Somehow missed I redefined a variable on a local build.
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@ -345,8 +345,8 @@ void build_voxel_mesh_as_greedy_cubes(
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Vector3 t = n.cross(v0);
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Vector3 bt = t.cross(n);
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float d = bt.dot(n.cross(t));
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float tangent[4] = {t[0], t[1], t[2], d < 0 ? -1.0f : 1.0f};
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float dt = bt.dot(n.cross(t));
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float tangent[4] = {t[0], t[1], t[2], dt < 0 ? -1.0f : 1.0f};
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// 2-----3
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// | |
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