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@ -23,7 +23,6 @@ bool VoxelToolTerrain::is_area_editable(const Box3i &box) const {
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}
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}
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Ref<VoxelRaycastResult> VoxelToolTerrain::raycast(Vector3 p_pos, Vector3 p_dir, float p_max_distance, uint32_t p_collision_mask) {
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Ref<VoxelRaycastResult> VoxelToolTerrain::raycast(Vector3 p_pos, Vector3 p_dir, float p_max_distance, uint32_t p_collision_mask) {
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// TODO Transform input if the terrain is rotated
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// TODO Implement broad-phase on blocks to minimize locking and increase performance
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// TODO Implement broad-phase on blocks to minimize locking and increase performance
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struct RaycastPredicateColor {
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struct RaycastPredicateColor {
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