godot_voxel/streams/file_utils.cpp

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#include "file_utils.h"
const char *to_string(VoxelFileResult res) {
switch (res) {
case VOXEL_FILE_OK:
return "OK";
case VOXEL_FILE_CANT_OPEN:
return "Can't open";
case VOXEL_FILE_UNEXPECTED_EOF:
return "Unexpected end of file";
case VOXEL_FILE_INVALID_MAGIC:
return "Invalid magic";
case VOXEL_FILE_INVALID_VERSION:
return "Invalid version";
case VOXEL_FILE_INVALID_DATA:
return "Invalid data";
default:
CRASH_NOW();
return nullptr;
}
}
VoxelFileResult check_magic_and_version(FileAccess *f, uint8_t expected_version, const char *expected_magic, uint8_t &out_version) {
uint8_t magic[5] = { '\0' };
int count = f->get_buffer(magic, 4);
if (count != 4) {
return VOXEL_FILE_UNEXPECTED_EOF;
}
for (int i = 0; i < 4; ++i) {
if (magic[i] != expected_magic[i]) {
return VOXEL_FILE_INVALID_MAGIC;
}
}
out_version = f->get_8();
if (out_version != expected_version) {
return VOXEL_FILE_INVALID_VERSION;
}
return VOXEL_FILE_OK;
}
Error check_directory_created(const String &directory_path) {
DirAccess *d = DirAccess::create_for_path(directory_path);
if (d == nullptr) {
ERR_PRINT("Could not access to filesystem");
return ERR_FILE_CANT_OPEN;
}
if (!d->exists(directory_path)) {
// Create if not exist
Error err = d->make_dir_recursive(directory_path);
if (err != OK) {
ERR_PRINT("Could not create directory");
memdelete(d);
return err;
}
}
memdelete(d);
return OK;
}