godot_voxel/terrain/voxel_viewer.h

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#ifndef VOXEL_VIEWER_H
#define VOXEL_VIEWER_H
#include <scene/3d/node_3d.h>
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namespace zylann::voxel {
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// Triggers loading of voxel nodes around its position. Voxels will update in priority closer to viewers.
// Usually added as child of the player's camera.
class VoxelViewer : public Node3D {
GDCLASS(VoxelViewer, Node3D)
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public:
VoxelViewer();
// Distance in world space units
void set_view_distance(unsigned int distance);
unsigned int get_view_distance() const;
// TODO Collision distance
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void set_requires_visuals(bool enabled);
bool is_requiring_visuals() const;
void set_requires_collisions(bool enabled);
bool is_requiring_collisions() const;
void set_requires_data_block_notifications(bool enabled);
bool is_requiring_data_block_notifications() const;
void set_network_peer_id(int id);
int get_network_peer_id() const;
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protected:
void _notification(int p_what);
private:
static void _bind_methods();
void _process();
bool is_active() const;
uint32_t _viewer_id = 0;
unsigned int _view_distance = 128;
bool _requires_visuals = true;
bool _requires_collisions = true;
bool _requires_data_block_notifications = false;
int _network_peer_id = -1;
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};
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} // namespace zylann::voxel
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#endif // VOXEL_VIEWER_H