godot_voxel/register_types.cpp

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#include "register_types.h"
#include "meshers/blocky/voxel_mesher_blocky.h"
#include "meshers/dmc/voxel_mesher_dmc.h"
#include "meshers/transvoxel/voxel_mesher_transvoxel.h"
#include "streams/voxel_stream_block_files.h"
#include "streams/voxel_stream_file.h"
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#include "streams/voxel_stream_image.h"
#include "streams/voxel_stream_noise.h"
#include "streams/voxel_stream_region_files.h"
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#include "streams/voxel_stream_test.h"
#include "terrain/voxel_box_mover.h"
#include "terrain/voxel_lod_terrain.h"
#include "terrain/voxel_map.h"
#include "terrain/voxel_terrain.h"
#include "voxel_buffer.h"
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#include "voxel_isosurface_tool.h"
#include "voxel_library.h"
void register_voxel_types() {
// Storage
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ClassDB::register_class<VoxelBuffer>();
ClassDB::register_class<VoxelMap>();
// Voxel types
ClassDB::register_class<Voxel>();
ClassDB::register_class<VoxelLibrary>();
// Nodes
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ClassDB::register_class<VoxelTerrain>();
ClassDB::register_class<VoxelLodTerrain>();
// Streams
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ClassDB::register_class<VoxelStream>();
ClassDB::register_class<VoxelStreamTest>();
ClassDB::register_class<VoxelStreamImage>();
ClassDB::register_class<VoxelStreamNoise>();
ClassDB::register_class<VoxelStreamFile>();
ClassDB::register_class<VoxelStreamBlockFiles>();
ClassDB::register_class<VoxelStreamRegionFiles>();
// Helpers
ClassDB::register_class<VoxelBoxMover>();
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ClassDB::register_class<VoxelIsoSurfaceTool>();
// Meshers
ClassDB::register_class<VoxelMesher>();
ClassDB::register_class<VoxelMesherBlocky>();
ClassDB::register_class<VoxelMesherTransvoxel>();
ClassDB::register_class<VoxelMesherDMC>();
}
void unregister_voxel_types() {
// lol
}