godot_voxel/terrain/voxel_node.h

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#ifndef VOXEL_NODE_H
#define VOXEL_NODE_H
#include "../generators/voxel_generator.h"
#include "../meshers/voxel_mesher.h"
#include "../streams/voxel_stream.h"
#include <scene/3d/node_3d.h>
// Base class for voxel volumes
class VoxelNode : public Node3D {
GDCLASS(VoxelNode, Node3D)
public:
virtual void set_mesher(Ref<VoxelMesher> mesher);
virtual Ref<VoxelMesher> get_mesher() const;
virtual void set_stream(Ref<VoxelStream> stream);
virtual Ref<VoxelStream> get_stream() const;
virtual void set_generator(Ref<VoxelGenerator> generator);
virtual Ref<VoxelGenerator> get_generator() const;
virtual void restart_stream();
virtual void remesh_all_blocks();
virtual TypedArray<String> get_configuration_warnings() const override;
protected:
int get_used_channels_mask() const;
private:
Ref<VoxelMesher> _b_get_mesher() {
return get_mesher();
}
void _b_set_mesher(Ref<VoxelMesher> mesher) {
set_mesher(mesher);
}
Ref<VoxelStream> _b_get_stream() {
return get_stream();
}
void _b_set_stream(Ref<VoxelStream> stream) {
set_stream(stream);
}
Ref<VoxelGenerator> _b_get_generator() {
return get_generator();
}
void _b_set_generator(Ref<VoxelGenerator> g) {
set_generator(g);
}
static void _bind_methods();
};
#endif // VOXEL_NODE_H