godot_voxel/providers/voxel_provider_noise.h

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#ifndef VOXEL_PROVIDER_NOISE_H
#define VOXEL_PROVIDER_NOISE_H
#include "../util/float_buffer_3d.h"
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#include "voxel_provider.h"
#include <modules/opensimplex/open_simplex_noise.h>
class VoxelProviderNoise : public VoxelProvider {
GDCLASS(VoxelProviderNoise, VoxelProvider)
public:
void set_noise(Ref<OpenSimplexNoise> noise);
Ref<OpenSimplexNoise> get_noise() const;
void set_height_start(real_t y);
real_t get_height_start() const;
void set_height_range(real_t hrange);
real_t get_height_range() const;
void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels, int lod);
protected:
static void _bind_methods();
private:
Ref<OpenSimplexNoise> _noise;
FloatBuffer3D _noise_buffer;
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float _height_start = 0;
float _height_range = 300;
};
#endif // VOXEL_PROVIDER_NOISE_H