godot_voxel/edition/voxel_tool_terrain.h

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#ifndef VOXEL_TOOL_TERRAIN_H
#define VOXEL_TOOL_TERRAIN_H
#include "voxel_tool.h"
class VoxelTerrain;
class VoxelMap;
class VoxelToolTerrain : public VoxelTool {
GDCLASS(VoxelToolTerrain, VoxelTool)
public:
VoxelToolTerrain(VoxelTerrain *terrain, Ref<VoxelMap> map);
bool is_area_editable(const Rect3i &box) const override;
Ref<VoxelRaycastResult> raycast(Vector3 pos, Vector3 dir, float max_distance) override;
protected:
int _get_voxel(Vector3i pos) override;
float _get_voxel_f(Vector3i pos) override;
void _set_voxel(Vector3i pos, int v) override;
void _set_voxel_f(Vector3i pos, float v) override;
void _post_edit(const Rect3i &box) override;
private:
VoxelTerrain *_terrain = nullptr;
Ref<VoxelMap> _map;
};
#endif // VOXEL_TOOL_TERRAIN_H