godot_voxel/streams/voxel_stream.h

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#ifndef VOXEL_STREAM_H
#define VOXEL_STREAM_H
#include "../voxel_buffer.h"
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#include <core/resource.h>
// Provides access to a source of paged voxel data.
// Must be implemented in a multi-thread-safe way.
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class VoxelStream : public Resource {
GDCLASS(VoxelStream, Resource)
public:
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virtual void emerge_block(Ref<VoxelBuffer> out_buffer, Vector3i origin_in_voxels, int lod);
virtual void immerge_block(Ref<VoxelBuffer> buffer, Vector3i origin_in_voxels, int lod);
virtual bool is_thread_safe() const;
virtual bool is_cloneable() const;
protected:
static void _bind_methods();
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void _emerge_block(Ref<VoxelBuffer> out_buffer, Vector3 origin_in_voxels, int lod);
void _immerge_block(Ref<VoxelBuffer> buffer, Vector3 origin_in_voxels, int lod);
};
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#endif // VOXEL_STREAM_H