godot_voxel/voxel_tool_buffer.cpp

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#include "voxel_tool_buffer.h"
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#include "voxel_buffer.h"
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// TODO Implement VoxelBuffer version
VoxelToolBuffer::VoxelToolBuffer(Ref<VoxelBuffer> vb) {
ERR_FAIL_COND(vb.is_null());
_buffer = vb;
}
bool VoxelToolBuffer::is_area_editable(const Rect3i &box) const {
ERR_FAIL_COND_V(_buffer.is_null(), true);
ERR_PRINT("Not implemented");
return false;
}
int VoxelToolBuffer::_get_voxel(Vector3i pos) {
ERR_FAIL_COND_V(_buffer.is_null(), 0);
ERR_PRINT("Not implemented");
return 0;
}
float VoxelToolBuffer::_get_voxel_f(Vector3i pos) {
ERR_FAIL_COND_V(_buffer.is_null(), 0);
ERR_PRINT("Not implemented");
return 0;
}
void VoxelToolBuffer::_set_voxel(Vector3i pos, int v) {
ERR_FAIL_COND(_buffer.is_null());
ERR_PRINT("Not implemented");
}
void VoxelToolBuffer::_set_voxel_f(Vector3i pos, float v) {
ERR_FAIL_COND(_buffer.is_null());
ERR_PRINT("Not implemented");
}
void VoxelToolBuffer::_post_edit(const Rect3i &box) {
ERR_FAIL_COND(_buffer.is_null());
ERR_PRINT("Not implemented");
}