godot_voxel/terrain/voxel_map.cpp

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#include "voxel_map.h"
#include "../cube_tables.h"
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#include "voxel_block.h"
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#include "core/os/os.h"
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VoxelMap::VoxelMap() :
_last_accessed_block(NULL) {
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// TODO Make it configurable in editor (with all necessary notifications and updatings!)
set_block_size_pow2(DEFAULT_BLOCK_SIZE_PO2);
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for (unsigned int i = 0; i < VoxelBuffer::MAX_CHANNELS; ++i) {
_default_voxel[i] = 0;
}
_default_voxel[VoxelBuffer::CHANNEL_ISOLEVEL] = 255;
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}
VoxelMap::~VoxelMap() {
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print_line("Destroying VoxelMap");
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clear();
}
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void VoxelMap::set_block_size_pow2(unsigned int p) {
// Limit to 8, 16, 32
ERR_FAIL_COND(p < 3 || p > 5);
_block_size_pow2 = p;
_block_size = 1 << _block_size_pow2;
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_block_size_mask = _block_size - 1;
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}
void VoxelMap::set_lod_index(int lod) {
_lod_index = lod;
}
unsigned int VoxelMap::get_lod_index() const {
return _lod_index;
}
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int VoxelMap::get_voxel(Vector3i pos, unsigned int c) {
Vector3i bpos = voxel_to_block(pos);
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VoxelBlock *block = get_block(bpos);
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if (block == NULL) {
return _default_voxel[c];
}
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return block->voxels->get_voxel(to_local(pos), c);
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}
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VoxelBlock *VoxelMap::get_or_create_block_at_voxel_pos(Vector3i pos) {
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Vector3i bpos = voxel_to_block(pos);
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VoxelBlock *block = get_block(bpos);
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if (block == NULL) {
Ref<VoxelBuffer> buffer(memnew(VoxelBuffer));
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buffer->create(_block_size, _block_size, _block_size);
buffer->set_default_values(_default_voxel);
block = VoxelBlock::create(bpos, buffer, _block_size, _lod_index);
set_block(bpos, block);
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}
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return block;
}
void VoxelMap::set_voxel(int value, Vector3i pos, unsigned int c) {
VoxelBlock *block = get_or_create_block_at_voxel_pos(pos);
block->voxels->set_voxel(value, to_local(pos), c);
}
float VoxelMap::get_voxel_f(int x, int y, int z, unsigned int c) {
Vector3i pos(x, y, z);
Vector3i bpos = voxel_to_block(pos);
VoxelBlock *block = get_block(bpos);
if (block == NULL) {
return _default_voxel[c];
}
Vector3i lpos = to_local(pos);
return block->voxels->get_voxel_f(lpos.x, lpos.y, lpos.z, c);
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}
void VoxelMap::set_voxel_f(real_t value, int x, int y, int z, unsigned int c) {
Vector3i pos(x, y, z);
VoxelBlock *block = get_or_create_block_at_voxel_pos(pos);
Vector3i lpos = to_local(pos);
block->voxels->set_voxel_f(value, lpos.x, lpos.y, lpos.z, c);
}
void VoxelMap::set_default_voxel(int value, unsigned int channel) {
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ERR_FAIL_INDEX(channel, VoxelBuffer::MAX_CHANNELS);
_default_voxel[channel] = value;
}
int VoxelMap::get_default_voxel(unsigned int channel) {
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ERR_FAIL_INDEX_V(channel, VoxelBuffer::MAX_CHANNELS, 0);
return _default_voxel[channel];
}
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VoxelBlock *VoxelMap::get_block(Vector3i bpos) {
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if (_last_accessed_block && _last_accessed_block->position == bpos) {
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return _last_accessed_block;
}
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VoxelBlock **p = _blocks.getptr(bpos);
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if (p) {
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_last_accessed_block = *p;
CRASH_COND(_last_accessed_block == NULL); // The map should not contain null blocks
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return _last_accessed_block;
}
return NULL;
}
const VoxelBlock *VoxelMap::get_block(Vector3i bpos) const {
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if (_last_accessed_block && _last_accessed_block->position == bpos) {
return _last_accessed_block;
}
const VoxelBlock *const *p = _blocks.getptr(bpos);
if (p) {
const VoxelBlock *block = *p;
CRASH_COND(block == NULL); // The map should not contain null blocks
return block;
}
return NULL;
}
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void VoxelMap::set_block(Vector3i bpos, VoxelBlock *block) {
ERR_FAIL_COND(block == NULL);
CRASH_COND(bpos != block->position);
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if (_last_accessed_block == NULL || _last_accessed_block->position == bpos) {
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_last_accessed_block = block;
}
_blocks.set(bpos, block);
}
void VoxelMap::remove_block_internal(Vector3i bpos) {
// This function assumes the block is already freed
_blocks.erase(bpos);
}
VoxelBlock *VoxelMap::set_block_buffer(Vector3i bpos, Ref<VoxelBuffer> buffer) {
ERR_FAIL_COND_V(buffer.is_null(), nullptr);
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VoxelBlock *block = get_block(bpos);
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if (block == NULL) {
block = VoxelBlock::create(bpos, *buffer, _block_size, _lod_index);
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set_block(bpos, block);
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} else {
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block->voxels = buffer;
}
return block;
}
bool VoxelMap::has_block(Vector3i pos) const {
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return /*(_last_accessed_block != NULL && _last_accessed_block->pos == pos) ||*/ _blocks.has(pos);
}
bool VoxelMap::is_block_surrounded(Vector3i pos) const {
// TODO If that check proves to be too expensive with all blocks we deal with, cache it in VoxelBlocks
for (unsigned int i = 0; i < Cube::MOORE_NEIGHBORING_3D_COUNT; ++i) {
Vector3i bpos = pos + Cube::g_moore_neighboring_3d[i];
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if (!has_block(bpos)) {
return false;
}
}
return true;
}
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void VoxelMap::get_buffer_copy(Vector3i min_pos, VoxelBuffer &dst_buffer, unsigned int channels_mask) {
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Vector3i max_pos = min_pos + dst_buffer.get_size();
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Vector3i min_block_pos = voxel_to_block(min_pos);
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Vector3i max_block_pos = voxel_to_block(max_pos - Vector3i(1, 1, 1)) + Vector3i(1, 1, 1);
// TODO Why is this function limited by this check?
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ERR_FAIL_COND((max_block_pos - min_block_pos) != Vector3i(3, 3, 3));
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const Vector3i block_size_v(_block_size, _block_size, _block_size);
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for (unsigned int channel = 0; channel < VoxelBuffer::MAX_CHANNELS; ++channel) {
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if (((1 << channel) & channels_mask) == 0) {
continue;
}
Vector3i bpos;
for (bpos.z = min_block_pos.z; bpos.z < max_block_pos.z; ++bpos.z) {
for (bpos.x = min_block_pos.x; bpos.x < max_block_pos.x; ++bpos.x) {
for (bpos.y = min_block_pos.y; bpos.y < max_block_pos.y; ++bpos.y) {
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VoxelBlock *block = get_block(bpos);
if (block) {
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VoxelBuffer &src_buffer = **block->voxels;
Vector3i offset = block_to_voxel(bpos);
// Note: copy_from takes care of clamping the area if it's on an edge
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dst_buffer.copy_from(src_buffer,
min_pos - offset,
max_pos - offset,
offset - min_pos,
channel);
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} else {
Vector3i offset = block_to_voxel(bpos);
dst_buffer.fill_area(
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_default_voxel[channel],
offset - min_pos,
offset - min_pos + block_size_v,
channel);
}
}
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}
}
}
}
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void VoxelMap::clear() {
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const Vector3i *key = NULL;
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while ((key = _blocks.next(key))) {
VoxelBlock *block_ptr = _blocks.get(*key);
if (block_ptr == NULL) {
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OS::get_singleton()->printerr("Unexpected NULL in VoxelMap::clear()");
}
memdelete(block_ptr);
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}
_blocks.clear();
_last_accessed_block = NULL;
}
int VoxelMap::get_block_count() const {
return _blocks.size();
}
void VoxelMap::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_voxel", "x", "y", "z", "c"), &VoxelMap::_get_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel", "value", "x", "y", "z", "c"), &VoxelMap::_set_voxel_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_voxel_f", "x", "y", "z", "c"), &VoxelMap::get_voxel_f, DEFVAL(VoxelBuffer::CHANNEL_ISOLEVEL));
ClassDB::bind_method(D_METHOD("set_voxel_f", "value", "x", "y", "z", "c"), &VoxelMap::set_voxel_f, DEFVAL(VoxelBuffer::CHANNEL_ISOLEVEL));
ClassDB::bind_method(D_METHOD("get_voxel_v", "pos", "c"), &VoxelMap::_get_voxel_v_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_voxel_v", "value", "pos", "c"), &VoxelMap::_set_voxel_v_binding, DEFVAL(0));
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ClassDB::bind_method(D_METHOD("get_default_voxel", "channel"), &VoxelMap::get_default_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_default_voxel", "value", "channel"), &VoxelMap::set_default_voxel, DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_block", "x", "y", "z"), &VoxelMap::_has_block_binding);
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ClassDB::bind_method(D_METHOD("get_buffer_copy", "min_pos", "out_buffer", "channel"), &VoxelMap::_get_buffer_copy_binding, DEFVAL(0));
ClassDB::bind_method(D_METHOD("set_block_buffer", "block_pos", "buffer"), &VoxelMap::_set_block_buffer_binding);
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ClassDB::bind_method(D_METHOD("voxel_to_block", "voxel_pos"), &VoxelMap::_voxel_to_block_binding);
ClassDB::bind_method(D_METHOD("block_to_voxel", "block_pos"), &VoxelMap::_block_to_voxel_binding);
ClassDB::bind_method(D_METHOD("get_block_size"), &VoxelMap::get_block_size);
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//ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations"), _SCS("set_iterations"), _SCS("get_iterations"));
}
void VoxelMap::_get_buffer_copy_binding(Vector3 pos, Ref<VoxelBuffer> dst_buffer_ref, unsigned int channel) {
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ERR_FAIL_COND(dst_buffer_ref.is_null());
get_buffer_copy(Vector3i(pos), **dst_buffer_ref, channel);
}