godot_voxel/SCsub

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Import('env')
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Import('env_modules')
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env_voxel = env_modules.Clone()
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files = [
"*.cpp",
"meshers/blocky/*.cpp",
"meshers/transvoxel/*.cpp",
"meshers/dmc/*.cpp",
"meshers/mc/*.cpp",
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"meshers/*.cpp",
"streams/*.cpp",
"util/*.cpp",
"terrain/*.cpp",
"math/*.cpp",
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"thirdparty/lz4/*.c"
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]
for f in files:
env_voxel.add_source_files(env.modules_sources, f)
# Doesn't work, because reasons
#if env.msvc:
# env_voxel.Append(CXXFLAGS=['/std:c++17'])
#else:
# env_voxel.Append(CXXFLAGS=['-std=c++17'])
# This also doesn't work, since the rest of Godot doesn't use this, linking fails.
# No safe STL boundary checks for you.
#if env['target'] == 'debug':
# if env.msvc:
# # Enable STL bound checks, Godot's master environment doesn't do it
# env_voxel.Append(CXXFLAGS=['/D_DEBUG'])