godot_voxel/util/direct_mesh_instance.h

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2019-08-24 17:11:38 -07:00
#ifndef DIRECT_MESH_INSTANCE_H
#define DIRECT_MESH_INSTANCE_H
#include <core/rid.h>
#include <scene/resources/mesh.h>
class World;
// Thin wrapper around VisualServer mesh instance API
class DirectMeshInstance {
public:
DirectMeshInstance();
~DirectMeshInstance();
bool is_valid() const;
void create();
void destroy();
void set_world(World *world);
void set_transform(Transform world_transform);
void set_mesh(Ref<Mesh> mesh);
void set_material_override(Ref<Material> material);
void set_visible(bool visible);
Ref<Mesh> get_mesh() const;
private:
RID _mesh_instance;
Ref<Mesh> _mesh;
};
#endif // DIRECT_MESH_INSTANCE_H