Now that your Godot Engine has voxel support built in, you can either download one of the demos ([Zylann's demos](https://github.com/Zylann/voxelgame) or [TinmanJuggernaut's fps_demo](https://github.com/tinmanjuggernaut/voxelgame)) and start playing with them, or start creating your own terrain.
1. Add a Camera and elevate it by setting the transform: Translation Y = 75 and Rotation X = -25. The terrain starts generating around (0,0,0), but creates high hills, and may be invisible from underneath. We will be looking down from above.
1. Import a black and white heightmap texture such as [this one](https://github.com/Zylann/voxelgame/blob/master/project/blocky_terrain/noise_distorted.png) from the demo. Make sure that the file is imported as an Image and NOT a Texture on the Import panel. You'll likely have to re-import and restart.
Now try playing with the numbers. For instance, these settings will reach the horizon and give a noise terrain with a greater distance between the highest and lowest points:
1. Camera
1. Far: 8192
1. Translate: Y = 240 (Make sure Y is near or above Height Start + Height Range below).
1. VoxelLODTerrain
1. Adjust the noise values as desired or leave at the defaults.
1. Noise: Height Start: -200
1. Noise: Height Range: 600 (This will kill your performance if set too high. However I've experimented with 10,000 on a GTX1060.)