godot_voxel/config.py

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def can_build(env, platform):
return True
def configure(env):
pass
def get_icons_path():
return "editor/icons"
def get_doc_classes():
return [
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"VoxelServer",
"Voxel",
"VoxelLibrary",
"VoxelColorPalette",
"VoxelInstanceLibrary",
"VoxelInstanceLibraryItem",
"VoxelInstanceLibraryItemBase",
"VoxelInstanceLibrarySceneItem",
"VoxelInstanceGenerator",
"VoxelBuffer",
"VoxelNode",
"VoxelTerrain",
"VoxelLodTerrain",
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"VoxelViewer",
"VoxelInstancer",
"VoxelStream",
"VoxelStreamFile",
"VoxelStreamBlockFiles",
"VoxelStreamRegionFiles",
"VoxelStreamSQLite",
"VoxelStreamScript",
"VoxelGenerator",
"VoxelGeneratorFlat",
"VoxelGeneratorWaves",
"VoxelGeneratorHeightmap",
"VoxelGeneratorImage",
"VoxelGeneratorNoise2D",
"VoxelGeneratorNoise",
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"VoxelGeneratorGraph",
"VoxelGeneratorScript",
"VoxelBoxMover",
"VoxelRaycastResult",
"VoxelTool",
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"VoxelToolTerrain",
"VoxelToolLodTerrain",
"VoxelToolBuffer",
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"VoxelBlockSerializer",
"VoxelVoxLoader",
"FastNoiseLite",
"FastNoiseLiteGradient",
"VoxelMesher",
"VoxelMesherBlocky",
"VoxelMesherTransvoxel",
"VoxelMesherDMC",
"VoxelMesherCubes"
]
def get_doc_path():
return "doc/classes"