tweak illumishroom generation

master
TenPlus1 2018-09-30 16:16:22 +01:00
parent 0108b98e82
commit f94ea11e6b
1 changed files with 4 additions and 2 deletions

View File

@ -736,6 +736,8 @@ for _, row in pairs(list) do
end
local random = math.random
-- Generate Illumishroom in caves next to coal
minetest.register_on_generated(function(minp, maxp)
@ -749,9 +751,9 @@ minetest.register_on_generated(function(minp, maxp)
for n = 1, #coal do
bpos = {x = coal[n].x, y = coal[n].y + 1, z = coal[n].z }
if random(1, 2) == 1 then
if math.random(1, 2) == 1 then
bpos = {x = coal[n].x, y = coal[n].y + 1, z = coal[n].z }
if bpos.y > -3000 and bpos.y < -2000 then
minetest.swap_node(bpos, {name = "ethereal:illumishroom3"})