removed bonemeal (use actual bonemeal mod)

master
TenPlus1 2018-05-07 09:29:47 +01:00
parent b16ab7a7d0
commit 30bcca0a89
6 changed files with 5 additions and 317 deletions

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@ -14,6 +14,7 @@ Ethereal Mapgen mod for Minetest (works on all except v6)
- Updating code to newer functions, requires Minetest 0.4.16 and above
- Added food groups to be more compatible with other food mods
- Bonemeal removed (use Bonemeal mod to replace https://forum.minetest.net/viewtopic.php?f=9&t=16446 )
### 1.23

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@ -1,314 +0,0 @@
local S = ethereal.intllib
-- bone item
minetest.register_craftitem("ethereal:bone", {
description = S("Bone"),
inventory_image = "bone.png",
})
-- bonemeal recipes
minetest.register_craft({
type = "shapeless",
output = 'ethereal:bonemeal 2',
recipe = {'ethereal:bone'},
})
minetest.register_craft({
type = "shapeless",
output = 'ethereal:bonemeal 4',
recipe = {'bones:bones'},
})
minetest.register_craft( {
type = "shapeless",
output = "dye:white 2",
recipe = {"ethereal:bonemeal"},
})
-- have animalmaterials bone craft into bonemeal if found
if minetest.get_modpath('animalmaterials') then
minetest.register_craft({
type = "shapeless",
output = 'ethereal:bonemeal 2',
recipe = {'animalmaterials:bone'},
})
end
-- add bones to dirt
minetest.override_item("default:dirt", {
drop = {
max_items = 1,
items = {
{
items = {'ethereal:bone'},
rarity = 30,
},
{
items = {'default:dirt'},
}
}
},
})
local plants = {
"flowers:dandelion_white",
"flowers:dandelion_yellow",
"flowers:geranium",
"flowers:rose",
"flowers:tulip",
"flowers:viola",
}
local crops = {
{"farming:cotton_", 8},
{"farming:wheat_", 8},
{"farming:tomato_", 8},
{"farming:corn_", 8},
{"farming:melon_", 8},
{"farming:pumpkin_", 8},
{"farming:beanpole_", 5},
{"farming:blueberry_", 4},
{"farming:raspberry_", 4},
{"farming:carrot_", 8},
{"farming:cocoa_", 4},
{"farming:coffee_", 5},
{"farming:cucumber_", 4},
{"farming:potato_", 4},
{"farming:grapes_", 8},
{"farming:rhubarb_", 3},
{"ethereal:strawberry_", 8},
{"ethereal:onion_", 5},
{"farming:barley_", 7},
{"farming:hemp_", 8},
{"farming:chili_", 8},
{"farming:garlic_", 5},
{"farming:onion_", 5},
{"farming:pepper_", 5},
{"farming:pineapple_", 8},
{"farming:pea_", 5},
{"farming:beetroot_", 5},
}
-- check if sapling has enough height room to grow
local function enough_height(pos, height)
local nod = minetest.line_of_sight(
{x = pos.x, y = pos.y + 1, z = pos.z},
{x = pos.x, y = pos.y + height, z = pos.z})
if not nod then
return false -- obstructed
else
return true -- can grow
end
end
-- growing routine
local function growth(pointed_thing)
local pos = pointed_thing.under
local node = minetest.get_node(pos)
if node.name == "ignore" then
return
end
minetest.add_particlespawner({
amount = 4,
time = 0.15,
minpos = pos,
maxpos = pos,
minvel = {x = -1, y = 2, z = -1},
maxvel = {x = 1, y = 4, z = 1},
minacc = {x = -1, y = -1, z = -1},
maxacc = {x = 1, y = 1, z = 1},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 3,
texture = "bonemeal_particle.png",
})
-- 50/50 chance of growing a sapling
if minetest.get_item_group(node.name, "sapling") > 0
or minetest.get_item_group(node.name, "ethereal_sapling") > 0 then
if math.random(1, 2) == 1 then
return
end
local under = minetest.get_node({
x = pos.x,
y = pos.y - 1,
z = pos.z
})
local height = minetest.registered_nodes[node.name].grown_height
-- do we have enough height to grow sapling into tree?
if height and not enough_height(pos, height) then
return
end
-- specific check for palm tree's, so they grow on sand
if node.name == "ethereal:palm_sapling"
and under.name == "default:sand" then
ethereal.grow_palm_tree(pos)
return
end
-- check for soil under sapling
if minetest.get_item_group(under.name, "soil") == 0 then
return
end
-- grow ethereal tree
if node.name == "ethereal:palm_sapling" then
ethereal.grow_palm_tree(pos)
elseif node.name == "ethereal:yellow_tree_sapling" then
ethereal.grow_yellow_tree(pos)
elseif node.name == "ethereal:big_tree_sapling" then
ethereal.grow_big_tree(pos)
elseif node.name == "ethereal:banana_tree_sapling" then
ethereal.grow_banana_tree(pos)
elseif node.name == "ethereal:frost_tree_sapling" then
ethereal.grow_frost_tree(pos)
elseif node.name == "ethereal:mushroom_sapling" then
ethereal.grow_mushroom_tree(pos)
elseif node.name == "ethereal:willow_sapling" then
ethereal.grow_willow_tree(pos)
elseif node.name == "ethereal:redwood_sapling" then
ethereal.grow_redwood_tree(pos)
elseif node.name == "ethereal:orange_tree_sapling" then
ethereal.grow_orange_tree(pos)
elseif node.name == "ethereal:bamboo_sprout" then
ethereal.grow_bamboo_tree(pos)
elseif node.name == "ethereal:birch_sapling" then
ethereal.grow_birch_tree(pos)
-- grow default tree
elseif node.name == "default:sapling"
and enough_height(pos, 7) then
default.grow_new_apple_tree(pos)
elseif node.name == "default:junglesapling"
and enough_height(pos, 15) then
default.grow_new_jungle_tree(pos)
elseif node.name == "default:pine_sapling"
and enough_height(pos, 11) then
if minetest.find_node_near(pos, 1,
{"default:snow", "default:snowblock", "default:dirt_with_snow"}) then
default.grow_new_snowy_pine_tree(pos)
else
default.grow_new_pine_tree(pos)
end
elseif node.name == "default:acacia_sapling"
and enough_height(pos, 7) then
default.grow_new_acacia_tree(pos)
elseif node.name == "default:aspen_sapling"
and enough_height(pos, 11) then
default.grow_new_aspen_tree(pos)
elseif node.name == "default:bush_sapling" then
default.grow_bush(pos)
elseif node.name == "default:acacia_bush_sapling" then
default.grow_acacia_bush(pos)
end
return
end
local stage = ""
-- grow registered crops
for n = 1, #crops do
if string.find(node.name, crops[n][1]) then
stage = tonumber( node.name:split("_")[2] )
stage = math.min(stage + math.random(1, 4), crops[n][2])
minetest.set_node(pos, {name = crops[n][1] .. stage})
return
end
end
-- grow grass and flowers
if minetest.get_item_group(node.name, "soil") > 0 then
local dirt = minetest.find_nodes_in_area_under_air(
{x = pos.x - 2, y = pos.y - 1, z = pos.z - 2},
{x = pos.x + 2, y = pos.y + 1, z = pos.z + 2},
{"group:soil"})
for _,n in pairs(dirt) do
local pos2 = n
pos2.y = pos2.y + 1
if math.random(0, 5) > 3 then
minetest.swap_node(pos2,
{name = plants[math.random(1, #plants)]})
else
if node.name == "default:dirt_with_dry_grass" then
minetest.swap_node(pos2,
{name = "default:dry_grass_" .. math.random(1, 5)})
else
minetest.swap_node(pos2,
{name = "default:grass_" .. math.random(1, 5)})
end
end
end
end
end
-- bonemeal item
minetest.register_craftitem("ethereal:bonemeal", {
description = S("Bone Meal"),
inventory_image = "bonemeal.png",
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type == "node" then
-- Check if node protected
if minetest.is_protected(pointed_thing.under, user:get_player_name()) then
return
end
if not ethereal.check_creative(user:get_player_name()) then
itemstack:take_item()
end
growth(pointed_thing)
return itemstack
end
end,
})

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@ -99,12 +99,13 @@ dofile(path .. "/compatibility.lua")
dofile(path .. "/stairs.lua")
dofile(path .. "/lucky_block.lua")
-- Use bonemeal mod instead of ethereal's own if found
-- Set bonemeal aliases
if minetest.get_modpath("bonemeal") then
minetest.register_alias("ethereal:bone", "bonemeal:bone")
minetest.register_alias("ethereal:bonemeal", "bonemeal:bonemeal")
else
dofile(path .. "/bonemeal.lua")
else -- or return to where it came from
minetest.register_alias("ethereal:bone", "default:dirt")
minetest.register_alias("ethereal:bonemeal", "default:dirt")
end
if minetest.get_modpath("xanadu") then

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