243 lines
5.4 KiB
C++
243 lines
5.4 KiB
C++
/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "guiMainMenu.h"
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#include "guiKeyChangeMenu.h"
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#include "guiCreateWorld.h"
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#include "guiConfigureWorld.h"
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#include "guiMessageMenu.h"
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#include "guiConfirmMenu.h"
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#include "debug.h"
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#include "serialization.h"
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#include <string>
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#include <IGUICheckBox.h>
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#include <IGUIEditBox.h>
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#include <IGUIButton.h>
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IGUIListBox.h>
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#include <IGUITabControl.h>
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#include <IGUIImage.h>
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// For IGameCallback
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#include "guiPauseMenu.h"
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#include "gettext.h"
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#include "tile.h" // getTexturePath
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#include "filesys.h"
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#include "util/string.h"
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#include "subgame.h"
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#define ARRAYLEN(x) (sizeof(x) / sizeof((x)[0]))
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#define LSTRING(x) LSTRING_(x)
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#define LSTRING_(x) L##x
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enum
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{
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GUI_ID_WORLD_LISTBOX,
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};
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GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
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gui::IGUIElement* parent, s32 id,
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IMenuManager *menumgr,
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MainMenuData *data,
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IGameCallback *gamecallback
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):
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GUIModalMenu(env, parent, id, menumgr),
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m_data(data),
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m_accepted(false),
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m_gamecallback(gamecallback),
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m_is_regenerating(false)
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{
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assert(m_data);
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this->env = env;
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this->parent = parent;
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this->id = id;
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this->menumgr = menumgr;
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}
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GUIMainMenu::~GUIMainMenu()
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{
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removeChildren();
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}
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void GUIMainMenu::removeChildren()
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{
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const core::list<gui::IGUIElement*> &children = getChildren();
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core::list<gui::IGUIElement*> children_copy;
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for(core::list<gui::IGUIElement*>::ConstIterator
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i = children.begin(); i != children.end(); i++)
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{
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children_copy.push_back(*i);
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}
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for(core::list<gui::IGUIElement*>::Iterator
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i = children_copy.begin();
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i != children_copy.end(); i++)
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{
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(*i)->remove();
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}
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}
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void GUIMainMenu::regenerateGui(v2u32 screensize)
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{
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m_is_regenerating = true;
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/*
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Read stuff from elements into m_data
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*/
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readInput(m_data);
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/*
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Remove stuff
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*/
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removeChildren();
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/*
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Calculate new sizes and positions
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*/
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v2s32 size(screensize.X, screensize.Y);
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core::rect<s32> rect(
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screensize.X/2 - size.X/2,
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screensize.Y/2 - size.Y/2,
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screensize.X/2 + size.X/2,
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screensize.Y/2 + size.Y/2
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);
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DesiredRect = rect;
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recalculateAbsolutePosition(false);
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//v2s32 size = rect.getSize();
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/*
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Add stuff
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*/
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changeCtype("");
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{
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core::rect<s32> rect(0, 0, 256,256);
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gui::IGUIListBox *e = Environment->addListBox(rect, this,
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GUI_ID_WORLD_LISTBOX);
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e->setDrawBackground(true);
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m_world_indices.clear();
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for(size_t wi = 0; wi < m_data->worlds.size(); wi++){
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const WorldSpec &spec = m_data->worlds[wi];
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e->addItem(narrow_to_wide(spec.name+" ["+spec.gameid+"]").c_str());
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m_world_indices.push_back(wi);
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if(m_data->selected_world == (int)wi)
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e->setSelected(m_world_indices.size()-1);
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}
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Environment->setFocus(e);
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}
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m_is_regenerating = false;
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}
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void GUIMainMenu::drawMenu()
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{
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gui::IGUISkin* skin = Environment->getSkin();
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if (!skin)
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return;
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video::IVideoDriver* driver = Environment->getVideoDriver();
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/* Draw UI elements */
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gui::IGUIElement::draw();
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}
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void GUIMainMenu::readInput(MainMenuData *dst)
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{
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dst->simple_singleplayer_mode = true;
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{
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gui::IGUIElement *e = getElementFromId(GUI_ID_WORLD_LISTBOX);
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if(e != NULL && e->getType() == gui::EGUIET_LIST_BOX){
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int list_i = ((gui::IGUIListBox*)e)->getSelected();
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if(list_i == -1)
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dst->selected_world = -1;
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else
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dst->selected_world = m_world_indices[list_i];
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}
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}
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}
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void GUIMainMenu::acceptInput()
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{
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readInput(m_data);
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m_accepted = true;
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}
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bool GUIMainMenu::OnEvent(const SEvent& event)
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{
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if(event.EventType==EET_KEY_INPUT_EVENT)
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{
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if(event.KeyInput.Key==KEY_ESCAPE && event.KeyInput.PressedDown)
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{
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m_gamecallback->exitToOS();
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quitMenu();
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return true;
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}
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if(event.KeyInput.Key==KEY_RETURN && event.KeyInput.PressedDown)
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{
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acceptInput();
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quitMenu();
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return true;
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}
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}
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if(event.EventType==EET_GUI_EVENT)
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{
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if(event.GUIEvent.EventType==gui::EGET_ELEMENT_FOCUS_LOST
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&& isVisible())
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{
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if(!canTakeFocus(event.GUIEvent.Element))
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{
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dstream<<"GUIMainMenu: Not allowing focus change."
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<<std::endl;
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// Returning true disables focus change
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return true;
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}
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}
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if(event.GUIEvent.EventType==gui::EGET_LISTBOX_CHANGED)
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{
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readInput(m_data);
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}
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if(event.GUIEvent.EventType==gui::EGET_LISTBOX_SELECTED_AGAIN)
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{
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switch(event.GUIEvent.Caller->getID())
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{
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case GUI_ID_WORLD_LISTBOX:
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acceptInput();
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if(getTab() != TAB_SINGLEPLAYER)
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m_data->address = L""; // Force local game
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quitMenu();
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return true;
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}
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}
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}
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return Parent ? Parent->OnEvent(event) : false;
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}
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int GUIMainMenu::getTab()
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{
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return TAB_SINGLEPLAYER; // Default
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}
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void GUIMainMenu::displayMessageMenu(std::wstring msg)
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{
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(new GUIMessageMenu(env, parent, -1, menumgr, msg))->drop();
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}
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