Initial commit

master
Zeg9 2012-12-17 19:21:20 +01:00
commit a8b9a37842
10 changed files with 135 additions and 0 deletions

0
modpack.txt Normal file
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skins/depends.txt Normal file
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inventory_plus

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skins/init.lua Normal file
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-- Skins mod for minetest
-- Adds a skin gallery to the inventory, using inventory_plus
-- Released by Zeg9 under WTFPL
-- Have fun !
skins = {}
skins.type = { SPRITE=0, MODEL=1 }
skins.skins = {}
skins.default = function()
return "character"
end
skins.get_type = function(texture)
if not texture then return end
if string.sub(texture,0,string.len("character")) == "character" then
return skins.type.MODEL
end
if string.sub(texture,0,string.len("player")) == "player" then
return skins.type.SPRITE
end
end
dofile(minetest.get_modpath("skins").."/skinlist.lua")
skins.update_player_skin = function(player)
name = player:get_player_name()
if skins.get_type(skins.skins[name]) == skins.type.SPRITE then
player:set_properties({
visual = "upright_sprite",
textures = {skins.skins[name]..".png",skins.skins[name].."_back.png"},
visual_size = {x=1, y=2},
})
elseif skins.get_type(skins.skins[name]) == skins.type.MODEL then
player:set_properties({
visual = "mesh",
textures = {skins.skins[name]..".png"},
visual_size = {x=1, y=1},
})
end
end
skins.formspec = {}
skins.formspec.main = function(name, page)
if page == nil then page = 0 end
local formspec = "size[8,7.5]"
.. "button[0,0;2,.5;main;Back]"
.. "label[0,.5;Your current skin:]"
.. "label[0,1.5;Choose a skin below:]"
if skins.get_type(skins.skins[name]) == skins.type.MODEL then
formspec = formspec .. "image[3,.5;2,1;"..skins.skins[name]..".png]"
elseif skins.get_type(skins.skins[name]) == skins.type.SPRITE then
formspec = formspec .. "image[3,0;1,2;"..skins.skins[name]..".png]"
formspec = formspec .. "image[4,0;1,2;"..skins.skins[name].."_back.png]"
end
local imodel = 0
local isprite = 0
local smodel = 0 -- Skip models, used for pages
local ssprite = 0 -- Skip sprites, used for pages (page handling needs cleanup)
for i, skin in ipairs(skins.list) do
if skins.get_type(skin) == skins.type.MODEL and imodel < 8 then
if smodel < page then smodel = smodel + 1 else
if imodel < 4 then
formspec = formspec .. "image_button["..(imodel*2)..",2;2,1;"..skin..".png;skins_set_"..i..";]"
else
formspec = formspec .. "image_button["..((imodel-4)*2)..",3;2,1;"..skin..".png;skins_set_"..i..";]"
end
imodel = imodel +1
end
end
if skins.get_type(skin) == skins.type.SPRITE and isprite < 8 then
if ssprite < page then ssprite = ssprite + 1 else
formspec = formspec .. "image_button["..(isprite)..",4.5;1,2;"..skin..".png;skins_set_"..i..";]"
isprite = isprite +1
end
end
end
if page > 0 then
formspec = formspec .. "button[0,7;1,.5;skins_page_"..(page-1)..";<<]"
end
formspec = formspec .. "label[3,6.5;Page "..page.."]"
if imodel > 8 or isprite > 8 then
formspec = formspec .. "button[7,7;1,.5;skins_page_"..(page+1)..";>>]"
end
return formspec
end
minetest.register_on_joinplayer(function(player)
if not skins.skins[player:get_player_name()] then
skins.skins[player:get_player_name()] = skins.default()
end
skins.update_player_skin(player)
inventory_plus.register_button(player,"skins","Skin")
end)
minetest.register_on_player_receive_fields(function(player,formname,fields)
if fields.skins then
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name()))
end
for field, _ in pairs(fields) do
if string.sub(field,0,string.len("skins_set_")) == "skins_set_" then
skins.skins[player:get_player_name()] = skins.list[tonumber(string.sub(field,string.len("skins_set_")+1))]
skins.update_player_skin(player)
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name()))
end
if string.sub(field,0,string.len("skins_page_")) == "skins_page_" then
inventory_plus.set_inventory_formspec(player,skins.formspec.main(player:get_player_name(),tonumber(string.sub(field,string.len("skins_page_")+1))))
end
end
end)

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skins/skinlist.lua Normal file
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-- Skins mod for minetest
-- Adds a skin gallery to the inventory, using inventory_plus
-- Released by Zeg9 under WTFPL
-- Have fun !
skins.list = {}
skins.add = function(skin)
table.insert(skins.list,skin)
end
id = 1
while io.open(minetest.get_modpath("skins").."/textures/player_"..id..".png") do
skins.add("player_"..id)
id = id +1
end
id = 1
while io.open(minetest.get_modpath("skins").."/textures/character_"..id..".png") do
skins.add("character_"..id)
id = id +1
end

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