minetest-inventory_plus/inventory_plus/init.lua

138 lines
3.9 KiB
Lua

--[[
Inventory Plus+ for Minetest
Copyright (c) 2012 cornernote, Brett O'Donnell <cornernote@gmail.com>
Copyright (c) 2013 Zeg9 <dazeg9@gmail.com>
Source Code: https://github.com/Zeg9/minetest-inventory_plus
License: GPLv3
]]--
--[[
TODO:
* Limit the number of buttons displayed, and then:
* Multiple button pages (inventory can only display 6 buttons)
* Fallback to text if no image is present ?
]]--
-- expose api
inventory_plus = {}
-- tell that we are inventory++, not inventory_plus
-- ...so mods know if they can use our functions like remove_button
inventory_plus.plusplus = true
-- define buttons
inventory_plus.buttons = {}
-- default inventory page
inventory_plus.default = minetest.setting_get("inventory_default") or "main"
-- original inventory formspec, per player
inventory_plus.inventory = {}
-- register_button
inventory_plus.register_button = function(player,name,...)
local player_name = player:get_player_name()
if inventory_plus.buttons[player_name] == nil then
inventory_plus.buttons[player_name] = {}
end
for _, i in ipairs(inventory_plus.buttons[player_name]) do
if i == name then return end -- only register buttons once
end
table.insert(inventory_plus.buttons[player_name], name)
end
inventory_plus.remove_button = function(player,name)
local player_name = player:get_player_name()
if inventory_plus.buttons[player_name] == nil then
inventory_plus.buttons[player_name] = {}
end
local index = nil
for i, n in ipairs(inventory_plus.buttons[player_name]) do
if n == name then
index = i
end
end
table.remove(inventory_plus.buttons[player_name], index)
end
-- set_inventory_formspec
inventory_plus.set_inventory_formspec = function(player,formspec)
if minetest.setting_getbool("creative_mode") then
-- if creative mode is on then wait a bit
minetest.after(0.01,function()
player:set_inventory_formspec(formspec)
end)
else
player:set_inventory_formspec(formspec)
end
end
-- get_formspec
inventory_plus.get_formspec = function(player,page)
local get_buttons = function(ox,oy,mx) -- origin x, origin y, max x
if not inventory_plus.buttons[player:get_player_name()] then
return ""
end
local formspec = ""
local x,y=ox,oy
for _, i in ipairs(inventory_plus.buttons[player:get_player_name()]) do
formspec = formspec .. "image_button["..x..","..y..";1,1;inventory_plus_"..i..".png;"..i..";]"
x=x+1
if x >= ox+mx then
y = y+1
x = ox
end
end
return formspec
end
-- craft page
if page=="main" then
if minetest.setting_getbool("creative_mode") then
return player:get_inventory_formspec()
.. get_buttons(6,0,2)
else
return inventory_plus.inventory[player:get_player_name()]
.. get_buttons(0,.5,2)
end
end
end
-- register_on_joinplayer
minetest.register_on_joinplayer(function(player)
if inventory_plus.inventory[player:get_player_name()] == nil then
inventory_plus.inventory[player:get_player_name()] = player:get_inventory_formspec()
end
minetest.after(1,function()
if not player:is_player() then return end
inventory_plus.set_inventory_formspec(player,inventory_plus.get_formspec(player, inventory_plus.default))
end)
end)
-- register_on_player_receive_fields
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- main
if fields.main then
if minetest.setting_getbool("creative_mode") then
minetest.after(0.01,function()
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
end)
else
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
end
return
end
if fields.creative_prev or fields.creative_next then
minetest.after(0.01,function()
inventory_plus.set_inventory_formspec(player, inventory_plus.get_formspec(player,"main"))
end)
return
end
end)
-- log that we started
minetest.log("action", "[MOD]"..minetest.get_current_modname().." -- loaded from "..minetest.get_modpath(minetest.get_current_modname()))