Add code
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@ -0,0 +1,53 @@
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local drop = function(pos, istack)
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--for i=1, istack:get_count() do
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local obj = minetest.env:add_item(pos, istack:get_name() .. " " .. istack:get_count())
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if obj ~= nil then
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obj:get_luaentity().collect = true
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local x = math.random(1, 5)
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if math.random(1,2) == 1 then
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x = -x
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end
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local z = math.random(1, 5)
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if math.random(1,2) == 1 then
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z = -z
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end
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obj:setvelocity({x=1/x, y=5, z=1/z})
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-- FIXME this doesnt work for deactiveted objects
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if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
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minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
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obj:remove()
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end, obj)
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end
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end
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--end
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end
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minetest.register_on_dieplayer(function(player)
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if minetest.setting_getbool("creative_mode") then
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return
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end
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local pos = player:getpos()
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pos.x = math.floor(pos.x+0.5)
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pos.y = math.floor(pos.y+0.5)
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pos.z = math.floor(pos.z+0.5)
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local param2 = minetest.dir_to_facedir(player:get_look_dir())
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local player_inv = player:get_inventory()
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for i=1,player_inv:get_size("main") do
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drop(pos, player_inv:get_stack("main", i))
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player_inv:set_stack("main", i, nil)
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end
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for i=1,player_inv:get_size("craft") do
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drop(pos, player_inv:get_stack("craft", i))
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player_inv:set_stack("craft", i, nil)
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end
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end)
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