514 lines
18 KiB
Lua
514 lines
18 KiB
Lua
local chest_formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[current_name;main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[current_name;main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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local function get_locked_chest_formspec(pos)
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local spos = pos.x .. "," .. pos.y .. "," .. pos.z
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local formspec =
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"size[8,9]" ..
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default.gui_bg ..
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default.gui_bg_img ..
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default.gui_slots ..
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"list[nodemeta:" .. spos .. ";main;0,0.3;8,4;]" ..
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"list[current_player;main;0,4.85;8,1;]" ..
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"list[current_player;main;0,6.08;8,3;8]" ..
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"listring[nodemeta:" .. spos .. ";main]" ..
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"listring[current_player;main]" ..
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default.get_hotbar_bg(0,4.85)
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return formspec
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end
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local function has_locked_chest_privilege(meta, player)
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local name = ""
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if player then
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if minetest.check_player_privs(player, "protection_bypass") then
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return true
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end
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name = player:get_player_name()
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end
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if name ~= meta:get_string("owner") then
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return false
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end
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return true
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end
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minetest.register_node("wood_plus:acacia_chest", {
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description = "Acacia Chest",
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tiles = {"wood_plus_acacia_chest_top.png", "wood_plus_acacia_chest_top.png", "wood_plus_acacia_chest_side.png",
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"wood_plus_acacia_chest_side.png", "wood_plus_acacia_chest_side.png", "wood_plus_acacia_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "wood_plus:acacia_chest"
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minetest.remove_node(pos)
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return drops
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end,
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})
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minetest.register_node("wood_plus:acacia_chest_locked", {
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description = "Locked Acacia Chest",
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tiles = {"wood_plus_acacia_chest_top.png", "wood_plus_acacia_chest_top.png", "wood_plus_acacia_chest_side.png",
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"wood_plus_acacia_chest_side.png", "wood_plus_acacia_chest_side.png", "wood_plus_acacia_lock_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Chest (owned by " ..
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meta:get_string("owner") .. ")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to locked chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from locked chest at " .. minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"wood_plus:acacia_chest_locked",
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get_locked_chest_formspec(pos)
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)
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end
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return itemstack
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end,
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on_blast = function() end,
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})
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minetest.register_node("wood_plus:aspen_chest", {
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description = "Aspen Chest",
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tiles = {"wood_plus_aspen_chest_top.png", "wood_plus_aspen_chest_top.png", "wood_plus_aspen_chest_side.png",
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"wood_plus_aspen_chest_side.png", "wood_plus_aspen_chest_side.png", "wood_plus_aspen_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "wood_plus:aspen_chest"
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minetest.remove_node(pos)
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return drops
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end,
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})
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minetest.register_node("wood_plus:aspen_chest_locked", {
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description = "Locked Aspen Chest",
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tiles = {"wood_plus_aspen_chest_top.png", "wood_plus_aspen_chest_top.png", "wood_plus_aspen_chest_side.png",
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"wood_plus_aspen_chest_side.png", "wood_plus_aspen_chest_side.png", "wood_plus_aspen_lock_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Chest (owned by " ..
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meta:get_string("owner") .. ")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to locked chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from locked chest at " .. minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"wood_plus:aspen_chest_locked",
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get_locked_chest_formspec(pos)
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)
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end
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return itemstack
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end,
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on_blast = function() end,
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})
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minetest.register_node("wood_plus:jungle_chest", {
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description = "Jungle Chest",
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tiles = {"wood_plus_jungle_chest_top.png", "wood_plus_jungle_chest_top.png", "wood_plus_jungle_chest_side.png",
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"wood_plus_jungle_chest_side.png", "wood_plus_jungle_chest_side.png", "wood_plus_jungle_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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minetest.log("action", player:get_player_name() ..
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" moves stuff in chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from chest at " .. minetest.pos_to_string(pos))
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end,
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on_blast = function(pos)
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local drops = {}
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default.get_inventory_drops(pos, "main", drops)
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drops[#drops+1] = "wood_plus:jungle_chest"
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minetest.remove_node(pos)
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return drops
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end,
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})
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minetest.register_node("wood_plus:jungle_chest_locked", {
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description = "Locked Jungle Chest",
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tiles = {"wood_plus_jungle_chest_top.png", "wood_plus_jungle_chest_top.png", "wood_plus_jungle_chest_side.png",
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"wood_plus_jungle_chest_side.png", "wood_plus_jungle_chest_side.png", "wood_plus_jungle_lock_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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after_place_node = function(pos, placer)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", placer:get_player_name() or "")
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meta:set_string("infotext", "Locked Chest (owned by " ..
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meta:get_string("owner") .. ")")
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end,
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("owner", "")
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local inv = meta:get_inventory()
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inv:set_size("main", 8 * 4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
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end,
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allow_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return count
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end,
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allow_metadata_inventory_put = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local meta = minetest.get_meta(pos)
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if not has_locked_chest_privilege(meta, player) then
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return 0
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end
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return stack:get_count()
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end,
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on_metadata_inventory_put = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" moves " .. stack:get_name() ..
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" to locked chest at " .. minetest.pos_to_string(pos))
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end,
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on_metadata_inventory_take = function(pos, listname, index, stack, player)
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minetest.log("action", player:get_player_name() ..
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" takes " .. stack:get_name() ..
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" from locked chest at " .. minetest.pos_to_string(pos))
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end,
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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if has_locked_chest_privilege(meta, clicker) then
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minetest.show_formspec(
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clicker:get_player_name(),
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"wood_plus:jungle_chest_locked",
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get_locked_chest_formspec(pos)
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)
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end
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return itemstack
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end,
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on_blast = function() end,
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})
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minetest.register_node("wood_plus:pine_chest", {
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description = "Pine Chest",
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tiles = {"wood_plus_pine_chest_top.png", "wood_plus_pine_chest_top.png", "wood_plus_pine_chest_side.png",
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"wood_plus_pine_chest_side.png", "wood_plus_pine_chest_side.png", "wood_plus_pine_chest_front.png"},
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paramtype2 = "facedir",
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groups = {choppy = 2, oddly_breakable_by_hand = 2},
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legacy_facedir_simple = true,
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", chest_formspec)
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local inv = meta:get_inventory()
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inv:set_size("main", 8*4)
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end,
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can_dig = function(pos,player)
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local meta = minetest.get_meta(pos);
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local inv = meta:get_inventory()
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return inv:is_empty("main")
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end,
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on_metadata_inventory_move = function(pos, from_list, from_index,
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to_list, to_index, count, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves stuff in chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves " .. stack:get_name() ..
|
|
" to chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes " .. stack:get_name() ..
|
|
" from chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_blast = function(pos)
|
|
local drops = {}
|
|
default.get_inventory_drops(pos, "main", drops)
|
|
drops[#drops+1] = "wood_plus:pine_chest"
|
|
minetest.remove_node(pos)
|
|
return drops
|
|
end,
|
|
})
|
|
|
|
minetest.register_node("wood_plus:pine_chest_locked", {
|
|
description = "Locked Pine Chest",
|
|
tiles = {"wood_plus_pine_chest_top.png", "wood_plus_pine_chest_top.png", "wood_plus_pine_chest_side.png",
|
|
"wood_plus_pine_chest_side.png", "wood_plus_pine_chest_side.png", "wood_plus_pine_lock_chest_front.png"},
|
|
paramtype2 = "facedir",
|
|
groups = {choppy = 2, oddly_breakable_by_hand = 2},
|
|
legacy_facedir_simple = true,
|
|
is_ground_content = false,
|
|
sounds = default.node_sound_wood_defaults(),
|
|
|
|
after_place_node = function(pos, placer)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("owner", placer:get_player_name() or "")
|
|
meta:set_string("infotext", "Locked Chest (owned by " ..
|
|
meta:get_string("owner") .. ")")
|
|
end,
|
|
on_construct = function(pos)
|
|
local meta = minetest.get_meta(pos)
|
|
meta:set_string("owner", "")
|
|
local inv = meta:get_inventory()
|
|
inv:set_size("main", 8 * 4)
|
|
end,
|
|
can_dig = function(pos,player)
|
|
local meta = minetest.get_meta(pos);
|
|
local inv = meta:get_inventory()
|
|
return inv:is_empty("main") and has_locked_chest_privilege(meta, player)
|
|
end,
|
|
allow_metadata_inventory_move = function(pos, from_list, from_index,
|
|
to_list, to_index, count, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return count
|
|
end,
|
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
local meta = minetest.get_meta(pos)
|
|
if not has_locked_chest_privilege(meta, player) then
|
|
return 0
|
|
end
|
|
return stack:get_count()
|
|
end,
|
|
on_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" moves " .. stack:get_name() ..
|
|
" to locked chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
minetest.log("action", player:get_player_name() ..
|
|
" takes " .. stack:get_name() ..
|
|
" from locked chest at " .. minetest.pos_to_string(pos))
|
|
end,
|
|
on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
|
|
local meta = minetest.get_meta(pos)
|
|
if has_locked_chest_privilege(meta, clicker) then
|
|
minetest.show_formspec(
|
|
clicker:get_player_name(),
|
|
"wood_plus:pine_chest_locked",
|
|
get_locked_chest_formspec(pos)
|
|
)
|
|
end
|
|
return itemstack
|
|
end,
|
|
on_blast = function() end,
|
|
})
|