Create sealife.lua
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-- Seaweed
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minetest.register_node("fishing:seaweed", {
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description = "Seaweed",
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drawtype = "plantlike",
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tiles = {"seaweed.png"},
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inventory_image = "seaweed.png",
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wield_image = "seaweed.png",
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paramtype = "light",
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walkable = false,
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climbable = true,
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drowning = 1,
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selection_box = {type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}},
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post_effect_color = {a=64, r=100, g=100, b=200},
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groups = {snappy=3},
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on_use = minetest.item_eat(1),
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:dark_green 3",
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recipe = {"fishing:seaweed",},
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})
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-- Blue Coral
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minetest.register_node("fishing:coral2", {
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description = "Blue Coral",
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drawtype = "plantlike",
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tiles = {"coral2.png"},
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inventory_image = "coral2.png",
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paramtype = "light",
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
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light_source = 3,
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groups = {snappy=3},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:cyan 3",
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recipe = {"fishing:coral2",},
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})
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-- Orange Coral
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minetest.register_node("fishing:coral3", {
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description = "Orange Coral",
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drawtype = "plantlike",
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tiles = {"coral3.png"},
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inventory_image = "coral3.png",
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paramtype = "light",
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
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light_source = 3,
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groups = {snappy=3},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:orange 3",
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recipe = {"fishing:coral3",},
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})
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-- Pink Coral
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minetest.register_node("fishing:coral4", {
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description = "Pink Coral",
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drawtype = "plantlike",
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tiles = {"coral4.png"},
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inventory_image = "coral4.png",
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paramtype = "light",
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selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
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light_source = 3,
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groups = {snappy=3},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_craft( {
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type = "shapeless",
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output = "dye:pink 3",
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recipe = {"fishing:coral4",},
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})
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-- Undersea Sand
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minetest.register_node("fishing:sandy", {
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description = "Sandy",
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tiles = {"default_sand.png"},
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is_ground_content = true,
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groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
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--drop = "default:sand",
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sounds = default.node_sound_sand_defaults(),
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})
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-- Register Undersea Sand
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minetest.register_ore({
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ore_type = "scatter",
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ore = "fishing:sandy",
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wherein = "default:sand",
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clust_scarcity = 10*10*10,
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clust_num_ores = 24,
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clust_size = 4,
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height_max = -14,
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height_min = -100,
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})
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-- Randomly generate Coral or Seaweed and have Seaweed grow up to 10 high
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minetest.register_abm({
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nodenames = {"fishing:sandy"},
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neighbors = {"group:water"},
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interval = 15,
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chance = 10,
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action = function(pos, node)
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sel = math.random(1,4)
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if sel == 1 or minetest.get_node(pos).name == "fishing:seaweed" then
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local height = 0
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while minetest.get_node(pos).name == "fishing:seaweed"
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or minetest.get_node(pos).name == "fishing:sandy"
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and height < 14 do
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height = height + 1
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pos.y = pos.y + 1
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end
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if height < 14 and pos.y < 0 then
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if minetest.get_node(pos).name == "default:water_source" then
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minetest.set_node(pos, {name="fishing:seaweed"})
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-- print ("GOING UP")
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end
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end
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else
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pos.y = pos.y + 1
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if minetest.get_node(pos).name == "default:water_source" then
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minetest.set_node(pos, {name="fishing:coral"..sel})
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-- print ("CORAL ", sel)
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end
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end
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end,
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})
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