Create sealife.lua

master
Xanthin 2014-09-15 11:32:38 +02:00
parent 9be889fc9e
commit f591cfac9b
1 changed files with 143 additions and 0 deletions

143
sealife.lua Normal file
View File

@ -0,0 +1,143 @@
-- Seaweed
minetest.register_node("fishing:seaweed", {
description = "Seaweed",
drawtype = "plantlike",
tiles = {"seaweed.png"},
inventory_image = "seaweed.png",
wield_image = "seaweed.png",
paramtype = "light",
walkable = false,
climbable = true,
drowning = 1,
selection_box = {type = "fixed", fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3}},
post_effect_color = {a=64, r=100, g=100, b=200},
groups = {snappy=3},
on_use = minetest.item_eat(1),
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:dark_green 3",
recipe = {"fishing:seaweed",},
})
-- Blue Coral
minetest.register_node("fishing:coral2", {
description = "Blue Coral",
drawtype = "plantlike",
tiles = {"coral2.png"},
inventory_image = "coral2.png",
paramtype = "light",
selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
light_source = 3,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:cyan 3",
recipe = {"fishing:coral2",},
})
-- Orange Coral
minetest.register_node("fishing:coral3", {
description = "Orange Coral",
drawtype = "plantlike",
tiles = {"coral3.png"},
inventory_image = "coral3.png",
paramtype = "light",
selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
light_source = 3,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:orange 3",
recipe = {"fishing:coral3",},
})
-- Pink Coral
minetest.register_node("fishing:coral4", {
description = "Pink Coral",
drawtype = "plantlike",
tiles = {"coral4.png"},
inventory_image = "coral4.png",
paramtype = "light",
selection_box = {type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -5/16, 0.5}},
light_source = 3,
groups = {snappy=3},
sounds = default.node_sound_leaves_defaults(),
})
minetest.register_craft( {
type = "shapeless",
output = "dye:pink 3",
recipe = {"fishing:coral4",},
})
-- Undersea Sand
minetest.register_node("fishing:sandy", {
description = "Sandy",
tiles = {"default_sand.png"},
is_ground_content = true,
groups = {crumbly=3, falling_node=1, sand=1, soil=1, not_in_creative_inventory=1},
--drop = "default:sand",
sounds = default.node_sound_sand_defaults(),
})
-- Register Undersea Sand
minetest.register_ore({
ore_type = "scatter",
ore = "fishing:sandy",
wherein = "default:sand",
clust_scarcity = 10*10*10,
clust_num_ores = 24,
clust_size = 4,
height_max = -14,
height_min = -100,
})
-- Randomly generate Coral or Seaweed and have Seaweed grow up to 10 high
minetest.register_abm({
nodenames = {"fishing:sandy"},
neighbors = {"group:water"},
interval = 15,
chance = 10,
action = function(pos, node)
sel = math.random(1,4)
if sel == 1 or minetest.get_node(pos).name == "fishing:seaweed" then
local height = 0
while minetest.get_node(pos).name == "fishing:seaweed"
or minetest.get_node(pos).name == "fishing:sandy"
and height < 14 do
height = height + 1
pos.y = pos.y + 1
end
if height < 14 and pos.y < 0 then
if minetest.get_node(pos).name == "default:water_source" then
minetest.set_node(pos, {name="fishing:seaweed"})
-- print ("GOING UP")
end
end
else
pos.y = pos.y + 1
if minetest.get_node(pos).name == "default:water_source" then
minetest.set_node(pos, {name="fishing:coral"..sel})
-- print ("CORAL ", sel)
end
end
end,
})