48a0e654d2
little title update author in README.md after svn2git; mv xqf/* .
2093 lines
88 KiB
HTML
2093 lines
88 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<meta http-equiv="Content-Type"
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content="text/html; charset=iso-8859-1">
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<title>XQF Documentation</title>
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</head>
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<body>
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<center> <b><u><font size="+3">XQF 1.0.5</font></u></b>
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<p>November 04, 2006<br>
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Documentatiom written by:<br>
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Alex Burger <<a href="mailto:alex_b@users.sourceforge.net">alex_b@users.sourceforge.net</a>></p>
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<p>Documentation contributors:<br>
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Jordi Mallach <<a href="mailto:jordi@debian.org">jordi@debian.org</a>><br>
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<br>
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<br>
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</p>
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</center>
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<h1><a class="mozTocH1" name="mozTocId724502"></a>Table of Contents<br>
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</h1>
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<ol id="mozToc">
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<!--mozToc h1 1 h2 2 h3 3 h4 4 h5 5 h6 6--><li><a href="#mozTocId724502">Table
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of Contents </a></li>
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<li><a href="#mozTocId239911">Overview</a></li>
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<li><a href="#mozTocId289753">System
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Requirements</a></li>
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<li><a href="#mozTocId65065">Downloading</a></li>
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<li><a href="#mozTocId936428">Change
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Log </a></li>
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<li><a href="#mozTocId861671">Installation
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/ Compiling</a>
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<ol>
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<li><a href="#mozTocId790280">Loki-Setup
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installer</a></li>
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<li><a href="#mozTocId297059">RPM
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Binary package</a></li>
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<li><a href="#mozTocId688017">DEB Binary
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package</a></li>
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<li><a href="#mozTocId497478">TAR.GZ source
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code</a></li>
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<li><a href="#mozTocId355848">CVS source
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code</a></li>
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</ol>
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</li>
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<li><a href="#mozTocId820362">Using
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XQF</a>
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<ol>
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<li><a href="#mozTocId575685">Launching XQF</a></li>
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<li><a href="#mozTocId400409">Configuring XQF</a></li>
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<li><a href="#mozTocId971220">Game
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Specific Information</a>
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<ol>
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<li><a href="#mozTocId628596">Quake3</a></li>
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<li><a href="#mozTocId382213">Soldier
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of Fortune (1.06)</a></li>
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<li><a href="#mozTocId251777">Soldier
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of Fortune 2</a></li>
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<li><a href="#mozTocId76858">Unreal
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Tournament (436) and Rune </a></li>
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<li><a href="#mozTocId148550">Half-Life</a></li>
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<li><a href="#mozTocId111654">Descent
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3</a></li>
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<li><a href="#mozTocId211612">Serious
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Sam</a></li>
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<li><a href="#mozTocId790496">Medal
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of Honor</a></li>
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<li><a href="#mozTocId755086">Call
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of Duty</a></li>
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<li><a href="#mozTocId941470">Savage</a></li>
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<li><a href="#mozTocId290185">Jedi
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Knight: Jedi Academy</a></li>
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</ol>
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</li>
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</ol>
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</li>
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<li><a href="#mozTocId154111"> Troubleshooting
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/ FAQ</a>
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<ol>
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<li><a href="#mozTocId611933">Q: Do you know of any good web
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sites with
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technical information
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on playing games on Linux?</a></li>
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<li><a href="#mozTocId461064">Q: When I refresh or update a list,
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all
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servers
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come back
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with a ping of 'n/a'</a></li>
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<li><a href="#mozTocId76764">Q: QStat is installed,
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but when I refresh or update a list, all servers
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come back with a ping of 'n/a'</a></li>
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<li><a href="#mozTocId510587">Q: When I try to
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launch XQF, I get 'command not found'</a></li>
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<li><a href="#mozTocId648222">Q: I have added
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master0.gamespy.com to XQF, but I can not
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retreive any servers from that master</a></li>
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<li><a href="#mozTocId215275">Q: I deleted one of
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the default master servers. How
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do I get it back?</a></li>
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<li><a href="#mozTocId727066">Q: Why do LAN searches
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not find any servers?</a></li>
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<li><a href="#mozTocId477669">Q: I am behind a firewall /
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proxy server and can not retrieve http
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master lists</a></li>
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<li><a href="#mozTocId546209">Q: My game is not launching
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properly. What do I do?</a></li>
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<li><a href="#mozTocId112336">Q: XQF sounds are not
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playing when XMMS or another sound
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program is running. What do I do?</a></li>
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<li><a href="#mozTocId212725">Q: When updating server
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lists for Quake3, Wolfenstein or
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Enemy Territory, XQF only shows servers for an old version or the
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demo. What's wrong?</a></li>
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<li><a href="#mozTocId596914">Q: Can XQF integrate with
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any chat programs such as IRC or ICQ?</a></li>
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<li><a href="#mozTocId185982">Q: Will XQF be availble for
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Windows?</a></li>
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</ol>
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</li>
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<li><a href="#mozTocId383898">XQF-Rcon</a></li>
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</ol>
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<h1><a class="mozTocH1" name="mozTocId239911"></a><a name="Overview"></a>Overview</h1>
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<p><a href="http://www.linuxgames.com/xqf/">XQF</a> is a 3D action
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game (such as Quake, sequels and derivatives) server browser. It
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uses X and is written using the <a href="http://www.gtk.org/">GIMP
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Tool Kit</a>.</p>
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<p>XQF is a front-end to <a href="http://www.qstat.org/">QStat</a>, a
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program by Steve Jankowsk which is used to retrieve server info.</p>
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<p>With XQF you can search for the following games:</p>
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<blockquote> Quake<br>
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Quake World<br>
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Quake2<br>
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Quake3<br>
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Quake4<br>
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Return to Castle Wolfenstein<br>
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Enemy Territory<br>
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Doom3<br>
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Voyager Elite Force (wine)<br>
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Hexen2<br>
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HexenWorld<br>
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Sin<br>
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Half-Life (wine)<br>
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Half-Life 2 (wine)<br>
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Kingpin<br>
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Soldier of Fortune<br>
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Soldier of Fortune 2 (wine)<br>
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Tribes 2<br>
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Heretic 2<br>
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Unreal Tournament<br>
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Unreal Tournament 2003<br>
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Unreal Tournament 2004<br>
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Rune<br>
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Postal2<br>
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America's Army<br>
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Descent 3<br>
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Serious Sam: The First Encounter<br>
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Serious Sam: The Second Encounter<br>
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Tremulous<br>
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Medal of Honor: Allied Assault<br>
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Call of Duty (wine)<br>
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Savage<br>
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Battlefield 1942 (wine)<br>
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Jedi Knight: Jedi Academy (wine)<br>
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Netpanzer<br>
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Nexuiz<br>
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Warsow<br>
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</blockquote>
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<p>Searching for games involves communicating with 'master servers' on
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the Internet which game servers advertise to on the Internet.
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XQF can spawn your client into a selected server with customized
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options. You can also apply filters while searching for
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servers, trimming full or empty servers, for example.
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</p>
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<p>The program has been translated to the following languages: English,
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Spanish, German, Catalan, Danish and French.<br>
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</p>
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<p>Highlight of features:<br>
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- Supports (unauthenticated) Gamespy style master servers
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using QStat 2.4a<br>
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- Displays server rules and player info<br>
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- Players and servers sorting<br>
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- Favorite servers list<br>
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- Simple filtering for servers<br>
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- Player Filter (Buddy Lists)<br>
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- Player name, color, skin and model selection<br>
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- QuakeWorld skin visualization with coloring<br>
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- Custom configs<br>
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- Decodes and displays extended bit-field server flags (dmfalgs,<br>
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teamplay, etc...)<br>
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- Remote server administration tool (rcon) for QuakeWorld,
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HexenWorld,<br>
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Quake2, Quake3, Quake4, RTCW, Enemy
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Territory,
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Doom3, Half-Life,
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Sin, Kingpin, Heretic2 servers <br>
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- Busy server redial<br>
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</p>
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<p> </p>
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<h1><a class="mozTocH1" name="mozTocId289753"></a><a
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name="System_Requirements"></a>System
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Requirements</h1>
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<p>The minimum system requirements are:</p>
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<ul>
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<li>A Computer with Linux or similar operating system running X<br>
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</li>
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<li><a href="http://www.qstat.org">QSTAT 2.11</a> (latest version
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recommended to ensure full functionality, RPM available from XQF
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hompage)</li>
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<li><a href="http://www.gtk.org">GTK</a>+ 1.2.x</li>
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<li><a href="http://developer.gnome.org/arch/imaging/gdkpixbuf.html">gdk-pixbuf</a></li>
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<li><a href="ftp://ftp.gnu.org/gnu/wget/">wget</a> to retrieve html
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server listings from the Web</li>
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<li>optionally <a
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href="http://aluigi.altervista.org/papers.htm#gslist">gslist</a> if
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you want to access the <a href="http://www.gamespy.com/">Gamespy</a>
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master. See below for <a href="#gslist">instructions</a>.<br>
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</li>
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</ul>
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<p>XQF has been tested as is known to run on Intel / AMD and PowerPC
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platforms.<br>
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</p>
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<h1><a class="mozTocH1" name="mozTocId65065"></a><a name="Downloading"></a>Downloading</h1>
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<p>XQF can be downloaded as a pre-compiled binary for some
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distributions, or as source code. The source code can be downloaded
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as either a .tar.gz file, or via CVS. See the file section of <a
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href="http://www.linuxgames.com/xqf">http://www.linuxgames.com/xqf</a>
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for
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downloading instructions.<br>
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<br>
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</p>
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<h1><a class="mozTocH1" name="mozTocId936428"></a><a name="ChangeLog"></a>Change
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Log <br>
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</h1>
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<blockquote> <span
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style="font-weight: bold; text-decoration: underline;">XQF 1.0.5 --
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November 04, 2006</span><br>
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<ul>
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<li>new games: Warsow, Tremulous</li>
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<li>fix Quake 4 RCON</li>
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<li>add "Show only configured games" button again</li>
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<li>fix SOF2 query</li>
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<li>add new America's Army master server</li>
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<li>support copying server info values to clipboard</li>
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<li>fix build with newer GTK2 versions</li>
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<li>don't pass -steam option to hl2 anymore</li>
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<li>fix cursor navigation in server list</li>
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<li>allow to also delete servers that are not in the Favorites list</li>
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<li>split Half-Life support into old and new version</li>
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<li>new Polish translation</li>
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</ul>
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<span style="font-weight: bold; text-decoration: underline;">XQF 1.0.4 --
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October 20, 2005</span><br>
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<ul>
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<li>New games: new games: Nexuiz, Quake 4</li>
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<li>add Epic's second UT2004 master</li>
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<li>new Finish translation</li>
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<li>add q3a Excessive Plus gametypes</li>
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<li>honor setting to ignore bots when copying server info to
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clipboard</li>
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<li>add support for plugin scripts</li>
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<li>support multiple sort modes per column <br>
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</li>
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</ul>
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<span style="font-weight: bold; text-decoration: underline;">XQF
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1.0.3 -- April 03, 2005</span><br>
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<ul>
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<li>New games: Half-Life 2 (wine)</li>
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<li>make all icons themeable</li>
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<li>use GTK2 colors and Raleigh theme by default in GTK1 version</li>
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<li>add --nomapscan command line parameter</li>
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<li>fix ut2k4 and doom3 master query not working after starting xqf</li>
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<li>fix saving of quake2 passwords</li>
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<li>fix doom3 protocol detection</li>
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<li>fix q1/qw/q2 skin list update</li>
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<li>fix crashes in GTK2 version<br>
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</li>
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</ul>
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<span style="font-weight: bold; text-decoration: underline;">XQF
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1.0.2 --
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December 22, 2004</span><br>
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<ul>
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<li>New games: Netpanzer<br>
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</li>
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<li>Support for Gslist (<a
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href="http://aluigi.altervista.org/papers.htm#gslist">http://aluigi.altervista.org/papers.htm#gslist</a>)</li>
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<li>Automatic detection of the Doom3 network protocol version</li>
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<li>Check osmask of Doom3 servers and warn if the server has no
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Linux support</li>
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<li>Configurable qstat source ip and port range for people with
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broken NAT</li>
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<li>Contry statistics for game servers</li>
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<li>Additional Descent3 server listing</li>
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<li>UT2004 Master support (requires qstat 2.7)</li>
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<li>xqf-rcon uses $XQF_RCON_PASSWORD for the rcon password if set</li>
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<li>Various bugfixes as usual<br>
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</li>
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</ul>
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<span style="font-weight: bold; text-decoration: underline;">XQF 1.0
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--
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August 15, 2004</span><br>
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<ul>
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<li>New games: Doom3, Jedi Academy (wine), America's Army 2.1</li>
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<li>Redial also when only private slots are free and no password is
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set</li>
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<li>Support for the Half-Life steam master</li>
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<li>Support for America's Army 2.1</li>
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<li>Export the variables XQF_SERVER_NAME, XQF_SERVER_MAP,
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XQF_SERVER_HOSTNAME<br>
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and XQF_SERVER_GAME when launching a game</li>
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<li>Custom arguments for RedOrchestra, Troopers, AlienSwarm UT2004
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mods</li>
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<li>Animated tray icon for the GTK2 version</li>
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<li>Quake 3 gametypes for World of Padman</li>
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<li>Also copy to CLIPBOARD instead of only PRIMARY to allow paste
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via CTRL-v</li>
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<li>Quick Filter</li>
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<li>Requires qstat 2.6<br>
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</li>
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</ul>
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<span style="font-weight: bold; text-decoration: underline;">XQF
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0.9.14 --
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March 21, 2004</span><br>
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<ul>
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<li>New games: UT2004, Postal2, BF1942(wine). All without official
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master.</li>
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<li>Improved --launch parameter, now only requires IP address and
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asks for type if needed. It's possible now to use this together with
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e.g. XChat.</li>
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<li>Add --add parameter to just add a server to favorites</li>
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<li>Fix LAN browsing</li>
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<li>Add LAN masters by default</li>
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<li>Support password on Savage servers</li>
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<li>New server properties: Comment and "this server sucks"</li>
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<li>Add exec function for hexenworld (anyone ever played that game?)</li>
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<li>Switch to intltool for i18n</li>
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<li>Install desktop files</li>
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</ul>
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<span style="font-weight: bold; text-decoration: underline;">XQF
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0.9.13 --
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November 24, 2003</span><br>
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<ul>
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<li>New games: America's Army, Savage, Medal of Honor, Call of
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Duty(wine)</li>
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<li>New splash screen and desktop icons</li>
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<li>GeoIP support allows filtering by country</li>
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<li>Server side filtering for Half-Life</li>
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<li>Updated Enemy Territory default protocol number</li>
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<li>Quake III gametypes for TrueCombat 1.0 and Urban Terror 3</li>
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<li>Additional gametypes for some RTCW and ET mods</li>
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<li>Added custom arguments for Death Ball and FragOps UT2003 mods</li>
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<li>Detection of cheating-death on HalfLife servers</li>
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<li>Added twilight to q1 and qw command suggestion</li>
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<li>Display team of player for RTCW, ET and Q3 mods that provide
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the necessary information such as OSP and TrueCombat</li>
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<li>Command line option --launch to automatically add a server to
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favorites, ping it and then launch the game</li>
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<li>The environment variable XQF_SERVER_ANTICHEAT is now set before
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launching a game when the server requires some anti-cheat software.</li>
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<li>Option to stop current song in XMMS when launching a game</li>
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<li>Experimental GTK2 compilation support</li>
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<li>New French translation</li>
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</ul>
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<u><b>XQF 0.9.12 -- June 10, 2003</b></u>
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<ul style="list-style-type: disc;">
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<li>Added Enemy Territory Support support</li>
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<li>Added Serious Sam: The Second Encounter support</li>
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<li>Map scan function for q1, qw, q2 and hl tverify that you have
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the map installed before connecting tthe server</li>
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<li>Ability tsee level screenshot when clicking on the map column
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for jpg shots inside of PK3 files for Quake3 and Wolfenstein</li>
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<li>XQF startup splash screen support using gdk-pixbuf</li>
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<li>Allow filtering for map and server name</li>
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<li>Fix high cpu load when dialogs are shown during launch phase</li>
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<li>If more than 100 servers are to be updated, the screen is not
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immediately refreshed. This helps eliminate long delays with Half
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Life updates</li>
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<li>Pass RCON password on command line when launching Half-Life</li>
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<li>Minor memory leaks fixed</li>
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<li>Added QuakeForge's HexenWorld master</li>
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<li>Added Quake3 Western Q3 game type</li>
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<li>Default custom args for Rocket Arena removed as 1.6 does not
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need them anymore</li>
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<li>Now displays player team for Wolfenstein and Enemy Territory
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(skin column)</li>
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<li>With Half Life, private clients now set based on reserve_slots
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variable</li>
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<li>Display number of private clients in player column</li>
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<li>Option tnot count bots as players</li>
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<li>Move server filter submenu ttop level and remove rarely used
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buttons from toolbar</li>
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<li>Added docs/PreLaunch.example</li>
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<li>Hostname resolving now off by default</li>
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<li>Automatically creates qstat config if required</li>
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<li>gdk-pixbuf now required</li>
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<li>New Danish translation</li>
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<li>New French translation</li>
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</ul>
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</blockquote>
|
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<blockquote><u><b>XQF 0.9.11 -- December 18, 2002</b></u>
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<ul>
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<li>Serious Sam support (requires SMS gametype via ~/.qstatrc).
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Does not currently support any masters.</li>
|
|
<li>Fixed -game parameter for Half-Life</li>
|
|
<li>RTCW voteflags decoded in properties pane</li>
|
|
<li>Visual marker in Map column to show if you have the listed map
|
|
installed on your comptuer. (Q3, RTCW, UT, Rune, UT2)</li>
|
|
</ul>
|
|
<u><b>XQF 0.9.10 -- November 16, 2002</b></u>
|
|
<ul>
|
|
<li>File dialog boxes for adding game command line and directory</li>
|
|
<li>Greatly speed up the startup of XQF when loading large lists</li>
|
|
<li>Greatly speed up response time when applying filters to large
|
|
lists</li>
|
|
<li>Ability to automatically set cl_punkbuster when connecting to a
|
|
server in Q3A</li>
|
|
<li>Added Punkbuster icon to Priv column</li>
|
|
<li>Ability to define custom command-line arguments for a game
|
|
based on the 'game type</li>
|
|
<li>Q3A now searches for a matching mod directory. Should
|
|
correctly launch even if mod directory is incorrect by
|
|
case</li>
|
|
<li>Added sound disable support for Unreal based games</li>
|
|
<li>Can now hide games that are not configured</li>
|
|
<li>Changed default Quake3 protocol to 68</li>
|
|
<li>Sound support for XQF events using external sound player</li>
|
|
<li>Busy server redial with reserved slots support</li>
|
|
<li>Soldier of Fortune 2 support (requires qstat sof2s gametype via
|
|
~/.qstatrc or qstat >2.5b)</li>
|
|
<li>Use correct parameters (-game,+connect,+password) when
|
|
launching Half-Life</li>
|
|
<li>New master type of "file" to read IP addresses from a file</li>
|
|
<li>Unreal Tournament 2003 support</li>
|
|
<li>Fixed Half-Life rcon support</li>
|
|
<li>Player search visible improvements</li>
|
|
<li>Fixed Tribes2 master support and added additional masters</li>
|
|
<li>Updated QuakeWorld master list</li>
|
|
<li>Unlimited number of server filters instead of ten</li>
|
|
<li>Changed default Wolf protocol to 60</li>
|
|
<li>Standalone rcon program that doesn't need X (xqf-rcon)</li>
|
|
<li>Quake3 launching now uses 'game' instead of 'gamename' to help
|
|
prevent launch problems due to case</li>
|
|
<li>Various segfault fixes</li>
|
|
<li>XQF now requires qstat 2.5c</li>
|
|
</ul>
|
|
<u><b>XQF 0.9.9 -- July 3, 2002</b></u>
|
|
<ul>
|
|
<li>Added Voyager Elite Force support</li>
|
|
<li>Changed default Quake3 protocol to 67</li>
|
|
<li>You can now select Quake3 and Wolfenstein's protocol</li>
|
|
<li>Added 20sec timeout for wget (nice if Gameaholic is down)</li>
|
|
<li>Added Tribes2 server statistics</li>
|
|
<li>Fixed Tribes2 and Quake3 masters</li>
|
|
<li>Added support for LAN broadcast queries</li>
|
|
<li>Improved master support handling</li>
|
|
<li>Added preferences tab for Quake3 memory settings</li>
|
|
<li>New Catalan translation</li>
|
|
</ul>
|
|
<u><b>XQF 0.9.8 -- December 17, 2001</b></u>
|
|
<ul>
|
|
<li>Repackaged with libtool 1.4, so it builds on all Linux
|
|
architectures</li>
|
|
<li>Fixed trasparency of Gamespy's pixmap</li>
|
|
<li>Don't distribute debian stuff</li>
|
|
</ul>
|
|
<u><b>XQF 0.9.7 -- December 16, 2001</b></u><br>
|
|
<ul>
|
|
<li>Support for games using the GameSpy protocol</li>
|
|
<li>Support for Descent3 with qstat 2.4e (please note Descent can't
|
|
be launched from within XQF at the moment)</li>
|
|
<li>Support for Rune</li>
|
|
<li>Reorganization of settings dialogs</li>
|
|
<li>New gametypes for Quake3 mods Threewave and TribalCTF</li>
|
|
<li>Support for Wolfenstein retail (protocol 57)</li>
|
|
<li>Server statistics for Wolfenstein, Kingpin and Half-Life</li>
|
|
<li>Works on PowerPC again</li>
|
|
</ul>
|
|
<u><b>XQF 0.9.6g -- September 25, 2001</b></u><br>
|
|
<ul>
|
|
<li>Internationalization (gettext) support, Spanish and German
|
|
translations</li>
|
|
<li>Initial Return to Castle Wolfenstein support</li>
|
|
<li>Tribes2 support</li>
|
|
<li>Support for Q3A protocol v66</li>
|
|
<li>Added "Quake3" preferences page which allows the protocol
|
|
version and other options to be changed</li>
|
|
<li>Added "General" preferences page, which hosts many of the
|
|
options which were in "Appearance" previously</li>
|
|
<li>Added "game type" filter</li>
|
|
<li>New man page</li>
|
|
<li>New documentation in html format (docs/xqfdocs.html)</li>
|
|
<li>XQF now requires qstat 2.4c</li>
|
|
</ul>
|
|
<u><b>XQF 0.9.6f -- March 23, 2001</b></u>
|
|
<ul>
|
|
<li>Multiple server filters; Filter name configurable and appears
|
|
in the status bar</li>
|
|
<li>Lock Icon to show if server is private or not; icon next to
|
|
number of players turns yellow if all of the public client spaces are
|
|
full</li>
|
|
<li>Pressing "Insert" brings up the add server dialog; pressing
|
|
SHIFT+Insert adds the currently selected server to ones favorites</li>
|
|
<li>Added support for new Team Arena Game types</li>
|
|
<li>Protocol 48 (1.27) Q3A servers get queried with protocol 48 in
|
|
qstat</li>
|
|
<li>Execute "PreLaunch" script when launching game (for use with
|
|
ICQ scripts, etc.)</li>
|
|
<li>Improved support for Half-Life servers</li>
|
|
<li>Improved support for Unreal Tournament</li>
|
|
<li>Improved support for Quake2</li>
|
|
<li>Hack for supporting multiple Q3A protocols i.e. xqf can run
|
|
different Q3A's depending on if it is a 1.17 or 1.27 server: see the
|
|
README file</li>
|
|
<li>Q3A hack for connecting to arena servers so that all of the
|
|
vm_* settings are correct on the command line</li>
|
|
<li>Resolved one major source of core dumps. It should be much more
|
|
stable now</li>
|
|
</ul>
|
|
</blockquote>
|
|
<h1><a class="mozTocH1" name="mozTocId861671"></a><a
|
|
name="Installation_Compiling"></a>Installation
|
|
/ Compiling</h1>
|
|
<blockquote>
|
|
<h2><a class="mozTocH2" name="mozTocId790280"></a><a
|
|
name="RPM_Binary_package"></a>Loki-Setup
|
|
installer</h2>
|
|
<blockquote>Execute the commands (substitute xxx with the actual
|
|
version number):
|
|
<p><b><i>chmod 755 xqf-xxx.x86.run<br>
|
|
./</i></b><b><i>xqf-xxx.x86.run<br>
|
|
</i></b></p>
|
|
<p>The installer alreay includes suitable versions of qstat and
|
|
GeoIP. You still need to install the gdk-pixbuf package provided by
|
|
your distribution. The installer itself additionally depends on libxml1
|
|
and libglade.<br>
|
|
</p>
|
|
</blockquote>
|
|
<h2><a class="mozTocH2" name="mozTocId297059"></a><a
|
|
name="RPM_Binary_package"></a>RPM
|
|
Binary package</h2>
|
|
<blockquote>As root, execute the command (substitute xxx with the
|
|
actual version number):
|
|
<p><b><i>rpm -Uvh xqf.xxx.i586.rpm<br>
|
|
</i></b><br>
|
|
The RPM package depends on qstat, GeoIP and gdk-pixbuf. The latter is
|
|
usually provided by your distribution whereas qstat and GeoIP packages
|
|
can be downloaded from the XQF home page.<br>
|
|
</p>
|
|
</blockquote>
|
|
<h2><a class="mozTocH2" name="mozTocId688017"></a><a
|
|
name="DEB_Binary_package"></a>DEB Binary
|
|
package</h2>
|
|
<blockquote>As root, execute the command (substitute xxx with the
|
|
actual version number):
|
|
<p><b><i>dpkg -i xqf_xxx-v_arch.deb</i></b></p>
|
|
</blockquote>
|
|
<h2><a class="mozTocH2" name="mozTocId497478"></a><a
|
|
name="TAR.GZ_source_code"></a>TAR.GZ source
|
|
code</h2>
|
|
<blockquote>Make sure you have the development packages of GTK,
|
|
gdk-pixbuf, GLIB and X installed.<br>
|
|
<br>
|
|
Extract the source code (substitute xxx with the actual version
|
|
number):
|
|
<p><b><i>tar xvfz xqf-xxx.tar.gz</i></b></p>
|
|
<p>cd into the directory:</p>
|
|
<p><b><i>cd xqf-*</i></b></p>
|
|
<p>Run configure script:</p>
|
|
<p><b><i>./configure</i></b></p>
|
|
<p>Compile source code:</p>
|
|
<p><b><i>make</i></b></p>
|
|
<p>Install compiled binary and man page (this step may require
|
|
root privileges):</p>
|
|
<p><b><i>make install</i></b><br>
|
|
</p>
|
|
<p>The default location for XQF is /usr/local/bin.<br>
|
|
</p>
|
|
<p>You can optionally compile XQF with support for GeoIP (<a
|
|
href="http://www.maxmind.com/download/geoip/api/c/">http://www.maxmind.com/download/geoip/api/c/</a>).<br>
|
|
</p>
|
|
</blockquote>
|
|
<h2><a class="mozTocH2" name="mozTocId355848"></a><a
|
|
name="CVS_source_code"></a>CVS source
|
|
code</h2>
|
|
<p>Compiling CVS snapshots requires that you have recent
|
|
versions of automake (at least 1.6), autoconf, libtool and gettext
|
|
installed. You
|
|
also need to have both GTK1 and GTK2 development packages installed.<br>
|
|
</p>
|
|
<blockquote>
|
|
<p>Create the 'configure' script:<br>
|
|
</p>
|
|
<p><b><i>./autogen.sh</i></b></p>
|
|
<p>Run configure script:</p>
|
|
<p><b><i>./configure</i></b></p>
|
|
<p>Compile source code:</p>
|
|
<p><b><i>make</i></b></p>
|
|
<p>Install compiled binary and man page (this step must be done as
|
|
root):</p>
|
|
<p><b><i>make install</i></b></p>
|
|
<p>The default location for XQF is /usr/local/bin.</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<h1><a class="mozTocH1" name="mozTocId820362"></a><a name="Using_XQF"></a>Using
|
|
XQF</h1>
|
|
<h2><a class="mozTocH2" name="mozTocId575685"></a><a
|
|
name="Launching_XQF"></a>Launching XQF</h2>
|
|
<blockquote> <br>
|
|
The first time you launch XQF, it will attempt to search for games in
|
|
your path. If any are found, it will automatically
|
|
configure the command line for the game and attempt to configure
|
|
the game directory based on the command line found. This
|
|
should work with most native games. Wine games need to be configured
|
|
manually.<br>
|
|
<br>
|
|
If no games are found, the Source list will show ALL supported
|
|
games. If XQF finds one or more supported games, it will
|
|
only show CONFIGURED games in the Source column. See the
|
|
Preferences / Appearance menu documentation for more information.<br>
|
|
<br>
|
|
XQF accepts several command line parameters:<b><br>
|
|
</b>
|
|
<ul>
|
|
<li><em>--launch "[SERVERTYPE] IP"</em>: adds the server
|
|
specified with <em>IP</em> (e.g. 10.10.0.1:27666) to the favorites,
|
|
queries it and launches the game. XQF tries to automatically determine
|
|
the correct game based on the port. If the autodetections fails XQF
|
|
will ask you for the game. Alternatively you may directly specify the
|
|
game type on the command line (e.g. Q3S).</li>
|
|
<li><em>--add "[SERVERTYPE] IP"</em>: adds the
|
|
specified server to the favories and queries it. Basically the same as <em>--launch</em>
|
|
except that the game is not launched ;-)</li>
|
|
<li><em>--debug <level></em>: set the specified debug
|
|
level. Use this if you experience problems with XQF. Level 3 is usually
|
|
sufficient for debugging most problems. Higher levels product <span
|
|
style="text-decoration: underline;">lots</span> of output.</li>
|
|
<li><em>--version</em>: prints the version of XQF.<br>
|
|
</li>
|
|
</ul>
|
|
<p>XQF is normally installed into /usr/local/bin. If
|
|
/usr/local/bin is not in your path, launch xqf with:</p>
|
|
<p><b><i>/usr/local/bin/xqf</i></b></p>
|
|
<p>You can also add the directory to your path, or simply make
|
|
a symbolic link in /usr/bin. For example, as root:</p>
|
|
<p><b>ln -s /usr/local/bin/xqf /usr/bin/xqf</b></p>
|
|
<p>XQF can be customized via GTK's rc files. XQF parses
|
|
$HOME/.qf/gtkrc in addition to the built in defaults of GTK.<br>
|
|
</p>
|
|
</blockquote>
|
|
<h2><a class="mozTocH2" name="mozTocId400409"></a><a
|
|
name="Configuring_XQF"></a>Configuring XQF</h2>
|
|
<blockquote> <br>
|
|
Please see the <a href="#Preferences">Menu Bar / Preferences</a>
|
|
section for a description of the Preferences menu items.<br>
|
|
</blockquote>
|
|
<p><a name="Toolbar"></a><b><u><font size="+1">Toolbar:</font></u></b></p>
|
|
<blockquote> Update, Refresh, Refresh Selected, Stop, Connect, Observe,
|
|
Record S Filter, P Filter, SF Cfg, PF Cfg
|
|
<p><b>Update:</b></p>
|
|
</blockquote>
|
|
<blockquote>
|
|
<blockquote> See 'View - Update from Master' </blockquote>
|
|
<b>Refresh:</b>
|
|
<blockquote> See 'View - Refresh' </blockquote>
|
|
<b>Refresh Selected:</b>
|
|
<blockquote> See 'View - Refresh Selected' </blockquote>
|
|
<b>Stop:</b>
|
|
<blockquote> Abort the current task </blockquote>
|
|
<b>Connect:</b>
|
|
<blockquote> See 'Server - Connect' </blockquote>
|
|
<b>Observe:</b>
|
|
<blockquote> See 'Server - Observer' </blockquote>
|
|
<b>Record:</b>
|
|
<blockquote> See 'Server - Record Demo' </blockquote>
|
|
<b>S Filter:</b>
|
|
<blockquote> Enable the currently selected Server filter </blockquote>
|
|
<b>P Filter:</b>
|
|
<blockquote> Enable the currently selected Player filter </blockquote>
|
|
</blockquote>
|
|
<a name="Window_Panes"></a><b><u><font size="+1">Window Panes:</font></u></b>
|
|
<br>
|
|
|
|
<blockquote> Left pane: Source<br>
|
|
Top pane: Server list<br>
|
|
Middle bottom pane: Player list<br>
|
|
Bottom right pane: Server info
|
|
<p>While in the Server pane:</p>
|
|
<ul>
|
|
<li>Left double-click launches game on selected server.</li>
|
|
<li>Right click pops up server option menu.</li>
|
|
<li>Middle click selects one server and refreshes its information.</li>
|
|
<li>Clicking on a map name for Quake3 based games (Wolfenstein etc)
|
|
will bring up a map screen shot if it exists in the .PK3 file.
|
|
Otherwise an 'X' will appear.</li>
|
|
<li>The Map column will show red -- if the map has not been
|
|
detected on your computer. Works with Q3, RTCW, UT, Rune and UT2.</li>
|
|
<li>The Players column will show the number of private clients
|
|
reserved on the server in brackets (). Example: 5/14(-2) is 5
|
|
players out of 14 with 2 reserved.<br>
|
|
</li>
|
|
</ul>
|
|
While in the Server, Player or Server info pane:<br>
|
|
</blockquote>
|
|
<div style="margin-left: 40px;">
|
|
<ul>
|
|
<li>Clicking on a column name causes the list to be re-sorted</li>
|
|
</ul>
|
|
</div>
|
|
<blockquote> </blockquote>
|
|
<a name="Bottom_status_bar"></a><b><u><font size="+1">Bottom status
|
|
bar:</font></u></b> <br>
|
|
|
|
<blockquote> Left bar: Current XQF activity<br>
|
|
Middle bar: Filter information<br>
|
|
Right bar: Moving activity bar </blockquote>
|
|
<a name="Menu_bar"></a><b><u><font size="+1">Menu bar:</font></u></b>
|
|
<p>File, Edit, View, Server, Preferences</p>
|
|
<p><a name="File"></a><b><u>File:</u></b></p>
|
|
<blockquote> <b>Statistics:</b>
|
|
<blockquote> <b>Servers tab:</b>
|
|
<p>Display server statistics for all games such as number of
|
|
servers, # up, times on, # down, # info not available, # of
|
|
players</p>
|
|
<p><b>O/S tab:</b></p>
|
|
<p>Quake2, Quake3, Wolfenstein, Kingpin and Half-Life server
|
|
statistics based on CPU/architecture and operating system</p>
|
|
</blockquote>
|
|
<p><br>
|
|
<b>Exit:</b></p>
|
|
<blockquote> Exit / quit XQF </blockquote>
|
|
</blockquote>
|
|
<p><br>
|
|
<a name="Edit"></a><b>Edit:</b><br>
|
|
</p>
|
|
<blockquote> <b>Add new Server:</b>
|
|
<blockquote> Add a new server to the Favorites list<br>
|
|
</blockquote>
|
|
<b>Add to Favorites:</b>
|
|
<blockquote> Add the currently selected server(s) to the Favorites
|
|
list </blockquote>
|
|
<b>Remove from Favorites:</b>
|
|
<blockquote> Delete server entry from Favorites list. This is
|
|
only available when viewing the Favorites list. </blockquote>
|
|
<b>Copy:</b>
|
|
<blockquote> Copy basic server information to clip board:
|
|
<p>ip:port</p>
|
|
<p><b>Example:</b></p>
|
|
<p>24.101.93.126:27912</p>
|
|
</blockquote>
|
|
<b>Copy+:</b>
|
|
<blockquote> Copy more detailed server information to clip board:
|
|
<p>ping ip:port name map curplayers maxplayers</p>
|
|
<p><b>Example:</b></p>
|
|
<p>0 24.101.93.126:27912 Toronto_NH_BatCave q2dm2 0 of 5</p>
|
|
</blockquote>
|
|
<b>Add Default Masters:</b> <br>
|
|
<br>
|
|
<div style="margin-left: 40px;">Adds all the default masters that
|
|
would normally appear when XQF is run for the very first time. Use this
|
|
if new masters have been added to XQF, or you accidentally deleted a
|
|
master.<br>
|
|
</div>
|
|
<br>
|
|
<b>Add Master:</b>
|
|
<blockquote> Add a master server to the 'Source' pane.
|
|
<p>Enter the name of the master server, the type of game, and the
|
|
master server address. XQF supports the following types
|
|
of master servers in the address field:</p>
|
|
<p><b>master://</b></p>
|
|
<blockquote> Considered a standard master server. When XQF calls
|
|
QSTAT, it will use use QSTAT's standard master support. For
|
|
example, Quake2 would use the qstat option '-q2m'
|
|
<p><b>Example:</b></p>
|
|
<p>master://q2master.planetquake.com</p>
|
|
</blockquote>
|
|
<b>gmaster://</b>
|
|
<blockquote> When XQF calls QSTAT, it will use the '-gps' option to
|
|
query 'Gamespy' style master servers. This will not allow you
|
|
to query master servers at gamespy.com, as they use an key to
|
|
only allow Gamespy users to use their master servers.
|
|
<p>Unreal Tournament uses this type of master server protocol,
|
|
but does not require the key.</p>
|
|
<p><b>Example:</b></p>
|
|
<p>gmaster://unreal.epicgames.com</p>
|
|
</blockquote>
|
|
<b>http://</b>
|
|
<blockquote> Parses html pages for server listings. Common in
|
|
Quake1, Quake2, Kingpin and Heretic II.
|
|
<p><b>Example:</b></p>
|
|
<p>http://www.gameaholic.com/servers/qspy-heretic2<br>
|
|
</p>
|
|
</blockquote>
|
|
<b>lan://</b>
|
|
<blockquote> Issues a broadcast search for servers in your LAN.
|
|
This does not work with all games. UT and Rune use the Gamespy protocol
|
|
for LAN queries and will therefore be listed under
|
|
"Generic Gamespy".
|
|
<p><b>Example:</b></p>
|
|
<p>lan://255.255.255.255<br>
|
|
<br>
|
|
</p>
|
|
</blockquote>
|
|
<p><b>file://</b><br>
|
|
</p>
|
|
<blockquote>
|
|
<p>Parses a list of servers from a local text file that is in the
|
|
html master format.</p>
|
|
<p><b>Example:</b></p>
|
|
file://~/quake3-servers<br>
|
|
file:///home/alex/quake3-servers<br>
|
|
<br>
|
|
<b>Sample text file:</b><br>
|
|
<br>
|
|
61.139.69.204:27960<br>
|
|
68.41.236.152:27960<br>
|
|
213.40.130.42:27961<br>
|
|
</blockquote>
|
|
<b>Note</b>: Not specifying a prefix will default to master://<br>
|
|
<p> <b><a name="gslist"></a>gslist://</b> </p>
|
|
<blockquote>This protocol type is used for querying the Gamespy
|
|
master server using the 'gslist' program. <span
|
|
style="text-decoration: underline;">You need to run </span><span
|
|
style="font-style: italic; text-decoration: underline;">gslist -u</span><span
|
|
style="text-decoration: underline;"> to fetch the list of supported
|
|
games before you can actually use it</span>. The URL accepts options
|
|
separated by semicolon:<br>
|
|
<ul>
|
|
<li><span style="font-weight: bold;">gsmtype</span>: the
|
|
gamespy name of the game to query. This parameter is mandatory. See
|
|
~/.gslist/gslist.cfg for a list of valid names.<br>
|
|
</li>
|
|
<li><span style="font-weight: bold;">portadjust</span>
|
|
(optional): integer value to add to the port number before adding the
|
|
server to XQF. Useful if the native query protocol has a fixed port
|
|
offset.</li>
|
|
</ul>
|
|
<p><b>Example:</b></p>
|
|
<p>gslist://master.gamespy.com;portadjust=-1;gsmtype=rune <br>
|
|
</p>
|
|
</blockquote>
|
|
<p></p>
|
|
</blockquote>
|
|
<b>Rename Master:</b>
|
|
<blockquote> Allow you to change the name of the master. You
|
|
can not modify the address or game type. </blockquote>
|
|
<b>Delete Master:</b>
|
|
<blockquote> Removes a master from the Source list </blockquote>
|
|
<b>Find Player:</b>
|
|
<blockquote> Search for a player by name using an exact match string,
|
|
sub string or regular expression. </blockquote>
|
|
<b>Find Again:</b>
|
|
<blockquote> Find the next player that matches the previously defined
|
|
search string. </blockquote>
|
|
<b>Properties:</b>
|
|
<blockquote> Displays the following server properties:<br>
|
|
<ul>
|
|
<li>IP address</li>
|
|
<li>game port</li>
|
|
<li>host name (if available)</li>
|
|
<li>date and time of last refresh</li>
|
|
<li>number of reserved slots (see below)</li>
|
|
<li>sources - what master(s) the server is listed in</li>
|
|
<li>custom cfg (see below)</li>
|
|
<li>server password (if supported for this game)</li>
|
|
<li>spectator password (if supported for this game)</li>
|
|
<li>RCon password (if supported for this game)</li>
|
|
</ul>
|
|
<br>
|
|
Number of reserved slots is used by the redial feature to determine how
|
|
many free slots must be free on a server before
|
|
it attempts to connect. For example, if the reserved
|
|
slots are set to 2 and there are a max of 8 players in the
|
|
game, there must be 3 free slots avabilabe (5/8 players in the
|
|
game) for it to launch the game.<br>
|
|
<br>
|
|
Server, spectator and RCon password allow you to set the password for
|
|
that particular server so you will not be prompted
|
|
when connecting. The password is stored in the
|
|
configuration file (~/.qf/config). The selected game
|
|
determines which of these options are available.<br>
|
|
<br>
|
|
For custom cfg, enter a custom configuration file to be executed when
|
|
the game starts. For example: custom2.cfg. If you
|
|
have specified a custom configuration file for the game in Preferences
|
|
/ Games, they
|
|
will both be executed.<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<a name="View"></a><b><u>View:</u></b>
|
|
<blockquote> <b>Refresh:</b>
|
|
<blockquote> Refresh (ping) all servers for the current game /
|
|
source. Note: If more than 100 servers are to be updated,
|
|
the screen is not immediately refreshed. This helps eliminate
|
|
long delays when a large number of serves is being updated / refreshed.
|
|
</blockquote>
|
|
<b>Refresh selected:</b>
|
|
<blockquote> Refresh (ping) all servers for the currently selected /
|
|
highlighted servers. Note: If more than 100 servers are to
|
|
be updated, the screen is not immediately refreshed. This helps
|
|
eliminate long delays when a large number of serves is being updated /
|
|
refreshed. </blockquote>
|
|
<b>Update from Master:</b>
|
|
<blockquote> Fetch the latest list of servers from the master
|
|
server. Note: If more than 100 servers are to be updated,
|
|
the screen is not immediately refreshed. This helps eliminate
|
|
long delays when a large number of serves is being updated / refreshed.<br>
|
|
</blockquote>
|
|
<b>Show host names:</b>
|
|
<blockquote> Configure XQF to attempt to convert IP addresses to host
|
|
names. Also available in Preferences menu. </blockquote>
|
|
<b>Show default port:</b>
|
|
<blockquote> Configure XQF to display the port next to the IP address
|
|
if it is considered the default port for the game. Also available
|
|
in the Preferences menu.
|
|
<p><b>For example:</b></p>
|
|
<p>When on, a Quake2 server on port 27910 would be displayed as:</p>
|
|
<p>quake2.somedomain.com:27910</p>
|
|
<p>When off, a Quake2 server on port 27910 would be displayed as:</p>
|
|
<p>quake2.somedomain.com</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<a name="Server"></a><b><u>Server:</u></b>
|
|
<blockquote> <b>Server Filters:</b>
|
|
<blockquote> Select a custom filter. The bottom status bar will
|
|
update showing your selection. The filter is not activated until
|
|
you click the 'S Filter' button on the tool bar. </blockquote>
|
|
<b>Connect:</b>
|
|
<blockquote> Connect to selected server.
|
|
<p>The server is 'pinged / refreshed' before the connection is
|
|
attempted. If the server is found to be down, you will
|
|
be warned before the game is launched.<br>
|
|
<br>
|
|
If the game is busy (no free player slots) you can choose to
|
|
Launch anyways, Cancel or Redial. When redialing, XQF
|
|
will refresh the server every 5 seconds until a free slot is
|
|
available. For servers that reserve slots for administrators, you
|
|
can define the number of free slots by right clicking on the server and
|
|
entering the number of reserved slots.</p>
|
|
<p>If the server has a password set, a password prompt will appear.</p>
|
|
</blockquote>
|
|
<b>Observe:</b>
|
|
<blockquote> Launches the game in observer / spectator mode. Only
|
|
effective for some games. </blockquote>
|
|
<b>Record Demo:</b>
|
|
<blockquote> Launches game with +record option. Only works in Quake1,
|
|
Quake2 and Quake3. </blockquote>
|
|
<b>Add new Server:</b>
|
|
<blockquote> Add a new server to the list.<br>
|
|
</blockquote>
|
|
<b>Add to Favorites:</b>
|
|
<blockquote> Add the currently selected server(s) to the Favorites
|
|
list. </blockquote>
|
|
<b>Remove from Favorites:</b>
|
|
<blockquote> Delete server entry from Favorites list. </blockquote>
|
|
<b>DNS Lookup:</b>
|
|
<blockquote> Attempt to convert IP addresses to host names of the
|
|
selected servers. </blockquote>
|
|
<b>RCON:</b>
|
|
<blockquote> Remote Console to Quake2 servers. Will be prompted for
|
|
rcon password. </blockquote>
|
|
<b>Properties:</b>
|
|
<blockquote> See Edit / Properties </blockquote>
|
|
</blockquote>
|
|
<a name="Preferences"></a><b><u>Preferences:</u></b>
|
|
<blockquote> <b>General:</b>
|
|
<blockquote> <b>On Startup</b>
|
|
<blockquote> <b>Refresh Favorites:</b>
|
|
<p>Refresh / ping servers in Favorites when XQF starts<br>
|
|
</p>
|
|
<p><b>Show splash screen:</b> <br>
|
|
</p>
|
|
<p>Show the splash screen if it exists when XQF starts.
|
|
File should be in $datadir/xqf/pixmaps/xqflogo.png
|
|
(usually /usr/share/xqf/pixmaps). </p>
|
|
<p><b>Scan for Maps:</b><br>
|
|
</p>
|
|
<p>Scans your game directories for maps you have installed for
|
|
the following games:<br>
|
|
</p>
|
|
<ul>
|
|
<li>Quake</li>
|
|
<li>Quake World</li>
|
|
<li>Quake2</li>
|
|
<li>Quake3</li>
|
|
<li>Return to Castle Wolfenstein</li>
|
|
<li>Enemy Territory</li>
|
|
<li>Medal of Honor</li>
|
|
<li>Call of Duty</li>
|
|
<li>Jedi Knight: Jedi Academy</li>
|
|
<li>Half-Life</li>
|
|
<li>Unreal Tournament</li>
|
|
<li>Unreal Tournament 2003</li>
|
|
<li>Unreal Tournament 2004<br>
|
|
</li>
|
|
<li>Rune</li>
|
|
</ul>
|
|
The Game column will contain a red -- before the game name if
|
|
you do not have the map installed on your computer. For some
|
|
games a small preview window with a picture of the map is
|
|
also shown when clicking the map column<br>
|
|
<br>
|
|
Note: This will increase the time it takes for XQF to
|
|
launch and you will notice a lot of disk activity during
|
|
startup.<br>
|
|
<br>
|
|
To re-scan for maps, click the 'scan now' button.<br>
|
|
</blockquote>
|
|
<b>On Exit</b>
|
|
<blockquote> <b>Save Server lists:</b>
|
|
<p>Save list of servers when you quit XQF. Recommended if
|
|
you have a slow connection</p>
|
|
<p><b>Save server information:</b></p>
|
|
<p>Save server information such as map name, game type, flags etc
|
|
when you quit XQF. Recommended if you have a slow
|
|
connection</p>
|
|
<p><b>Save player information:</b></p>
|
|
<p>Save list of players and scores when you quit XQF.</p>
|
|
</blockquote>
|
|
<b>When Launching a Game</b>
|
|
<blockquote> <b>Terminate XQF:</b>
|
|
<p>Quit XQF when you launch a game. Not normally necessary unless
|
|
you areextremely low on RAM</p>
|
|
<p><b>Create Launchinfo.txt:</b></p>
|
|
<p>A Launchinfo.txt file will be created in the (home
|
|
directory)/.qf directory. This can be used by external programs such as
|
|
<a href="http://doug.freeshell.org/xqf-xchat/">IRC scripts</a>
|
|
that notify other people in IRC
|
|
that you are playing a game. Usually used in combination with
|
|
'Execute prelaunch'. Saves the same
|
|
information as Copy+ does:</p>
|
|
<p>ping ip:port name map curplayers maxplayers</p>
|
|
<p><b>Iconify XQF window:</b></p>
|
|
<p>Iconify / minimize the XQF window when you launch a game.</p>
|
|
<p><b>Execute prelaunch:</b></p>
|
|
<p>A file (if exists) PreLaunch will be launched / executed from
|
|
the (home directory)/.qf directory before launching the game. This can
|
|
be used by external programs such as <a
|
|
href="http://doug.freeshell.org/xqf-xchat/">IRC scripts</a> that
|
|
notify other
|
|
people in IRC that you
|
|
are playing a game. Two arguments are passed, the qstat type
|
|
name (e.g. Q3S) and the address of the server (e.g.
|
|
10.0.0.1:27960). Also Useful in combination with 'Create
|
|
Launchinfo.txt'.<br>
|
|
</p>
|
|
<p>A sample PreLaunch script is included in the XQF source in the
|
|
<span style="font-weight: bold;">docs</span> folder..<br>
|
|
</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Games</b>
|
|
<blockquote> For each game supported by XQF there are one or more
|
|
configuration tabs. <br>
|
|
<br>
|
|
<u><b>Following are the common options for all games.</b></u>
|
|
<p><b>Invoking:</b></p>
|
|
<blockquote> <b>Command Line:</b>
|
|
<blockquote> Command to execute the game
|
|
<p><b>Example with game in your path:</b> quake2<br>
|
|
</p>
|
|
<p><b>Example with game not in your path:</b> /usr/bin/quake2<br>
|
|
</p>
|
|
<p>Note: If the command you enter is in your path, it will be
|
|
expanded to the full path when you click <b>OK</b>,
|
|
if you press <b>&ltenter></b> inside the text box,
|
|
or you click on the <b>Guess</b> button.</p>
|
|
<p>The <b>Suggest</b> button will search for the game in the
|
|
search path and if found, will populate the command
|
|
line. This should work with Quake1, QuakeWorld, Quake2,
|
|
Quake3, Return to Castle Wolfenstein, Soldier of Fortune,
|
|
Descent3, Tribes 2, Unreal Tournament 1 / 2003 and Rune.<br>
|
|
</p>
|
|
</blockquote>
|
|
<b>Working directory:</b>
|
|
<blockquote> Directory to run the game from
|
|
<p><b>Example:</b> /games/quake2</p>
|
|
<p>The <b>Guess</b> button will try to determine the correct
|
|
directory for the game. This is done by using the
|
|
following rules:<br>
|
|
<br>
|
|
</p>
|
|
<blockquote>
|
|
<ul class="noindent">
|
|
<li>If Command Line is a symbolic link, use path of the
|
|
directory of the file it is linked to</li>
|
|
<li
|
|
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
|
|
</li>
|
|
<li>If Command Line is NOT a symbolic link, use path of the
|
|
defined Command Line</li>
|
|
<li
|
|
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
|
|
<br>
|
|
</li>
|
|
</ul>
|
|
</blockquote>
|
|
For example:
|
|
<blockquote>
|
|
<ul class="noindent">
|
|
<li><b>quake2</b> is in your path and is a sym link to <b>/games/quake2/quake2</b>
|
|
would result in <b>/games/quake2/</b></li>
|
|
<li
|
|
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
|
|
</li>
|
|
<li><b>/usr/bin/quake2</b> sym linked to <b>/games/quake2/quake2</b>
|
|
would result in <b>/games/quake2/</b></li>
|
|
<li
|
|
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
|
|
</li>
|
|
<li><b>/games/quake2/quake2</b> (not a sym link) would
|
|
result in <b>/games/quake2/</b></li>
|
|
<li
|
|
style="list-style-type: none; list-style-position: outside; list-style-image: none;"><br>
|
|
</li>
|
|
</ul>
|
|
</blockquote>
|
|
Note: If the Command Line does not contain a path and is
|
|
not in your search path, or a symbolic link contains any
|
|
'..'s (such as <b>../../games/quake2</b>) then nothing is
|
|
returned.<br>
|
|
<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Disable sound:</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> Disable sound if the game supports the option on the
|
|
command line. For example, Quake2 would be called with the<br>
|
|
<br>
|
|
+nosound switch<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Disable CD audio:</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> Disable cd audio if the game supports the option on
|
|
the command line. For example, Quake2 would be called with the<br>
|
|
<br>
|
|
+nocd switch </blockquote>
|
|
</blockquote>
|
|
<p><u><b>Following are the game specific options:</b></u></p>
|
|
<p><b>Quake<br>
|
|
</b></p>
|
|
<blockquote> <b>Invoking:<br>
|
|
</b>
|
|
<blockquote> Custom CFG:<br>
|
|
<blockquote> Enter a custom configuration file to be executed
|
|
when the game starts. For example: custom.cfg<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Player Profile</b>
|
|
<blockquote> Enter your player name. Can also define your
|
|
player's colour, skin or model </blockquote>
|
|
</blockquote>
|
|
<b>QuakeWorld<br>
|
|
</b>
|
|
<blockquote> <b>Weapons</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>The highest weapon that Quake should switch to</b>
|
|
</blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>upon a weapon pickup:</b>
|
|
<blockquote> Choose the highest weapon that Quake should
|
|
switch to when you pick up a new weapon. Passed to Quakeworld as the
|
|
'setinfo w_switch x' switch </blockquote>
|
|
<b>upon a backpack pickup:</b>
|
|
<blockquote> Choose the highest weapon that Quake should
|
|
switch to when you pick up a backpack. Passed to Quakeworld as the
|
|
'setinfo b_switch x' switch </blockquote>
|
|
<b>Disable auto-aiming:</b>
|
|
<blockquote> Disable automatic aiming
|
|
<p>This is passed to Quakeworld as the 'noaim' switch.</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Options:</b>
|
|
<blockquote> <b>Skins:</b><br>
|
|
</blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>Use skins:</b>
|
|
<p>Allow skins to be used during the game.</p>
|
|
<p><b>Don't use skins:</b></p>
|
|
<p>Disable skins. This is passed to Quakeworld as the
|
|
'noskins' switch.</p>
|
|
<p><b>Don't download new skins:</b></p>
|
|
<p>QuakeWorld and Quake2 can automatically download skins
|
|
from servers you play on if you donot already have
|
|
the skins on your computer. This options disables
|
|
the downloading of skins.</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Rate:</b><br>
|
|
</blockquote>
|
|
<blockquote>
|
|
<blockquote> This controls network packets so that your
|
|
connection bandwidth does not get saturated.
|
|
Lowering the number reduces the number of packets sent /
|
|
received. Slower connections should use a lower rate setting.
|
|
<p>Default is 2500.</p>
|
|
<p>This is passed to Quakeworld/Quake2 as the 'noaim' switch.</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Pushlatency:</b>
|
|
<blockquote> <b>Do not set (use game default)</b>
|
|
<blockquote> Use whatever the Quakeworld default is </blockquote>
|
|
<b>Automatically calculate from server ping time</b>
|
|
<blockquote> Use the following formula to determine
|
|
pushlatency setting.
|
|
<p>If ping is <= 0, set to 10 (minimum)</p>
|
|
<p>If ping is >= 2000, set to 1000 (maximum)</p>
|
|
<p>Otherwise, set to (((ping / 2) +9 ) / 10 ) * 10</p>
|
|
<p>This is passed to Quakeworld as the 'pushlatency' switch.</p>
|
|
</blockquote>
|
|
<b>Fixed value</b>
|
|
<blockquote> Enter a value to be passed to Quakeworld </blockquote>
|
|
</blockquote>
|
|
<b>Troubleshooting:</b> special options for those who know what
|
|
they mean ;-)
|
|
<p>
|
|
Disable delta-compression (cl_nodelta)<br>
|
|
|
|
Disable player/entity prediction (cl_predict_players)</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Player Profile:</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>Name</b>
|
|
<blockquote> Enter your player name. Can also define your
|
|
player's team, skin and colors. Uses pictures from
|
|
your Quake directory. </blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Quake2<br>
|
|
<br>
|
|
</b>
|
|
<blockquote> <b>Invoking:</b><br>
|
|
<blockquote> Custom CFG:<br>
|
|
<blockquote> Enter a custom configuration file to be executed
|
|
when the game starts. For example: custom.cfg </blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Options:<br>
|
|
</b>
|
|
<blockquote> <b>Skins:</b><b> </b>
|
|
<blockquote> <b>Use skins:</b>
|
|
<p>Allow skins to be used during the game.</p>
|
|
<p><b>Don't use skins:</b></p>
|
|
<p>Disable skins. This is passed to Quakeworld as the
|
|
'noskins' switch.</p>
|
|
<p><b>Don't download new skins:</b></p>
|
|
<p>QuakeWorld and Quake2 can automatically download skins
|
|
from servers you play on if you donot already have
|
|
the skins on your computer. This options disables
|
|
the downloading of skins.</p>
|
|
<blockquote> <b>Rate:</b> </blockquote>
|
|
This controls network packets so that your connection bandwidth does
|
|
not get saturated. Lowering the number reduces the number of
|
|
packets sent / received. Slower connections should use a lower
|
|
rate setting.
|
|
<p>Default is 2500.</p>
|
|
<p>This is passed to Quakeworld/Quake2 as the 'noaim' switch.</p>
|
|
</blockquote>
|
|
<b>Troubleshooting:</b> special options for those who know what
|
|
they mean ;-)
|
|
<p>
|
|
Disable delta-compression
|
|
(cl_nodelta)
|
|
<br>
|
|
|
|
Disable player/entity prediction (cl_predict_players)</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>Player Profile:</b>
|
|
<blockquote> <b>Name</b>
|
|
<blockquote> Enter your player name </blockquote>
|
|
<p><br>
|
|
<b>Model / Skin</b></p>
|
|
<blockquote> Define your player's model and skin. Uses
|
|
pictures from your Quake2 directory. </blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Quake3: Arena<br>
|
|
<br>
|
|
</b>
|
|
<blockquote> <b>Invoking:</b><br>
|
|
<blockquote> Custom CFG:<br>
|
|
<br>
|
|
<blockquote> Enter a custom configuration file to be executed
|
|
when the game starts. For example: custom.cfg<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Custom Args:</b><br>
|
|
<blockquote> Custom command line arguments can be defined for any
|
|
game type based on the Game column.<br>
|
|
<br>
|
|
Some game modifications (mods) require special command line
|
|
options for the game to start correctly. An example
|
|
is Rocket Arena. For Rocket Arena to launch
|
|
correctly, the vm_game, vm_cgame and vm_ui variables must
|
|
be set to 0. <span style="font-style: italic;">Note: Rocket
|
|
Arena 1.6 and higher does not require custom args</span>.<br>
|
|
<br>
|
|
To create a new argument, click New and enter the name of
|
|
the game that appears in the game column (example: arena),
|
|
and in the second box enter the arguments separated by
|
|
spaces (example: +set vm_game 0 +set vm_cgame 0 +set vm_ui
|
|
0). Click Add / Update to insert into the list.<br>
|
|
<br>
|
|
There can only be one definition for each unique game at
|
|
one. Case is ignored for the game name.<br>
|
|
<br>
|
|
Clicking 'Add Defaults' will add any default arguments that
|
|
are included with XQF.<br>
|
|
<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>Options:</b><br>
|
|
<blockquote> <b>Master server protocol version:</b>
|
|
<blockquote> Passes the defined protocol version to QSTAT when
|
|
finding servers. Each patch for Quake3 usually changes this
|
|
value.
|
|
<p>This is passed to QSTAT as -q3m,## where ## is the
|
|
protocol version. Defaults to 68 (v1.32).</p>
|
|
</blockquote>
|
|
<b>vm_cgame_fix:</b>
|
|
<blockquote> Sets command line options to make Quake3 prefer
|
|
QVM to shared objects (.so). This should only be required if
|
|
there are .so files from an older release floating around in baseq3. </blockquote>
|
|
<b>Rocketarena fix:</b>
|
|
<blockquote> Sets command line options to make Quake3 prefer
|
|
shared objects (.so) to QVM. Rocket Arena uses shared objects.
|
|
Only affects Rocket Arena (game type of arena). </blockquote>
|
|
<b>set fs_game on connect:</b>
|
|
<blockquote> XQF will pass the game directory the server is
|
|
using on the command line to ensure the game launches and connects
|
|
properly.<br>
|
|
</blockquote>
|
|
<b>set cl_punkbuster on connect:</b>
|
|
<blockquote> Sets command line options to ensure cl_punkbuster
|
|
is set to 1 if the server has it enabled (server punkbuster variable)<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Memory</b><br>
|
|
<blockquote> <b>Pass memory settings on command line:</b><br>
|
|
<blockquote> Enable or disable the passing of the memory
|
|
options specified below<br>
|
|
</blockquote>
|
|
<b>com_hunkmegs, com_zonemegs, com_soundmegs,
|
|
cg_precacheddmodels:</b><br>
|
|
<blockquote> Allow you to set the values passed for each of the
|
|
above variables.<br>
|
|
</blockquote>
|
|
<b>Preset values:</b><br>
|
|
<blockquote> Click a button to set the memory options based on
|
|
the amount of memory you have, or the defaults.<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Wolfenstein<br>
|
|
</b>
|
|
<blockquote><b>Options:</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>Master server protocol version:</b>
|
|
<blockquote> Passes the defined protocol version to QSTAT when
|
|
finding servers. Each patch for Wolfenstein usually
|
|
changes this value.
|
|
<p>This is passed to QSTAT as -q3m,## where ## is the
|
|
protocol version. Defaults to 60 (v1.4)</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>set fs_game on connect:</b><br>
|
|
<blockquote> XQF will pass the game directory the server is
|
|
using on the command line to ensure the game launches and connects
|
|
properly.<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Enemy Territory<br>
|
|
</b>
|
|
<blockquote><b>Options:</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>Master server protocol version:</b>
|
|
<blockquote> Passes the defined protocol version to QSTAT when
|
|
finding servers. Each patch for Enemy Territory usually changes
|
|
this value.
|
|
<p>This is passed to QSTAT as -q3m,## where ## is the
|
|
protocol version. Defaults to 82 (v2.55)</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote> <b>set fs_game on connect:</b><br>
|
|
<blockquote> XQF will pass the game directory the server is
|
|
using on the command line to ensure the game launches and connects
|
|
properly.<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<br>
|
|
<b>Voyager Elite Force<br>
|
|
</b>
|
|
<blockquote> <b>Options:</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>Master server protocol version:</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> Passes the defined protocol version to QSTAT when
|
|
finding servers. Each patch for Voyager Elite Force
|
|
usually changes this value.
|
|
<p>This is passed to QSTAT as -q3m,## where ## is the
|
|
protocol version. Defaults to 24.</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>set fs_game on connect:</b> </blockquote>
|
|
<blockquote>
|
|
<blockquote> XQF will pass the game directory the server is
|
|
using on the command line to ensure the game launches and connects
|
|
properly </blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Tribes 2 - Player Profile:</b>
|
|
<blockquote> <b>Login Name:</b>
|
|
<blockquote> Login name to use to log into Tribes 2. If
|
|
present, it will be passed on the command line. To
|
|
prevent a password prompt, you must save your password
|
|
inside of Tribes 2.<br>
|
|
<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Unreal / UT / UT 2003</b>
|
|
<blockquote> <b>Custom Args:</b><br>
|
|
Custom command line arguments can be defined for any game
|
|
type based on the Game column.<br>
|
|
<br>
|
|
Some game modifications (mods) require special command line
|
|
options for the game to start correctly.<br>
|
|
<br>
|
|
To create a new argument, click New and enter the name of the
|
|
game that appears in the game column, and in the second box
|
|
enter the arguments separated by spaces. Click Add /
|
|
Update to insert into the list.<br>
|
|
<br>
|
|
There can only be one definition for each unique game at one.
|
|
Case is ignored for the game name.<br>
|
|
<br>
|
|
Clicking 'Add Defaults' will add any default arguments that
|
|
are included with XQF.<br>
|
|
<br>
|
|
See the Quake3 section above for an example.<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Appearance</b>
|
|
<blockquote> <b>Server List:</b>
|
|
<blockquote> <b>Show host names:</b>
|
|
<blockquote> Attempt to convert IP addresses to host names. </blockquote>
|
|
<b>Show default port:</b>
|
|
<blockquote> Configure XQF to display the port next to the IP
|
|
address if it is considered the default port for the game.
|
|
Also available in the Preferences menu.
|
|
<p>For example</p>
|
|
<p>When on, a Quake2 server on port 27910 would be displayed as:</p>
|
|
<p>quake2.somedomain.com:27910</p>
|
|
<p>When off, a Quake2 server on port 27910 would be displayed
|
|
as:</p>
|
|
<p>quake2.somedomain.com</p>
|
|
</blockquote>
|
|
<b>Do not count bots as players:</b>
|
|
<blockquote> Prevents users with 0 ping as being reported as a
|
|
player for the 'Players' column. This will not be 100% accurate
|
|
as users running non-dedicated servers normally have a 0 ping.<br>
|
|
</blockquote>
|
|
<b>Sort servers real-time during refresh:</b>
|
|
<blockquote> Sort servers names while refreshing the list. </blockquote>
|
|
<b>Refresh on Update:</b>
|
|
<blockquote> Automatically refresh server list after updating
|
|
list of servers.<br>
|
|
</blockquote>
|
|
<b>Show only configured games:</b>
|
|
<blockquote> If enabled, will only show games in the Source
|
|
column that have a command line configured. </blockquote>
|
|
</blockquote>
|
|
<b>Toolbar:</b>
|
|
<blockquote> <b>Icons / Text / Both</b>
|
|
<blockquote> Show top toolbar as icons, text or icons/text </blockquote>
|
|
<b>Tooltips:</b>
|
|
<blockquote> Enable or disable tooltips. Gives a description of a
|
|
button when you hold the mouse pointer over it for a couple
|
|
seconds </blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Qstat:</b>
|
|
<blockquote> <b>Qstat Options:</b>
|
|
<blockquote> <br>
|
|
<b>Number of simultaneous servers to query</b>
|
|
<blockquote> How many servers QSTAT should query at once. This
|
|
number is passed to QSTAT as the -maxsim switch. Defaults to 20.
|
|
Increase if you have a high speed connection, lower it if xqf
|
|
reports bad ping times. </blockquote>
|
|
<b>Number of retries</b>
|
|
<blockquote> Number of times QSTAT should retry a server if it
|
|
doesn't reply to status queries. This number is passed to
|
|
QSTAT as the -retry switch. Defaults to 3<br>
|
|
<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Sounds:</b> <b><br>
|
|
</b>
|
|
<blockquote> <b>Sound Enable / Disable</b> <br>
|
|
</blockquote>
|
|
<blockquote>
|
|
<blockquote> <b>Enable Sound</b>
|
|
<blockquote> Enable or disable the playing of sounds in XQF when
|
|
an event occurs.<br>
|
|
</blockquote>
|
|
<b>Player Program</b><br>
|
|
<blockquote> The program used to play sounds. For example:
|
|
<br>
|
|
<blockquote> <b>esdplay</b><br>
|
|
<br>
|
|
<b>play</b><br>
|
|
</blockquote>
|
|
If the program is not in your path, you must specify the
|
|
entire path. For example:<br>
|
|
<blockquote> <b>/myfolder/bin/theplayer</b><br>
|
|
</blockquote>
|
|
Note: You may experience sound blocking problems depending on the
|
|
programs you are running. For example, while playing a song on a
|
|
cheap sound card with
|
|
XMMS configured for OSS output, play (sox) waits until XMMS
|
|
is finished before playing the sound. Results may
|
|
vary depending on your system.<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
<b>Sounds</b>
|
|
<blockquote> Enter the sound file to play for each event. If
|
|
the entry does not start with a /, the user's ~/.qf/ directory is
|
|
assumed. For example:<br>
|
|
<br>
|
|
/home/alex/sounds/stop.wav
|
|
(absolute path)<br>
|
|
<br>
|
|
sounds/stop.wav
|
|
|
|
(same as ~/.qf/sounds/stop.wav)<br>
|
|
<br>
|
|
</blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<a name="Filters"></a><b><u><font size="+1">Server Filters:</font></u></b>
|
|
<blockquote> <b>Configure:</b><br>
|
|
<blockquote> <span style="font-weight: bold;">Server Filter:</span><br>
|
|
<br>
|
|
<div style="margin-left: 40px;">Server filters can be used to
|
|
reduce and or fine tune the servers listed. An unlimited
|
|
number of custom filters can be defined.<br>
|
|
<br>
|
|
To create a new filter, click New. To select an existing
|
|
filter to edit, click the top left menu selector and select the
|
|
filter.<br>
|
|
<br>
|
|
The current filter can be renamed or deleted by clicking the
|
|
Rename or Delete buttons.<br>
|
|
<br>
|
|
The following options can be defined for each filter:<br>
|
|
</div>
|
|
<p style="margin-left: 40px;"><b>Server would pass filter if:</b></p>
|
|
<div style="margin-left: 40px;">
|
|
<div style="margin-left: 40px;"> <b>ping is less than:</b></div>
|
|
</div>
|
|
<blockquote>
|
|
<blockquote style="margin-left: 80px;"> The server's ping must be
|
|
less than this number to be displayed </blockquote>
|
|
<div style="margin-left: 40px;"> <b>The number of retries is
|
|
fewer than:</b> </div>
|
|
<blockquote style="margin-left: 80px;"> If XQF must retry more
|
|
than this number to contact a server, remove it from the
|
|
list </blockquote>
|
|
<div style="margin-left: 40px;"> <b>It is not full:</b> </div>
|
|
<blockquote style="margin-left: 80px;"> The server has room for
|
|
another player </blockquote>
|
|
<div style="margin-left: 40px;"> <b>Is not empty:</b> </div>
|
|
<blockquote style="margin-left: 80px;"> Has someone playing on
|
|
it. BOTS on the server are considered as players </blockquote>
|
|
<div style="margin-left: 40px;"> <b>Cheats are not allowed:</b> </div>
|
|
<blockquote style="margin-left: 80px;"> Cheats is not enabled on
|
|
the server </blockquote>
|
|
<div style="margin-left: 40px;"> <b>No password required:</b> </div>
|
|
<blockquote style="margin-left: 80px;"> Server is a public access
|
|
server </blockquote>
|
|
<div style="margin-left: 40px;"> <b>The game contains the string:</b>
|
|
</div>
|
|
<blockquote style="margin-left: 80px;"> Enter text that must be
|
|
in
|
|
the game name. For example: 'arena' </blockquote>
|
|
<div style="margin-left: 40px;"> <b>The game type contains the
|
|
string:</b></div>
|
|
<blockquote style="margin-left: 80px;"> Enter text that must be
|
|
in
|
|
the game name. For example: 'ctf' </blockquote>
|
|
<div style="margin-left: 40px;"> <b>The version contains the
|
|
string:</b> </div>
|
|
<blockquote style="margin-left: 80px;"> Only servers that have
|
|
the
|
|
text in the 'version' variable<br>
|
|
</blockquote>
|
|
<div style="margin-left: 40px;"><b>The map contains the string:<br>
|
|
</b>
|
|
<div style="margin-left: 40px;"><br>
|
|
Enter text that must be in the map name. For example:
|
|
'q3dm'<br>
|
|
</div>
|
|
</div>
|
|
</blockquote>
|
|
<div style="margin-left: 40px;">
|
|
<div style="margin-left: 40px;"><b>The server name contains the
|
|
string:</b><br>
|
|
<b> </b></div>
|
|
<div style="margin-left: 40px;"><br>
|
|
<div style="margin-left: 40px;"> Enter text that must be in the
|
|
server name. For example: 'Batcave'
|
|
<div style="margin-left: 40px;"> </div>
|
|
</div>
|
|
</div>
|
|
</div>
|
|
<blockquote> </blockquote>
|
|
</blockquote>
|
|
</blockquote>
|
|
<blockquote>
|
|
<div style="margin-left: 40px;"> <b>Player:</b> <br>
|
|
<br>
|
|
<div style="margin-left: 40px;">Player filters can be used to help
|
|
you find your friends on servers. Each player defined has
|
|
a colour assigned to it - red, green or blue. The server
|
|
list will display the coloured dot next to the server name if
|
|
the player is found on that server. </div>
|
|
</div>
|
|
<blockquote>
|
|
<p style="margin-left: 40px;">Click 'New' and enter a player name
|
|
using an exact match (string), a partial match (substing) or by
|
|
using a regular expression.<br>
|
|
</p>
|
|
<p style="margin-left: 40px;">Note: You can also add a player
|
|
to the player filter by right-clicking the player name in the Players
|
|
pane.<br>
|
|
</p>
|
|
</blockquote>
|
|
</blockquote>
|
|
<p><a name="Filters"></a><b><u><font size="+1">Quick Filter:</font></u></b><br>
|
|
</p>
|
|
<blockquote> Words typed here are searched in every server's
|
|
name, hostname, map, game, gametype and rule value.
|
|
</blockquote>
|
|
<h2><a class="mozTocH2" name="mozTocId971220"></a><a
|
|
name="Game_Specific_Information"></a>Game
|
|
Specific Information</h2>
|
|
<br>
|
|
<blockquote> Following are notes on using specific games with
|
|
XQF. Most games should work with basic setup in XQF, but some may
|
|
require special configuration. </blockquote>
|
|
<blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId628596"></a><a name="Q3"></a>Quake3</h3>
|
|
<blockquote> Under Preferences - Games, enter the 'command line' and
|
|
'working directory'. Nothing special is <i>normally</i> needed.
|
|
<p>XQF uses the 'game' server variable to determine how to launch
|
|
Quake3. For example, if the server reports a <b>game</b>
|
|
of <b>q3ut2</b>, Quake3 will be launched with <b>+set fs_game
|
|
q3ut2</b>. In some cases, a server may report the incorrect
|
|
case such as <b>Q3UT2</b>. This would cause XQF to launch
|
|
Quake3 using<b>+set fs_game Q3UT2</b> which would result in a new
|
|
directory being created in your Quake3 directory, and none of
|
|
the mods files being found.</p>
|
|
<p>In XQF 0.9.10 and newer, if an exact match is not found in the
|
|
Quake3 / ~/.q3a directory, a search will be performed to
|
|
find a matching directory regardless of case. In the above
|
|
example, Quake3 would be launched with <b>+set fs_game q3ut2</b>even
|
|
if the server reported <b>Q3UT2</b> and you had the mod installed as <b>q3ut2</b>.</p>
|
|
<p><b><u>QUAKE 3 ARENA SPECIAL INSTRUCTIONS (AKA HACK) for v1.17
|
|
and 1.27</u></b></p>
|
|
<p>This may also apply to newer versions of Quake3 as they are
|
|
released.</p>
|
|
<p>In Q3A, clients and servers can only talk with each other if
|
|
they are using the same protocol. The protocol
|
|
in Q3A is defined by a number. So, for instance,
|
|
Q3A 1.17 uses protocol 45 wile 1.27 uses protocol
|
|
48. During the switch-over time after ID releases a new
|
|
point release, it can be frustrating to not be able to
|
|
connect to any server one wants. However, if you have lots of
|
|
disk space, it is possible to get around this problem.</p>
|
|
<p>I (Bill 'EvilBill' Adams) will outline what I did to get it so I
|
|
can play both 1.17 and 1.27 Q3A games without much fuss.<br>
|
|
For reference, my Q3A is installed under /usr/local/games/...
|
|
and I have a symlink from /usr/local/bin/quake3 to
|
|
../games/quake3/quake3.</p>
|
|
<p><b>(1)</b> Rename /usr/local/games/quake3 (as I used to have it)
|
|
to /usr/local/games/quake3-1.17.</p>
|
|
<p><b>(2)</b> mkdir /usr/local/games/quake3; cd
|
|
/usr/local/games/quake3</p>
|
|
<p><b>(3)</b> cp -Rav ../quake3-1.17 .</p>
|
|
<p><b>(4)</b> Install the point release, copy all of the TA pk3
|
|
files into baseq3. Remove any old mods from 1.17.</p>
|
|
<p><b>(5)</b> cd..; mv quake3 quake3-1.27</p>
|
|
<p><b>(6)</b> Edit both of the quake3 scripts so the directories
|
|
all match, here is the script I use for 1.17:
|
|
(/usr/local/games/quake3-1.17/quake3)</p>
|
|
<p>==begin==<br>
|
|
#!/bin/sh<br>
|
|
# Needed to make symlinks/shortcuts work.<br>
|
|
# Run Quake III with some default arguments</p>
|
|
<p>LD_LIBRARY_PATH="/usr/local/games/quake3-1.17"<br>
|
|
export LD_LIBRARY_PATH</p>
|
|
<p>cd "/usr/local/games/quake3-1.17"<br>
|
|
quake="./quake3.x86"<br>
|
|
"$quake" +set in_dgamouse 1 $*<br>
|
|
exit $?<br>
|
|
==cut==</p>
|
|
<p><b>(7)</b> [as root], cd into /usr/local/bin. Make
|
|
symlinks for each of the Q3A directories that correspond to the
|
|
protocol each uses. So:</p>
|
|
<p> ln -s ../games/quake3-1.17 quake3proto45<br>
|
|
ln -s ../games/quake3-1.27 quake3proto48<br>
|
|
ln -s ../games/quake3-1.27 quake3</p>
|
|
<p>Note the last one is there as the default.</p>
|
|
<p><b>(8)</b> Get a very (CVS) recent version of xqf. You will need
|
|
>=0.9.6e-beta. Set up the executable for quake3
|
|
such that it is the FULL path to quake3, in my case I
|
|
entered /usr/local/bin/quake3. This is VERY important
|
|
because of the hack I used where I put 'protoNN' on the end of
|
|
whatever you entered for the program and see if xqf can fopen
|
|
it. Without the full path, chances are that xqf will not
|
|
find it.</p>
|
|
<p>If you have problems, run xqf with "-d 5" on the command
|
|
line. This will give you some hints as to that which it
|
|
is looking.<br>
|
|
</p>
|
|
</blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId382213"></a><a name="SoF"></a>Soldier
|
|
of Fortune (1.06)</h3>
|
|
<blockquote> Create a script in your sof directory called
|
|
'startsof-xqf' that contains: ./sof +set console 1 +won_login
|
|
username password "$@"
|
|
<p>Replace username and password with your WoN username and password</p>
|
|
<p>Make the script executable with: chmod +x startsof-xqf</p>
|
|
<p>Under Preferences - Games, enter startsof-xqf for 'command line'
|
|
and enter the directory sof is installed in for
|
|
'working directory'.</p>
|
|
<p>When you connect to a server, SoF will authenticate to WoN and
|
|
you will have to click 'OK' to the hopefully successful
|
|
login screen. You should then be connected to the
|
|
selected server</p>
|
|
</blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId251777"></a><a name="SoF2"></a>Soldier
|
|
of Fortune 2</h3>
|
|
<blockquote> Qstat 2.5c supports Soldier of Fortune 2 by using a
|
|
,qstatrc configuration file (normally stored in your home directory or
|
|
/etc/qstat.cfg). <b> You must properly install qstat with the
|
|
qstatrc configuration file for XQF to
|
|
work with this game. See the qstat documentation for more
|
|
information.</b><br>
|
|
</blockquote>
|
|
<br>
|
|
<h3><a class="mozTocH3" name="mozTocId76858"></a><a name="UT"></a>Unreal
|
|
Tournament (436) and Rune<br>
|
|
</h3>
|
|
<blockquote>The startup scripts of Unreal Tournament and Rune have a
|
|
bug that prevents them from automatically connecting to servers when
|
|
beeing started by xqf. Fortunately it's easy to fix (for Rune the
|
|
startup script is called 'rune' instead of 'ut):<br>
|
|
<br>
|
|
Inside of the directory where Unreal Tournament is
|
|
installed, backup your ut file: cp ut ut.org (ut is a script
|
|
that finds and launches ut-bin)
|
|
<p>Edit the ut file and change the line near the bottom from exec
|
|
"./ut-bin" -log $* to exec "./ut-bin" $* -log</p>
|
|
<p>(-log and $* need to be swapped)</p>
|
|
<p>Under Preferences - Games, enter ut for 'command line' and enter
|
|
the directory UnrealTournament is installed in for
|
|
'working directory'.<br>
|
|
</p>
|
|
</blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId148550"></a><a name="HL"></a>Half-Life</h3>
|
|
<blockquote> Nothing special required anymore, just enter a command
|
|
that launches a normal Half-Life such as:<br>
|
|
<blockquote> wine hl.exe -- hl.exe -console<br>
|
|
</blockquote>
|
|
You should no longer need to specify a special script to launch
|
|
Half-Life.<br>
|
|
<br>
|
|
To play Half-Life under Linux, see the following sites:<br>
|
|
<br>
|
|
<a href="http://lhl.linuxgames.com">Linux Half-Life</a><br>
|
|
<a href="http://www.transgaming.com/">TransGaming</a><br>
|
|
<br>
|
|
</blockquote>
|
|
<!--
|
|
When connecting to a Half-Life server, XQF will pass the following
|
|
on the command line after the command specified in Preferences - Games
|
|
'command line': +set cd_nocd (0 or 1) +set game (gamename) +connect ipaddress:port
|
|
<p>Depending on how you launch HalfLife using Wine (<a href="http://www.transgaming.com/">TransGaming</a>,
|
|
<a href="http://lhl.linuxgames.com">Linux
|
|
Half-Life</a> or <a href="http://eg4l.sourceforge.net/ehl/index.html">Emulated
|
|
Half-Life</a> for example), you may only want to pass one of the above
|
|
command line options to the Wine script. A simple way is to create a script
|
|
called 'starthl-xqf' that contains: path-to-ehl/ehl $8 if you wanted to
|
|
execute the command ehl (usually the Emulated Half-Life script name) and
|
|
pass the 8th command line option which would be the ipaddress and port
|
|
($1 would be +set, $2 would be cd_nocd, $3 would be 0 or 1 etc).
|
|
<p>Make the script executable with: chmod +x starthl-xqf
|
|
<p>Under Preferences - Games, enter starthl-xqf for 'command line' and
|
|
enter the directory where the script is located for 'working directory'.
|
|
<p>The <a href="http://lhl.linuxgames.com">Linux Half-Life</a> site contains
|
|
a <a href="http://lhl.linuxgames.com/hl">script</a> in the <a href="http://lhl.linuxgames.com/howto.shtml">How-To</a>
|
|
section that can be easily modified to suite your configuration.
|
|
-->
|
|
<h3><a class="mozTocH3" name="mozTocId111654"></a><a name="Descent3"></a>Descent
|
|
3</h3>
|
|
<blockquote> Descent 3 does not currently launch from XQF. This
|
|
appears to be a problem with the Descent3 program, and not XQF.
|
|
Descent3 for Linux does not accept connections to
|
|
servers from the command line.<br>
|
|
<br>
|
|
<!--
|
|
When connecting to a Half-Life server, XQF will pass the following
|
|
on the command line after the command specified in Preferences - Games
|
|
'command line': +set cd_nocd (0 or 1) +set game (gamename) +connect ipaddress:port
|
|
<p>Depending on how you launch HalfLife using Wine (<a href="http://www.transgaming.com/">TransGaming</a>,
|
|
<a href="http://lhl.linuxgames.com">Linux
|
|
Half-Life</a> or <a href="http://eg4l.sourceforge.net/ehl/index.html">Emulated
|
|
Half-Life</a> for example), you may only want to pass one of the above
|
|
command line options to the Wine script. A simple way is to create a script
|
|
called 'starthl-xqf' that contains: path-to-ehl/ehl $8 if you wanted to
|
|
execute the command ehl (usually the Emulated Half-Life script name) and
|
|
pass the 8th command line option which would be the ipaddress and port
|
|
($1 would be +set, $2 would be cd_nocd, $3 would be 0 or 1 etc).
|
|
<p>Make the script executable with: chmod +x starthl-xqf
|
|
<p>Under Preferences - Games, enter starthl-xqf for 'command line' and
|
|
enter the directory where the script is located for 'working directory'.
|
|
<p>The <a href="http://lhl.linuxgames.com">Linux Half-Life</a> site contains
|
|
a <a href="http://lhl.linuxgames.com/hl">script</a> in the <a href="http://lhl.linuxgames.com/howto.shtml">How-To</a>
|
|
section that can be easily modified to suite your configuration.
|
|
-->
|
|
</blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId211612"></a><a name="SeriousSam"></a>Serious
|
|
Sam</h3>
|
|
<blockquote> For Serious Sam to query properly, a QStat configuration
|
|
file is required. XQF since version 0.9.12 installs a working one for
|
|
you.<br>
|
|
<br>
|
|
Note: At the time of this release, there are no known
|
|
public Serious Sam master servers that work with QStat / XQF.<br>
|
|
<br>
|
|
</blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId790496"></a><a name="MOHAA"></a>Medal
|
|
of Honor</h3>
|
|
<blockquote> For Medal of Honor to query properly, a QStat
|
|
configuration
|
|
file is required. XQF since version 0.9.13 installs a working one for
|
|
you.<br>
|
|
<br>
|
|
</blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId755086"></a><a name="COD"></a>Call
|
|
of Duty</h3>
|
|
<blockquote> There is currently no native client for Call of Duty,
|
|
you need wine to run it. You can find an installer at <a
|
|
href="http://liflg.org/?catid=7&gameid=1">http://liflg.org/?catid=7&gameid=1</a><br>
|
|
<br>
|
|
</blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId941470"></a><a name="savage"></a>Savage</h3>
|
|
<blockquote>The shell script shipped with Savage is broken. You need
|
|
to adjust it to pass command line parameters to the game itself. Change
|
|
the line that looks like<br>
|
|
<pre>LD_LIBRARY_PATH=libs:$LD_LIBRARY_PATH <span
|
|
style="color: rgb(204, 0, 0);">./savage.bin</span> /usr/local/games/Savage_Demo<br></pre>
|
|
to<br>
|
|
<pre>LD_LIBRARY_PATH=libs:$LD_LIBRARY_PATH <span
|
|
style="color: rgb(204, 0, 0);">./silverback.bin "$@"</span> /usr/local/games/Savage_Demo<br></pre>
|
|
</blockquote>
|
|
</blockquote>
|
|
<h3><a class="mozTocH3" name="mozTocId290185"></a><a name="JK3"></a>Jedi
|
|
Knight: Jedi Academy</h3>
|
|
<blockquote> There is currently no native client for Jedi Knight: Jedi
|
|
Academy,
|
|
you need wine to run it. You can find an installer at <a
|
|
href="http://www.liflg.org/?catid=7&gameid=44">http://www.liflg.org/?catid=7&gameid=44</a><br>
|
|
<br>
|
|
</blockquote>
|
|
<h1><a class="mozTocH1" name="mozTocId154111"></a> <a
|
|
name="Troubleshooting"></a>Troubleshooting
|
|
/ FAQ</h1>
|
|
<blockquote> Please report problems to the XQF home page Forum at <a
|
|
href="http://www.linuxgames.com/xqf">http://www.linuxgames.com/xqf</a>or
|
|
the user mail list at <a href="http://sourceforge.net/projects/xqf">http://sourceforge.net/projects/xqf</a>.
|
|
<p>Most problems can be solved by deleting the '.qf' directory
|
|
in your home directory. This directory contains the
|
|
configuration of XQF including game preferences, server lists,
|
|
player lists etc.</p>
|
|
<h2><a class="mozTocH2" name="mozTocId611933"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId391520"></a><a class="mozTocH4"
|
|
name="mozTocId59533"></a>Q: Do you know of any good web sites with
|
|
technical information
|
|
on playing games on Linux?</font></h2>
|
|
<p><b>A: </b><a href="http://www.icculus.org/lgfaq/">http://www.icculus.org/lgfaq/</a><br>
|
|
</p>
|
|
<h2><a class="mozTocH2" name="mozTocId461064"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId873173"></a><a class="mozTocH4"
|
|
name="mozTocId707558"></a>Q: When I refresh or update a list, all
|
|
servers
|
|
come back
|
|
with a ping of 'n/a'</font></h2>
|
|
<p><b>A: </b> Make sure <b>qstat</b> is in your path.
|
|
Go to a shell and type <b>qstat</b>. If a screen full of
|
|
qstat command options does not appear, qstat is not installed, or
|
|
it is not in your path. After compiling QStat, copy <b>qstat</b>
|
|
to the <b>/usr/bin</b> directory. See the <a
|
|
href="http://www.qstat.org/">QStat</a> home page for installation
|
|
instructions.<br>
|
|
<br>
|
|
</p>
|
|
<h2><a class="mozTocH2" name="mozTocId76764"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId393349"></a><b>Q: QStat is installed,
|
|
but when I refresh or update a list, all servers
|
|
come back with a ping of 'n/a'</b></font></h2>
|
|
<p><b>A:</b> If you are behind a firewall such as a LinkSys or
|
|
Dlink router, or are using filtering on your machine
|
|
(iptables or ipchains) you are probably blocking the game's
|
|
traffic from entering your computer. Games generally use
|
|
UDP, not TCP. Because of this, your firewall needs special
|
|
configuration. Search the internet for '<i>gamename</i>
|
|
firewall port' and you should find something helpful. </p>
|
|
<br>
|
|
<h2><a class="mozTocH2" name="mozTocId510587"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId991111"></a>Q: When I try to
|
|
launch XQF, I get 'command not found'</font></h2>
|
|
<p><b>A: </b> XQF is not in your path. See the <a
|
|
href="#Launching_XQF">Launching XQF</a> section</p>
|
|
<br>
|
|
<h2><a class="mozTocH2" name="mozTocId648222"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId106474"></a>Q: I have added
|
|
master0.gamespy.com to XQF, but I can not
|
|
retreive any servers from that master</font></h2>
|
|
<p><b>A:</b> Gamespy's master servers use an authentication
|
|
sequence that is not supported by QStat. This means that you can
|
|
not query a Gamespy master using QStat
|
|
and XQF. Other games such as Unreal Tournament use the
|
|
Gamespy style master server but do not require authentication
|
|
which is why they work.</p>
|
|
<h2><a class="mozTocH2" name="mozTocId215275"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId926692"></a>Q: I deleted one of
|
|
the default master servers. How
|
|
do I get it back?</font></h2>
|
|
<p><b>A:</b> Edit - Add Default Masters to add ALL the default
|
|
master servers back into the list. If you know the
|
|
address, you can add a single master with Edit - Add Master.</p>
|
|
<br>
|
|
<h2><a class="mozTocH2" name="mozTocId727066"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId85697"></a>Q: Why do LAN searches
|
|
not find any servers?</font></h2>
|
|
<p><b>A:</b> You either need a default route to your ethernet device
|
|
or a host route for the broadcast address (try e.g. route
|
|
add -host 255.255.255.255 eth0).</p>
|
|
<br>
|
|
<h2><a class="mozTocH2" name="mozTocId477669"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId656914"></a>Q: I am behind a firewall /
|
|
proxy server and can not retrieve http
|
|
master lists</font></h2>
|
|
<p><b>A:</b> XQF uses <b><a href="ftp://ftp.gnu.org/gnu/wget/">wget</a></b>
|
|
to retreive http master lists. To configure <b>wget</b> to
|
|
use a proxy server, set the environment variable '<b>http_proxy</b>'
|
|
before launching XQF. For example:</p>
|
|
<blockquote> export http_proxy=http://<i>address-of-proxy-server:port</i>/</blockquote>
|
|
<br>
|
|
<h2><a class="mozTocH2" name="mozTocId546209"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId783004"></a>Q: My game is not launching
|
|
properly. What do I do?</font></h2>
|
|
<p><b>A:</b> The command line arguments passed by XQF may not be
|
|
correct due to a configuration problem or maybe a bug. Launch XQF
|
|
from a command prompt using:<br>
|
|
</p>
|
|
<p>xqf -d 1<br>
|
|
</p>
|
|
<p>and 'Connect' to the server. The command line used by
|
|
XQF to launch the game will be displayed in the console. Use that
|
|
to figure out what is wrong. If you can determine it is a but,
|
|
please fill out a bug report at <a
|
|
href="http://sourceforge.net/projects/xqf">http://sourceforge.net/projects/xqf</a>.</p>
|
|
<br>
|
|
<h2><a class="mozTocH2" name="mozTocId112336"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId269140"></a>Q: XQF sounds are not
|
|
playing when XMMS or another sound
|
|
program is running. What do I do?</font></h2>
|
|
<b>A:</b> The Enlightened Sound Daemon (ESD or ESounD) allows
|
|
multiple programs to play sounds at the same time. The software
|
|
you are running may or may not be using ESD to play sounds.<br>
|
|
<br>
|
|
To have XQF use ESD, configure the sound player to be <b>/usr/bin/esdplay</b>
|
|
instead of <b>play</b> or <b>sox.</b><br>
|
|
<br>
|
|
Configure your other applications to use ESD. For example,
|
|
to configure XMMS to use ESD, press Control P inside of XMMS and
|
|
on the Audio I/O Plugins page select '<b>eSound Output Plugin</b>'
|
|
for the Output Plugin.<br>
|
|
<br>
|
|
On an RPM based system, use 'rpm -q esound' to see if it ESD is
|
|
installed.<br>
|
|
<br>
|
|
For more information on ESD, see <b>/usr/share/doc/esound*</b>.<br>
|
|
<br>
|
|
Under KDE you may want to use <b>arts</b> and <b>artsplay</b>
|
|
instead<br>
|
|
<br>
|
|
<h2><a class="mozTocH2" name="mozTocId212725"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId237616"></a>Q: When updating server
|
|
lists for Quake3, Wolfenstein or
|
|
Enemy Territory, XQF only shows servers for an old version or the
|
|
demo. What's wrong?</font></h2>
|
|
<p><span style="font-weight: bold;">A: </span>You need to choose a
|
|
suitable Masterserver protcol version.
|
|
If xqf doesn't know about the newest version yet, manually add a
|
|
server running the new version and enter the value of the server
|
|
rule "protocol"<br>
|
|
</p>
|
|
<b><br>
|
|
</b>
|
|
<h2><a class="mozTocH2" name="mozTocId596914"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId596350"></a>Q: Can XQF integrate with
|
|
any chat programs such as IRC or ICQ?</font></h2>
|
|
<b> </b><span style="font-weight: bold;">A: </span>To integrate XQF
|
|
with XChat or LICQ, use <a href="http://doug.freeshell.org/xqf-xchat/">XQF
|
|
-> XChat</a>.
|
|
When you start a game with XQF, this script notifies other chat channel
|
|
users that you are playing a game and (optionally) changes your nick to
|
|
reflect your gaming status. Also, your Licq status can be changed
|
|
(n/a, occupied, etc) and the autoresponse message will be changed to
|
|
the stats of the server you are using.<br>
|
|
<br>
|
|
<br>
|
|
<h2><a class="mozTocH2" name="mozTocId185982"></a><font size="+1"><a
|
|
class="mozTocH2" name="mozTocId541804"></a>Q: Will XQF be availble for
|
|
Windows?</font></h2>
|
|
<span style="font-weight: bold;">A: </span>We have no plans to
|
|
port XQF to Windows, however there are many Windows game browser
|
|
applications available. You may try <a href="http://www.agsm.net">aGSM</a>
|
|
(alternative Game Server Monitor)
|
|
which supports both LAN and Internet gaming for many popular online
|
|
games and is freeware (but no free software unfortunately).<br>
|
|
<br>
|
|
</blockquote>
|
|
<h1><a class="mozTocH1" name="mozTocId383898"></a><a name="XQF-Rcon"></a>XQF-Rcon</h1>
|
|
<blockquote> <br>
|
|
Included in the XQF source is a program called XQF-Rcon. XQF-Rcon
|
|
is a text mode (does NOT require X) remote console
|
|
program for Quake2 and other games. The program is
|
|
completely independant of XQF, but uses some XQF source files to
|
|
compile. It does NOT replace or alter the existing RCON
|
|
support inside of XQF.<br>
|
|
<br>
|
|
To use xqf-rcon, type:<br>
|
|
<blockquote> <b>xqf-rcon <i>ip</i> <i>port</i></b><br>
|
|
</blockquote>
|
|
You will be prompted for the rcon password and then it behaves
|
|
like a normal shell.<br>
|
|
<br>
|
|
It will always waits for an answer after sending a line. It
|
|
will time out and return to the prompt if no answer is received
|
|
within five seconds.<br>
|
|
<br>
|
|
To compile xqf-rcon, make sure you have readline and ncurses
|
|
development packages. For example, readline-devel and
|
|
ncurses5-devel (depends on distribution).
|
|
<p>To compile xqf-rcon, the steps are the same as compiling XQF
|
|
except for the ./configure line. See below:<br>
|
|
</p>
|
|
<blockquote>
|
|
<p>Extract the source code:</p>
|
|
<p><b><i>tar xvfz xqf-xxx.tar.gz</i></b></p>
|
|
<p>cd into the directory:</p>
|
|
<p><b><i>cd xqf-*</i></b></p>
|
|
<p>Run configure script:</p>
|
|
<p><b><i>./configure --enable-externalrcon</i></b></p>
|
|
<p>Compile source code:</p>
|
|
<p><b><i>make</i></b></p>
|
|
</blockquote>
|
|
<p>After compiling, you should have the program 'xqf-rcon' in src/,
|
|
along with xqf.<br>
|
|
</p>
|
|
<p>Note: To compile from CVS, make sure you are running
|
|
automake 1.6 or newer.<br>
|
|
<br>
|
|
</p>
|
|
</blockquote>
|
|
</body>
|
|
</html>
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