Rename Wolfenstein to RTCW to avoid confusing with the 2009 game that was simply named Wolfenstein, fix 75
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@ -1732,7 +1732,7 @@ static void q3_analyze_serverinfo (struct server *s) {
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if (!strncmp(info_ptr[1],"ioq3+oa",7)) {
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s->type=OPENARENA_SERVER;
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}
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// Wolfenstein
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// Return to Castle Wolfenstein
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else if (!strncmp(info_ptr[1],"Wolf",4)) {
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s->type=WO_SERVER;
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}
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@ -230,7 +230,7 @@ struct game games[] = {
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{
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.type = WO_SERVER,
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.flags = GAME_CONNECT | GAME_PASSWORD | GAME_RCON | GAME_QUAKE3_MASTERPROTOCOL | GAME_Q3COLORS,
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.name = "Wolfenstein",
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.name = "Return to Castle Wolfenstein",
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.default_port = 27960,
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.default_master_port = 27950,
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.id = "WOS",
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@ -181,7 +181,7 @@
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<game>
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<base>Q3_SERVER</base>
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<type>WO_SERVER</type>
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<name>Wolfenstein</name>
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<name>Return to Castle Wolfenstein</name>
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<id>WOS</id>
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<qstat_str>RWS</qstat_str>
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<qstat_option>-rws</qstat_option>
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@ -47,7 +47,7 @@
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#define QW_DEFAULT_PORT 27500 /* QuakeWorld */
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#define Q2_DEFAULT_PORT 27910 /* Quake2 */
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#define Q3_DEFAULT_PORT 27960 /* Quake3 Arena */
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#define WO_DEFAULT_PORT 27960 /* Wolfenstein */
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#define WO_DEFAULT_PORT 27960 /* Return to Castle Wolfenstein */
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#define EF_DEFAULT_PORT 27960 /* Voyager Elite Force */
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#define H2_DEFAULT_PORT 26900 /* Hexen2 */
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#define HW_DEFAULT_PORT 26950 /* HexenWorld */
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@ -67,7 +67,7 @@
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#define QWM_DEFAULT_PORT 27000 /* QuakeWorld */
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#define Q2M_DEFAULT_PORT 27900 /* Quake2 master */
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#define Q3M_DEFAULT_PORT 27950 /* Quake3 master */
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#define WOM_DEFAULT_PORT 27950 /* Wolfenstein master */
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#define WOM_DEFAULT_PORT 27950 /* Return to Castle Wolfenstein master */
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#define HLM_DEFAULT_PORT 27010 /* Half-Life master */
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#define D3M_DEFAULT_PORT 3445 /* Descent 3 master */
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#define EFM_DEFAULT_PORT 27953 /* Elite Force master */
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