Rename Wolfenstein to RTCW to avoid confusing with the 2009 game that was simply named Wolfenstein, fix 75

This commit is contained in:
Thomas Debesse 2014-11-02 06:50:55 +01:00
parent 986594493f
commit de0b3f4a22
4 changed files with 5 additions and 5 deletions

View File

@ -1732,7 +1732,7 @@ static void q3_analyze_serverinfo (struct server *s) {
if (!strncmp(info_ptr[1],"ioq3+oa",7)) {
s->type=OPENARENA_SERVER;
}
// Wolfenstein
// Return to Castle Wolfenstein
else if (!strncmp(info_ptr[1],"Wolf",4)) {
s->type=WO_SERVER;
}

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@ -230,7 +230,7 @@ struct game games[] = {
{
.type = WO_SERVER,
.flags = GAME_CONNECT | GAME_PASSWORD | GAME_RCON | GAME_QUAKE3_MASTERPROTOCOL | GAME_Q3COLORS,
.name = "Wolfenstein",
.name = "Return to Castle Wolfenstein",
.default_port = 27960,
.default_master_port = 27950,
.id = "WOS",

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@ -181,7 +181,7 @@
<game>
<base>Q3_SERVER</base>
<type>WO_SERVER</type>
<name>Wolfenstein</name>
<name>Return to Castle Wolfenstein</name>
<id>WOS</id>
<qstat_str>RWS</qstat_str>
<qstat_option>-rws</qstat_option>

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@ -47,7 +47,7 @@
#define QW_DEFAULT_PORT 27500 /* QuakeWorld */
#define Q2_DEFAULT_PORT 27910 /* Quake2 */
#define Q3_DEFAULT_PORT 27960 /* Quake3 Arena */
#define WO_DEFAULT_PORT 27960 /* Wolfenstein */
#define WO_DEFAULT_PORT 27960 /* Return to Castle Wolfenstein */
#define EF_DEFAULT_PORT 27960 /* Voyager Elite Force */
#define H2_DEFAULT_PORT 26900 /* Hexen2 */
#define HW_DEFAULT_PORT 26950 /* HexenWorld */
@ -67,7 +67,7 @@
#define QWM_DEFAULT_PORT 27000 /* QuakeWorld */
#define Q2M_DEFAULT_PORT 27900 /* Quake2 master */
#define Q3M_DEFAULT_PORT 27950 /* Quake3 master */
#define WOM_DEFAULT_PORT 27950 /* Wolfenstein master */
#define WOM_DEFAULT_PORT 27950 /* Return to Castle Wolfenstein master */
#define HLM_DEFAULT_PORT 27010 /* Half-Life master */
#define D3M_DEFAULT_PORT 3445 /* Descent 3 master */
#define EFM_DEFAULT_PORT 27953 /* Elite Force master */