Remove passing cg_precachedModels to Q3 with memory settings

The UI option for setting cg_precachedModels was removed.
This commit is contained in:
Zack Middleton 2015-07-05 15:51:39 -05:00
parent 5379e59be7
commit c019264f6f

View File

@ -2827,7 +2827,7 @@ static int q3_exec (const struct condef *con, int forkit) {
} }
if (pass_memory_options == TRUE) { if (pass_memory_options == TRUE) {
memoryoptions = g_new0(char*, 5); // must be null terminated => max four entries memoryoptions = g_new0(char*, 4); // must be null terminated => max three entries
argv[argi++] = "+set"; argv[argi++] = "+set";
argv[argi++] = "com_hunkmegs"; argv[argi++] = "com_hunkmegs";
argv[argi++] = memoryoptions[0] = strdup(game_get_attribute(g->type, "com_hunkmegs")); argv[argi++] = memoryoptions[0] = strdup(game_get_attribute(g->type, "com_hunkmegs"));
@ -2837,9 +2837,6 @@ static int q3_exec (const struct condef *con, int forkit) {
argv[argi++] = "+set"; argv[argi++] = "+set";
argv[argi++] = "com_soundmegs"; argv[argi++] = "com_soundmegs";
argv[argi++] = memoryoptions[2] = strdup(game_get_attribute(g->type, "com_soundmegs")); argv[argi++] = memoryoptions[2] = strdup(game_get_attribute(g->type, "com_soundmegs"));
argv[argi++] = "+set";
argv[argi++] = "cg_precachedmodels";
argv[argi++] = memoryoptions[3] = strdup(game_get_attribute(g->type, "cg_precachedmodels"));
} }
// Append additional args if needed // Append additional args if needed