fix tribes2 player saving
git-svn-id: http://svn.code.sf.net/p/xqf/code/trunk@366 d2ac09be-c843-0410-8b1f-f8a84130e0ec
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@ -1,5 +1,5 @@
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Nov 02, 2002: Ludwig Nussel <l-n@users.sourceforge.net>
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- fix saving of player info for rune and ut2
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- fix saving of player info for rune, ut2 and tribes2
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- do not display a single slash when model and skin are empty
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Nov 2, 2002: Alex Burger <alex_b@users.sourceforge.net>
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@ -3350,6 +3350,21 @@ static void quake_save_info (FILE *f, struct server *s) {
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/* Q2, etc... */
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case T2_SERVER:
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fprintf (f,
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"%s" QSTAT_DELIM_STR
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"%d" QSTAT_DELIM_STR
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"%d" QSTAT_DELIM_STR
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"%s" QSTAT_DELIM_STR
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"%s" QSTAT_DELIM_STR
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"\n", //tribe tag not supported yet
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(p->name)? p->name : "",
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p->frags,
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0, // team number not supported yet
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"x", // team name not supported yet
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(p->model)? p->model : ""); // player_type
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break;
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default:
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fprintf (f,
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"%s" QSTAT_DELIM_STR
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