- disabled write_quake_variables function for q3
- added ability to use custom configs for q3 - made some error popups translatable - updated german translation git-svn-id: http://svn.code.sf.net/p/xqf/code/trunk@92 d2ac09be-c843-0410-8b1f-f8a84130e0ec
This commit is contained in:
parent
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commit
7a50c1f636
@ -1,15 +1,21 @@
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Sep 28, 2001: Ludwig Nussel <l-n@sourceforge.net>
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Sep 30, 2001: Ludwig Nussel <l-n@users.sourceforge.net>
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- disabled write_quake_variables function for q3
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- added ability to use custom configs for q3
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- made some error popups translatable
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- updated german translation
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Sep 28, 2001: Ludwig Nussel <l-n@users.sourceforge.net>
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- added Rune support
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- changed layout of game configuration screen
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Sep 28, 2001: Ludwig Nussel <l-n@sourceforge.net>
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Sep 28, 2001: Ludwig Nussel <l-n@users.sourceforge.net>
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- added support for games using the gamespy protocol
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- added q3,ut,sof,nolf,rally masters,turok2 and shogo masters
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- made game names translatable
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- updated german translation
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- changed version to 0.9.7b
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Sep 27, 2001: Ludwig Nussel <l-n@sourceforge.net>
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Sep 27, 2001: Ludwig Nussel <l-n@users.sourceforge.net>
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- more translatable strings marked
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- updated german translation
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@ -17,7 +23,7 @@ Sep 27, 2001: Jordi Mallach <jordi@sindominio.net>
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- Updated Spanish translation
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- added gettext cruft to po/.cvsignore
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Sep 27, 2001: Ludwig Nussel <l-n@sourceforge.net>
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Sep 27, 2001: Ludwig Nussel <l-n@users.sourceforge.net>
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- made q3_exec usable for Wofenstein, removed wo_exec
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- identify q3/rtcw servers by their version string
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- use common option struct for all games with q3 engine
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203
xqf/po/de.po
203
xqf/po/de.po
@ -5,8 +5,8 @@
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msgid ""
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msgstr ""
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"Project-Id-Version: PACKAGE VERSION\n"
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"POT-Creation-Date: 2001-09-28 11:43+0200\n"
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"PO-Revision-Date: 2001-09-28 11:43+GMT\n"
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"POT-Creation-Date: 2001-09-29 23:53+0200\n"
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"PO-Revision-Date: 2001-09-29 23:58+GMT\n"
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"Last-Translator: Ludwig Nussel <ludwig.nussel@web.de>\n"
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"Language-Team: <de@li.org>\n"
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"MIME-Version: 1.0\n"
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@ -30,8 +30,9 @@ msgstr "Master Adresse"
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#. Cancel Button
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#: src/addmaster.c:237 src/addserver.c:165 src/dialogs.c:318 src/filter.c:694
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#: src/launch.c:333 src/pref.c:2371 src/psearch.c:228 src/psearch.c:401
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#: src/srv-prop.c:595 src/xqf.c:619 src/xqf.c:631 src/xqf.c:1236
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#: src/game.c:1691 src/launch.c:333 src/pref.c:2423 src/psearch.c:228
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#: src/psearch.c:401 src/srv-prop.c:595 src/xqf.c:619 src/xqf.c:631
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#: src/xqf.c:1236
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msgid "Cancel"
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msgstr "Abbrechen"
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@ -49,7 +50,7 @@ msgid "XQF: Warning!"
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msgstr "XQF: Warnung!"
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#. OK Button
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#: src/dialogs.c:142 src/dialogs.c:307 src/filter.c:702 src/pref.c:2379
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#: src/dialogs.c:142 src/dialogs.c:307 src/filter.c:702 src/pref.c:2431
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#: src/psearch.c:217 src/psearch.c:401 src/srv-prop.c:603
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msgid "OK"
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msgstr "OK"
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@ -220,10 +221,86 @@ msgstr "Runter"
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#. server_type
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#. flags
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#: src/game.c:431
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#: src/game.c:454
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msgid "Generic Gamespy"
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msgstr "Allgemein Gamespy"
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#. %s = game name e.g. QuakeWorld
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#: src/game.c:1182
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#, c-format
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msgid "%s command line is empty."
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msgstr "Die %s Kommandozeile ist leer"
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#. directory name, game name
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#: src/game.c:1189 src/game.c:1300
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#, c-format
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msgid ""
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"\"%s\" is not a directory\n"
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"Please specify correct %s working directory."
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msgstr ""
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"\"%s\" ist kein Verzeichnis.\n"
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"Bitte korrektes Arbeitsverzeichnis für %s angeben."
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#. game name
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#: src/game.c:1201
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#, c-format
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msgid "Please specify correct %s working directory."
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msgstr "Bitte korrektes Arbeitsverzeichnis für %s angeben."
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#. directory, subdirectory, game name
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#: src/game.c:1207
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#, c-format
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msgid ""
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"Directory \"%s\" doesn't contain \"%s\" subdirectory.\n"
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"Please specify correct %s working directory."
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msgstr ""
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"\"%s\" enthält kein \"%s\" Unterverzeichnis.\n"
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"Bitte korrektes Arbeitsverzeichnis für %s angeben."
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#. %s Quake3
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#: src/game.c:1263
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#, c-format
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msgid ""
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"~/.q3a directory doesn't exist or doesn't contain\n"
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"\"baseq3\" (\"demoq3\") subdirectory.\n"
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"Please run %s client at least once before running XQF\n"
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"or specify correct %s working directory."
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msgstr ""
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"Das Verzeichnis ~/.q3a existiert nicht oder enthält\n"
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"kein \"baseq3\" (\"demoq3\") Unterverzeichnis\n"
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"Bitte rufen Sie %s mindestens einmal auf bevor Sie XQF aufrufen,\n"
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"oder geben Sie ein korrektes Arbeitsverzeichnis für %s an."
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#. %s directory, Quake3
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#: src/game.c:1272
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#, c-format
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msgid ""
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"\"%s\" directory doesn't exist or doesn't contain \"baseq3\" (\"demoq3\") "
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"subdirectory.\n"
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"Please specify correct %s working directory\n"
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"or leave it empty (~/.q3a is used by default)"
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msgstr ""
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"Das Verzeichnis \"%s\" existiert nicht oder enhält kein "
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"\"baseq3\" (\"demoq3\") Unterverzeichnis\n"
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"Bitte geben Sie ein korrektes Arbeitsverzeichnis für %s an,\n"
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"oder lassen Sie es leer (~/.q3a wird Standardmäßig benutzt)"
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#. passwords file could not be written
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#: src/game.c:1691 src/launch.c:333 src/xqf.c:619 src/xqf.c:631
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msgid "Launch"
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msgstr "Starten"
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#: src/game.c:1692
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#, c-format
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msgid ""
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"Cannot write to file \"%s\".\n"
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"\n"
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"Launch client anyway?"
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msgstr ""
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"Kann die Datei \"%s\" nicht schreiben.\n"
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"\n"
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"Client trotzdem starten?"
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#: src/launch.c:72 src/launch.c:191
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msgid "XQF: ERROR!"
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msgstr "XQF: Fehler!"
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@ -250,10 +327,6 @@ msgstr ""
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"\n"
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"%s"
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#: src/launch.c:333 src/xqf.c:619 src/xqf.c:631
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msgid "Launch"
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msgstr "Starten"
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#: src/launch.c:334
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#, c-format
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msgid ""
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@ -357,229 +430,229 @@ msgid "Custom CFG"
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msgstr "Eigene Config"
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#. Common Options
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#: src/pref.c:1500
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#: src/pref.c:1549
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msgid "Common Options"
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msgstr "Gemeinsame Optionen"
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#: src/pref.c:1511
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#: src/pref.c:1560
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msgid "Disable CD Audio"
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msgstr "CD Audio deaktivieren"
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#. Disable Sound
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#: src/pref.c:1519
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#: src/pref.c:1568
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msgid "Disable Sound"
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msgstr "Sound deaktivieren"
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#: src/pref.c:1541
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#: src/pref.c:1596
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msgid "Do not set (use game default)"
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msgstr "Nicht setzen (Standard benutzen)"
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#: src/pref.c:1542
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#: src/pref.c:1597
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msgid "Automatically calculate from server ping time"
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msgstr "Automatisch aus dem Ping des Servers berechnen"
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#: src/pref.c:1543
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#: src/pref.c:1598
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msgid "Fixed value"
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msgstr "Fester Wert"
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#: src/pref.c:1597 src/pref.c:1640
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#: src/pref.c:1652 src/pref.c:1695
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msgid "Masterserver Protocol Version"
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msgstr "Masterserver Protokoll Version"
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#: src/pref.c:1610
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#: src/pref.c:1665
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msgid "vm_cgame fix"
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msgstr "vm_cgame fix"
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#: src/pref.c:1615
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#: src/pref.c:1670
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msgid "Rocketarena fix"
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msgstr "Rocketarena fix"
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#: src/pref.c:1620 src/pref.c:1653
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#: src/pref.c:1675 src/pref.c:1708
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msgid "set fs_game on connect"
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msgstr "fs_game beim Verbinden setzen"
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#. 'w_switch' & 'b_switch' control
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#: src/pref.c:1694
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#: src/pref.c:1749
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msgid "The highest weapon that Quake should switch to..."
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msgstr "Die höchste Waffe zu der Quake wechseln soll..."
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#: src/pref.c:1707
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#: src/pref.c:1762
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msgid "upon a weapon pickup"
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msgstr "beim Waffe aufheben"
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#: src/pref.c:1725
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#: src/pref.c:1780
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msgid "upon a backpack pickup"
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msgstr "beim Rucksack aufheben"
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#. 'pushlatency'
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#: src/pref.c:1742
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#: src/pref.c:1797
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msgid "pushlatency"
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msgstr "pushlatency"
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#: src/pref.c:1760
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#: src/pref.c:1815
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msgid "Disable auto-aiming"
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msgstr "auto-aiming deaktivieren"
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#: src/pref.c:1791
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#: src/pref.c:1846
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msgid "Skins"
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msgstr "Skins"
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#: src/pref.c:1810
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#: src/pref.c:1865
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msgid "Rate"
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msgstr "Rate"
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#. Troubleshooting
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#: src/pref.c:1830
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#: src/pref.c:1885
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msgid "Troubleshooting"
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msgstr "Fehlersuche"
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#: src/pref.c:1843
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#: src/pref.c:1898
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msgid "Disable delta-compression (cl_nodelta)"
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msgstr "delta-Kompression deaktivieren (cl_nodelta)"
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#: src/pref.c:1857
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#: src/pref.c:1912
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msgid "Disable player/entity prediction (cl_predict_players)"
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msgstr "Spieler/entity Vorhersage deaktivieren (cl_predict_players)"
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#: src/pref.c:1911 src/pref.c:2036
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#: src/pref.c:1966
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msgid "Icons"
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msgstr "Icons"
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#: src/pref.c:1911 src/pref.c:2036
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#: src/pref.c:1966
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msgid "Text"
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msgstr "Text"
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#: src/pref.c:1911 src/pref.c:2036
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#: src/pref.c:1966
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msgid "Both"
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msgstr "Beides"
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# src/pref.c:
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#: src/pref.c:1917
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#: src/pref.c:1972
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msgid "Server List"
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msgstr "Server Liste"
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#: src/pref.c:1930
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#: src/pref.c:1985
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msgid "Show host names"
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msgstr "Hostnamen anzeigen"
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#: src/pref.c:1945
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#: src/pref.c:2000
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msgid "Show default port"
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msgstr "Standart Port anzeigen"
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#: src/pref.c:1960
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#: src/pref.c:2015
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msgid "Sort servers real-time during refresh"
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msgstr "Server in Echtzeit während der Auffrischung sortieren"
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#: src/pref.c:1975
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#: src/pref.c:2030
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msgid "Refresh on update"
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msgstr "Beim Aktualisieren auffrischen"
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#. Toolbar
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#: src/pref.c:1990
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#: src/pref.c:2045
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msgid "Toolbar"
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msgstr "Werkzeugleiste"
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#. Toolbar Tips
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#: src/pref.c:2015
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#: src/pref.c:2070
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msgid "Tooltips"
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msgstr "Werkzeugtips"
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#. On Startup
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#: src/pref.c:2051
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#: src/pref.c:2103
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msgid "On Startup"
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msgstr "Beim Starten"
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#: src/pref.c:2061
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#: src/pref.c:2113
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msgid "Refresh Favorites"
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msgstr "Favoriten auffrischen"
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#. On Exit
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#: src/pref.c:2074
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#: src/pref.c:2126
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msgid "On Exit"
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msgstr "Beim Beenden"
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#: src/pref.c:2087
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#: src/pref.c:2139
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msgid "Save server lists"
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msgstr "Serverlisten speichen"
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#: src/pref.c:2102
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#: src/pref.c:2154
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msgid "Save server information"
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msgstr "Serverinformationen speichern"
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#: src/pref.c:2119
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#: src/pref.c:2171
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msgid "Save player information"
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msgstr "Spielerinformationen speichern"
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#. On Quake Launch
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#: src/pref.c:2135
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#: src/pref.c:2187
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msgid "When launching a game..."
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msgstr "Beim Spielstart..."
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#: src/pref.c:2148
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#: src/pref.c:2200
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msgid "Terminate XQF"
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msgstr "XQF beenden"
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#: src/pref.c:2161
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#: src/pref.c:2213
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msgid "Iconify XQF window"
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msgstr "XQF minimieren"
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#: src/pref.c:2176
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#: src/pref.c:2228
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msgid "Create LaunchInfo.txt"
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msgstr "LaunchInfo.txt anlegen"
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#: src/pref.c:2189
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#: src/pref.c:2241
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msgid "Execute prelaunch"
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msgstr "'prelaunch' ausführen"
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|
||||
#. QStat preferences -- maxsimultaneous & maxretries
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#: src/pref.c:2223
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#: src/pref.c:2275
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msgid "QStat Options"
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msgstr "QStat Optionen"
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#. maxsimultaneous
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#: src/pref.c:2234
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#: src/pref.c:2286
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msgid "Number of simultaneous servers to query"
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||||
msgstr "Anzahl gleichzeitig abzufragender Server"
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#. maxretries
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#: src/pref.c:2251
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#: src/pref.c:2303
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msgid "Number of retries"
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||||
msgstr "Anzahl Versuche"
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||||
|
||||
#: src/pref.c:2292
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#: src/pref.c:2344
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msgid "XQF: Preferences"
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||||
msgstr "XQF: Einstellungen"
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# src/pref.c
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#: src/pref.c:2312
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||||
#: src/pref.c:2364
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||||
msgid "General"
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||||
msgstr "Allgemein"
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||||
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||||
#: src/pref.c:2317
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#: src/pref.c:2369
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||||
msgid "Player Profile"
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||||
msgstr "Spieler Profil"
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||||
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||||
#: src/pref.c:2322
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||||
#: src/pref.c:2374
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msgid "Games"
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||||
msgstr "Spiele"
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||||
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||||
#: src/pref.c:2327
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||||
#: src/pref.c:2379
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msgid "Appearance"
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msgstr "Erscheinungsbild"
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|
||||
#: src/pref.c:2332
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#: src/pref.c:2384
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msgid "QStat"
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||||
msgstr "QStat"
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||||
|
||||
#: src/pref.c:2337
|
||||
#: src/pref.c:2389
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||||
msgid "QW/Q2"
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||||
msgstr "QW/Q2"
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||||
|
||||
#: src/pref.c:2342
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#: src/pref.c:2394
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||||
msgid "Q3/RTCW"
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||||
msgstr "Q3/RTCW"
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||||
#: src/pref.c:2444
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||||
#: src/pref.c:2496
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||||
msgid "Unable to get user name/home/tmpdir\n"
|
||||
msgstr "Konnte Benutzername,Heimatverzeichnis oder tmpdir nicht ermitteln\n"
|
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|
||||
@ -653,10 +726,6 @@ msgstr ""
|
||||
"In Datei %s kann nicht geschrieben werden\n"
|
||||
"Fehler: %s\n"
|
||||
|
||||
#: src/source.c:1022
|
||||
msgid "Favorites"
|
||||
msgstr "Favoriten"
|
||||
|
||||
#: src/srv-prop.c:332
|
||||
msgid "IP Address:"
|
||||
msgstr "IP Adresse:"
|
||||
|
@ -196,7 +196,7 @@ struct game games[] = {
|
||||
quake_parse_server,
|
||||
q3_analyze_serverinfo,
|
||||
quake3_config_is_valid,
|
||||
write_quake_variables,
|
||||
NULL,
|
||||
q3_exec,
|
||||
q3_custom_cfgs,
|
||||
quake_save_info
|
||||
@ -1176,14 +1176,16 @@ static int quake_config_is_valid (struct server *s) {
|
||||
}
|
||||
|
||||
if (g->cmd == NULL || g->cmd[0] == '\0') {
|
||||
dialog_ok (NULL, "%s command line is empty.", g->name);
|
||||
// %s = game name e.g. QuakeWorld
|
||||
dialog_ok (NULL, _("%s command line is empty."), g->name);
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
if (g->real_dir != NULL && g->real_dir[0] != '\0') {
|
||||
if (stat (g->real_dir, &stat_buf) != 0 || !S_ISDIR (stat_buf.st_mode)) {
|
||||
dialog_ok (NULL, "\"%s\" is not a directory\n"
|
||||
"Please specify correct %s working directory.",
|
||||
// directory name, game name
|
||||
dialog_ok (NULL, _("\"%s\" is not a directory\n"
|
||||
"Please specify correct %s working directory."),
|
||||
g->real_dir, g->name);
|
||||
return FALSE;
|
||||
}
|
||||
@ -1193,13 +1195,15 @@ static int quake_config_is_valid (struct server *s) {
|
||||
|
||||
if (stat (path, &stat_buf) || !S_ISDIR (stat_buf.st_mode)) {
|
||||
if (!g->real_dir || g->real_dir[0] == '\0') {
|
||||
dialog_ok (NULL, "Please specify correct %s working directory.",
|
||||
// game name
|
||||
dialog_ok (NULL, _("Please specify correct %s working directory."),
|
||||
g->name);
|
||||
}
|
||||
else {
|
||||
dialog_ok (NULL,
|
||||
"Directory \"%s\" doesn\'t contain \"%s\" subdirectory.\n"
|
||||
"Please specify correct %s working directory.",
|
||||
// directory, subdirectory, game name
|
||||
_("Directory \"%s\" doesn\'t contain \"%s\" subdirectory.\n"
|
||||
"Please specify correct %s working directory."),
|
||||
g->real_dir, cfgdir, g->name);
|
||||
}
|
||||
g_free (path);
|
||||
@ -1253,18 +1257,20 @@ static int quake3_config_is_valid (struct server *s) {
|
||||
if (path == NULL) {
|
||||
if (!g->real_dir || g->real_dir[0] == '\0') {
|
||||
dialog_ok (NULL,
|
||||
"~/.q3a directory doesn\'t exist or doesn\'t contain\n"
|
||||
// %s Quake3
|
||||
_("~/.q3a directory doesn\'t exist or doesn\'t contain\n"
|
||||
"\"baseq3\" (\"demoq3\") subdirectory.\n"
|
||||
"Please run %s client at least once before running XQF\n"
|
||||
"or specify correct %s working directory.",
|
||||
"or specify correct %s working directory."),
|
||||
g->name, g->name);
|
||||
}
|
||||
else {
|
||||
dialog_ok (NULL,
|
||||
"\"%s\" directory doesn\'t exist or doesn\'t contain "
|
||||
// %s directory, Quake3
|
||||
_("\"%s\" directory doesn\'t exist or doesn\'t contain "
|
||||
"\"baseq3\" (\"demoq3\") subdirectory.\n"
|
||||
"Please specify correct %s working directory\n"
|
||||
"or leave it empty (~/.q3a is used by default)",
|
||||
"or leave it empty (~/.q3a is used by default)"),
|
||||
g->real_dir, g->name);
|
||||
}
|
||||
return FALSE;
|
||||
@ -1288,8 +1294,9 @@ static int config_is_valid_generic (struct server *s) {
|
||||
|
||||
if (g->real_dir != NULL && g->real_dir[0] != '\0') {
|
||||
if (stat (g->real_dir, &stat_buf) != 0 || !S_ISDIR (stat_buf.st_mode)) {
|
||||
dialog_ok (NULL, "\"%s\" is not a directory\n"
|
||||
"Please specify correct %s working directory.",
|
||||
// %s directory, game name
|
||||
dialog_ok (NULL, _("\"%s\" is not a directory\n"
|
||||
"Please specify correct %s working directory."),
|
||||
g->real_dir, g->name);
|
||||
return FALSE;
|
||||
}
|
||||
@ -1454,7 +1461,7 @@ static int write_q2_vars (const char *filename, const struct condef *con) {
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
#ifdef QSTAT23
|
||||
|
||||
static int write_q3_vars (const char *filename, const struct condef *con) {
|
||||
@ -1478,7 +1485,7 @@ static int write_q3_vars (const char *filename, const struct condef *con) {
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
*/
|
||||
|
||||
static int write_quake_variables (const struct condef *con) {
|
||||
#ifdef QSTAT23
|
||||
@ -1504,6 +1511,7 @@ static int write_quake_variables (const struct condef *con) {
|
||||
res = write_q2_vars (file, con);
|
||||
break;
|
||||
|
||||
/*
|
||||
#ifdef QSTAT23
|
||||
case Q3_SERVER:
|
||||
path = quake3_data_dir (games[Q3_SERVER].dir);
|
||||
@ -1514,6 +1522,7 @@ static int write_quake_variables (const struct condef *con) {
|
||||
}
|
||||
break;
|
||||
#endif
|
||||
*/
|
||||
|
||||
default:
|
||||
return FALSE;
|
||||
@ -1675,8 +1684,9 @@ static int qw_exec (const struct condef *con, int forkit) {
|
||||
file = file_in_dir (g->real_dir, q_passwd);
|
||||
|
||||
if (!write_passwords (file, con)) {
|
||||
if (!dialog_yesno (NULL, 1, "Launch", "Cancel",
|
||||
"Cannot write to file \"%s\".\n\nLaunch client anyway?", file)) {
|
||||
//passwords file could not be written
|
||||
if (!dialog_yesno (NULL, 1, _("Launch"), _("Cancel"),
|
||||
_("Cannot write to file \"%s\".\n\nLaunch client anyway?"), file)) {
|
||||
g_free (file);
|
||||
g_free (cmd);
|
||||
return;
|
||||
@ -1844,6 +1854,16 @@ static int q3_exec (const struct condef *con, int forkit) {
|
||||
argv[argi++] = con->demo;
|
||||
}
|
||||
|
||||
if(g->game_cfg) {
|
||||
argv[argi++] = "+exec";
|
||||
argv[argi++] = g->game_cfg;
|
||||
}
|
||||
|
||||
if (con->custom_cfg) {
|
||||
argv[argi++] = "+exec";
|
||||
argv[argi++] = con->custom_cfg;
|
||||
}
|
||||
|
||||
/* If the fs_game or -- more likely -- gamename is set, we want to
|
||||
put fs_game on the command line so that the mod is loaded when
|
||||
we connect. */
|
||||
@ -2218,7 +2238,6 @@ static GList *q2_custom_cfgs (char *dir, char *game) {
|
||||
return cfgs;
|
||||
}
|
||||
|
||||
|
||||
#ifdef QSTAT23
|
||||
|
||||
static GList *q3_custom_cfgs (char *dir, char *game) {
|
||||
@ -2227,6 +2246,8 @@ static GList *q3_custom_cfgs (char *dir, char *game) {
|
||||
char *path = NULL;
|
||||
char *mod_path = NULL;
|
||||
|
||||
debug (5, "q3_custom_cfgs(%s,%s)",dir,game);
|
||||
|
||||
qdir = expand_tilde ((dir)? dir : games[Q3_SERVER].dir);
|
||||
|
||||
path = quake3_data_dir (qdir);
|
||||
@ -2246,7 +2267,6 @@ static GList *q3_custom_cfgs (char *dir, char *game) {
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
static void quake_save_server_rules (FILE *f, struct server *s) {
|
||||
char **info;
|
||||
|
||||
|
@ -181,6 +181,8 @@ static void get_new_defaults_for_game (enum server_type type) {
|
||||
struct generic_prefs *prefs = &genprefs[type];
|
||||
char str[256];
|
||||
|
||||
debug (5, "get_new_defaults_for_game(%d)",type);
|
||||
|
||||
if (prefs->cmd_entry) {
|
||||
if (g->cmd) g_free (g->cmd);
|
||||
g->cmd = strdup_strip (gtk_entry_get_text (GTK_ENTRY (prefs->cmd_entry)));
|
||||
@ -254,6 +256,8 @@ static void load_game_defaults (enum server_type type) {
|
||||
static void get_new_defaults (void) {
|
||||
int i;
|
||||
char *str;
|
||||
|
||||
debug (5, "get_new_defaults()");
|
||||
|
||||
/* Quake */
|
||||
|
||||
@ -638,6 +642,11 @@ static void update_cfgs (enum server_type type, char *dir, char *initstr) {
|
||||
GList *cfgs;
|
||||
char *str = NULL;
|
||||
|
||||
debug (5, "update_cfgs(%d,%s,%s)",type,dir,initstr);
|
||||
|
||||
if(!prefs->cfg_combo)
|
||||
return;
|
||||
|
||||
cfgs = (*games[type].custom_cfgs) (dir, NULL);
|
||||
|
||||
if (initstr) {
|
||||
@ -666,6 +675,8 @@ static void dir_entry_activate_callback (GtkWidget *widget, gpointer data) {
|
||||
type = (int) gtk_object_get_user_data (GTK_OBJECT (widget));
|
||||
prefs = &genprefs[type];
|
||||
|
||||
debug (5, "dir_entry_activate_callback() type=%d",type);
|
||||
|
||||
if (prefs->pref_dir) g_free (prefs->pref_dir);
|
||||
prefs->pref_dir = strdup_strip (gtk_entry_get_text (
|
||||
GTK_ENTRY (prefs->dir_entry)));
|
||||
@ -2331,6 +2342,9 @@ void preferences_dialog (int page_num) {
|
||||
GtkWidget *button;
|
||||
GtkWidget *window;
|
||||
int game_num;
|
||||
int i;
|
||||
|
||||
debug (5, "preferences_dialog()");
|
||||
|
||||
game_num = page_num / 256;
|
||||
page_num = page_num % 256;
|
||||
@ -2401,16 +2415,17 @@ void preferences_dialog (int page_num) {
|
||||
|
||||
q1_skin_is_valid = TRUE;
|
||||
update_q1_skin ();
|
||||
update_cfgs (Q1_SERVER, genprefs[Q1_SERVER].real_dir,
|
||||
games[Q1_SERVER].game_cfg);
|
||||
|
||||
qw_skin_is_valid = TRUE;
|
||||
update_qw_skins (pref_qw_skin);
|
||||
update_cfgs (QW_SERVER, genprefs[QW_SERVER].real_dir,
|
||||
games[QW_SERVER].game_cfg);
|
||||
|
||||
q2_skin_is_valid = TRUE;
|
||||
update_q2_skins (pref_q2_skin);
|
||||
update_cfgs (Q2_SERVER, genprefs[Q2_SERVER].real_dir,
|
||||
games[Q2_SERVER].game_cfg);
|
||||
|
||||
for (i = 0; i < GAMES_TOTAL; i++) {
|
||||
update_cfgs (i, genprefs[i].real_dir, games[i].game_cfg);
|
||||
}
|
||||
|
||||
gtk_widget_show (notebook);
|
||||
|
||||
/*
|
||||
|
Loading…
x
Reference in New Issue
Block a user