- stub functions for savage
git-svn-id: http://svn.code.sf.net/p/xqf/code/trunk@514 d2ac09be-c843-0410-8b1f-f8a84130e0ec
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@ -1,3 +1,6 @@
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Oct 08, 2003: Ludwig Nussel <l-n@users.sourceforge.net>
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- stub functions for savage
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Oct 06, 2003: Jordi Mallach <jordi@sindominio.net>
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Oct 06, 2003: Jordi Mallach <jordi@sindominio.net>
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- remove non-ASCII character from source, which broke gettext 0.12.
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- remove non-ASCII character from source, which broke gettext 0.12.
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- update QuakeForge's HexenWorld port.
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- update QuakeForge's HexenWorld port.
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@ -57,9 +57,8 @@ static struct player *q3_parse_player(char *tokens[], int num, struct server *s)
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static struct player *t2_parse_player(char *tokens[], int num, struct server *s);
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static struct player *t2_parse_player(char *tokens[], int num, struct server *s);
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static struct player *hl_parse_player(char *tokens[], int num, struct server *s);
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static struct player *hl_parse_player(char *tokens[], int num, struct server *s);
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static struct player *un_parse_player(char *tokens[], int num, struct server *s);
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static struct player *un_parse_player(char *tokens[], int num, struct server *s);
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static void un_analyze_serverinfo (struct server *s);
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static struct player *descent3_parse_player(char *tokens[], int num, struct server *s);
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static struct player *descent3_parse_player(char *tokens[], int num, struct server *s);
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static void descent3_analyze_serverinfo (struct server *s);
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static struct player *savage_parse_player (char *token[], int n, struct server *s);
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static void quake_parse_server (char *tokens[], int num, struct server *s);
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static void quake_parse_server (char *tokens[], int num, struct server *s);
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@ -68,6 +67,9 @@ static void q2_analyze_serverinfo (struct server *s);
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static void hl_analyze_serverinfo (struct server *s);
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static void hl_analyze_serverinfo (struct server *s);
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static void t2_analyze_serverinfo (struct server *s);
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static void t2_analyze_serverinfo (struct server *s);
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static void q3_analyze_serverinfo (struct server *s);
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static void q3_analyze_serverinfo (struct server *s);
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static void un_analyze_serverinfo (struct server *s);
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static void descent3_analyze_serverinfo (struct server *s);
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static void savage_analyze_serverinfo (struct server *s);
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static int quake_config_is_valid (struct server *s);
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static int quake_config_is_valid (struct server *s);
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static int quake3_config_is_valid (struct server *s);
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static int quake3_config_is_valid (struct server *s);
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@ -86,6 +88,7 @@ static int t2_exec (const struct condef *con, int forkit);
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static int gamespy_exec (const struct condef *con, int forkit);
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static int gamespy_exec (const struct condef *con, int forkit);
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static int exec_generic (const struct condef *con, int forkit);
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static int exec_generic (const struct condef *con, int forkit);
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static int ssam_exec (const struct condef *con, int forkit);
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static int ssam_exec (const struct condef *con, int forkit);
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static int savage_exec (const struct condef *con, int forkit);
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static GList *q1_custom_cfgs (char *dir, char *game);
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static GList *q1_custom_cfgs (char *dir, char *game);
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static GList *qw_custom_cfgs (char *dir, char *game);
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static GList *qw_custom_cfgs (char *dir, char *game);
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@ -859,6 +862,42 @@ struct game games[] = {
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MOHAA_SERVER,
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MOHAA_SERVER,
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},
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},
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{
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SAS_SERVER, // server_type
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GAME_CONNECT, // flags
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"Savage", // name
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11235, // default_port
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0, // default_master_port
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"SAS", // id
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"SAS", // qstat_str
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"-sas", // qstat_option
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NULL, // qstat_master_option
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&savage_pix, // pixmap
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savage_parse_player, // parse_player
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quake_parse_server, // parse_server
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savage_analyze_serverinfo, // analyze_serverinfo
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config_is_valid_generic, // config_is_valid
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NULL, // write_config
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savage_exec, // exec_client
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NULL, // custom_cfgs
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quake_save_info, // save_info
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NULL, // init_maps
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NULL, // has_map
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NULL, // get_mapshot
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NULL, // arch_identifier
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NULL, // identify_cpu
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NULL, // identify_os
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NULL, // cmd
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NULL, // dir
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NULL, // real_dir
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NULL, // game_cfg
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NULL, // games_data
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NULL, // Custom arguments
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NULL, // pd
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},
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// any game using the gamespy protocol
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// any game using the gamespy protocol
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{
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{
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GPS_SERVER, // server_type
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GPS_SERVER, // server_type
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@ -1028,6 +1067,7 @@ void init_games()
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game_set_attribute(SSAM_SERVER,"suggest_commands",strdup("ssamtfe"));
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game_set_attribute(SSAM_SERVER,"suggest_commands",strdup("ssamtfe"));
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game_set_attribute(SSAMSE_SERVER,"suggest_commands",strdup("ssamtse"));
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game_set_attribute(SSAMSE_SERVER,"suggest_commands",strdup("ssamtse"));
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game_set_attribute(MOHAA_SERVER,"suggest_commands",strdup("mohaa"));
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game_set_attribute(MOHAA_SERVER,"suggest_commands",strdup("mohaa"));
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game_set_attribute(SAS_SERVER,"suggest_commands",strdup("savage"));
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game_set_attribute(SFS_SERVER,"game_notes",strdup(_
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game_set_attribute(SFS_SERVER,"game_notes",strdup(_
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("Note: Soldier of Fortune will not connect to a server correctly\n"\
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("Note: Soldier of Fortune will not connect to a server correctly\n"\
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@ -1355,6 +1395,12 @@ static struct player *un_parse_player (char *token[], int n, struct server *s) {
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return player;
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return player;
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}
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}
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static struct player *savage_parse_player (char *token[], int n, struct server *s)
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{
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#warning TODO
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return NULL;
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}
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static void quake_parse_server (char *token[], int n, struct server *server) {
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static void quake_parse_server (char *token[], int n, struct server *server) {
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/*
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/*
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This does both Quake (?) and Unreal servers
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This does both Quake (?) and Unreal servers
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@ -1489,6 +1535,11 @@ static void un_analyze_serverinfo (struct server *s) {
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}
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}
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}
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}
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static void savage_analyze_serverinfo (struct server *s)
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{
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#warning TODO
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}
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static void descent3_analyze_serverinfo (struct server *s) {
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static void descent3_analyze_serverinfo (struct server *s) {
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char **info_ptr;
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char **info_ptr;
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@ -3324,6 +3375,11 @@ static int ut_exec (const struct condef *con, int forkit) {
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return retval;
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return retval;
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}
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}
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static int savage_exec(const struct condef *con, int forkit)
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{
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#warning TODO
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return 0;
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}
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// this one just passes the ip address as first parameter
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// this one just passes the ip address as first parameter
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@ -61,6 +61,7 @@
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#include "xpm/gamespy3d.xpm"
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#include "xpm/gamespy3d.xpm"
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#include "xpm/ssam.xpm"
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#include "xpm/ssam.xpm"
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#include "xpm/mohaa.xpm"
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#include "xpm/mohaa.xpm"
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#include "xpm/savage.xpm"
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#include "xpm/green-plus.xpm"
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#include "xpm/green-plus.xpm"
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#include "xpm/red-minus.xpm"
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#include "xpm/red-minus.xpm"
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@ -124,6 +125,7 @@ struct pixmap descent3_pix;
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struct pixmap gamespy3d_pix;
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struct pixmap gamespy3d_pix;
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struct pixmap ssam_pix;
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struct pixmap ssam_pix;
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struct pixmap mohaa_pix;
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struct pixmap mohaa_pix;
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struct pixmap savage_pix;
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struct pixmap gplus_pix;
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struct pixmap gplus_pix;
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struct pixmap rminus_pix;
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struct pixmap rminus_pix;
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@ -235,6 +237,7 @@ void free_pixmaps (void) {
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free_pixmap (&gamespy3d_pix);
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free_pixmap (&gamespy3d_pix);
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free_pixmap (&ssam_pix);
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free_pixmap (&ssam_pix);
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free_pixmap (&mohaa_pix);
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free_pixmap (&mohaa_pix);
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free_pixmap (&savage_pix);
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free_pixmap (&gplus_pix);
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free_pixmap (&gplus_pix);
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free_pixmap (&rminus_pix);
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free_pixmap (&rminus_pix);
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@ -316,6 +319,7 @@ void init_pixmaps (GtkWidget *window) {
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create_pixmap (window, &gamespy3d_pix, gamespy3d_xpm);
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create_pixmap (window, &gamespy3d_pix, gamespy3d_xpm);
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create_pixmap (window, &ssam_pix, ssam_xpm);
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create_pixmap (window, &ssam_pix, ssam_xpm);
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create_pixmap (window, &mohaa_pix, mohaa_xpm);
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create_pixmap (window, &mohaa_pix, mohaa_xpm);
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create_pixmap (window, &savage_pix, savage_xpm);
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create_pixmap (window, &gplus_pix, green_plus_xpm);
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create_pixmap (window, &gplus_pix, green_plus_xpm);
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create_pixmap (window, &rminus_pix, red_minus_xpm);
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create_pixmap (window, &rminus_pix, red_minus_xpm);
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@ -70,6 +70,7 @@ extern struct pixmap descent3_pix;
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extern struct pixmap gamespy3d_pix;
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extern struct pixmap gamespy3d_pix;
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extern struct pixmap ssam_pix;
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extern struct pixmap ssam_pix;
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extern struct pixmap mohaa_pix;
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extern struct pixmap mohaa_pix;
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extern struct pixmap savage_pix;
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extern struct pixmap gplus_pix;
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extern struct pixmap gplus_pix;
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extern struct pixmap rminus_pix;
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extern struct pixmap rminus_pix;
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@ -1029,6 +1029,8 @@ static char *builtin_masters_update_info[] = {
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"ADD UT2S http://ut2003master.epicgames.com/serverlist/full-all.txt Epic",
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"ADD UT2S http://ut2003master.epicgames.com/serverlist/full-all.txt Epic",
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"ADD UT2S http://ut2003master.epicgames.com/serverlist/demo-all.txt Epic Demo",
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"ADD UT2S http://ut2003master.epicgames.com/serverlist/demo-all.txt Epic Demo",
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"ADD SAS http://masterserver.savagedemo.s2games.com/gamelist.dat S2 Games",
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NULL
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NULL
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};
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};
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@ -130,6 +130,14 @@ static int parse_master_output (char *str, struct stat_conn *conn) {
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struct userver *us;
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struct userver *us;
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struct host *h;
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struct host *h;
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#warning TODO parse function for savage
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if(conn->master->type == SAS_SERVER && conn->master->master_type == MASTER_HTTP)
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{
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xqf_error("savage not yet implemented");
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conn->master->state = SOURCE_ERROR;
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return FALSE;
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}
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debug (6, "parse_master_output(%s,%p)",str,conn);
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debug (6, "parse_master_output(%s,%p)",str,conn);
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n = tokenize_bychar (str, token, 8, QSTAT_DELIM);
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n = tokenize_bychar (str, token, 8, QSTAT_DELIM);
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36
xqf/src/xpm/savage.xpm
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36
xqf/src/xpm/savage.xpm
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/* XPM */
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static char * savage_xpm[] = {
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"16 16 17 1",
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" c None",
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". c #070504",
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"+ c #4C473B",
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"@ c #B6A382",
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"# c #82673F",
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"$ c #8A7654",
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"% c #4A3A25",
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"& c #D7C68F",
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"* c #463116",
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"= c #AA946D",
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"- c #584833",
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"; c #D2B256",
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"> c #99835E",
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", c #C8B898",
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"' c #221A0F",
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") c #DED4C4",
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"! c #6F522B",
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" =&,$> ",
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" ,,&,#$# ",
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" =)@,&$$!- ",
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" @@>,&#>#!- ",
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" =>>$,,>>>!! ",
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" $$#$>+++++>#->$",
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" @!*!$.....$!*!$",
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"=&!'#=$+.+$=!'#;",
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"=;#.#@=@.,=$!.>&",
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"!;>.>@=@.,>$#.;&",
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" >;-==>@.,=$!'&>",
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" #+->>@.,>$%*! ",
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" '%$.>-' ",
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" ..... ",
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" ",
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" "};
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@ -117,6 +117,7 @@ enum server_type {
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SSAM_SERVER,
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SSAM_SERVER,
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SSAMSE_SERVER,
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SSAMSE_SERVER,
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MOHAA_SERVER,
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MOHAA_SERVER,
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SAS_SERVER,
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GPS_SERVER,
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GPS_SERVER,
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UNKNOWN_SERVER
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UNKNOWN_SERVER
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};
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};
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