184 lines
5.3 KiB
Lua
184 lines
5.3 KiB
Lua
abstract_bushes = {}
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minetest.register_node("bushes:bushbranches1", {
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description = "bushbranches1",
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drawtype = "nodebox",
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tiles = {
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"blank.png",
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"BushBranches1sm5.png",
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"BushBranches1sm5.png",
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"BushBranches1sm5.png",
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"BushBranches1sm5.png",
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"blank.png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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-- {left,bottom,front,right,top,back}
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{0, -1/2, -1/2, 0, 1/2, 1/2},
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{-1/2, -1/2, 0, 1/2, 1/2, 0}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "BlockBranch1Rsm.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {tree=1, snappy=3, flammable=2, leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("bushes:bushbranches2", {
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description = "bushbranches2",
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drawtype = "nodebox",
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tiles = {
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"blank.png",
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"BlockBranch1Lsm.png",
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"BlockBranch1Lsm.png",
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"BlockBranch1Rsm.png",
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"BlockBranch1Rsm.png",
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"blank.png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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-- {left,bottom,front,right,top,back}
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{0, -1/2, -1/2, 0, 1/2, 1/2},
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{-1/2, -1/2, 0, 1/2, 1/2, 0}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "BlockBranch1Rsm.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {tree=1, snappy=3, flammable=2, leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("bushes:bushbranches3", {
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description = "bushbranches3",
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drawtype = "nodebox",
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tiles = {
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"blank.png",
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"BlockBranch1Rsm.png",
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"BlockBranch1Rsm.png",
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"BlockBranch1Lsm.png",
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"BlockBranch1Lsm.png",
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"blank.png"
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},
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node_box = {
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type = "fixed",
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fixed = {
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-- {left,bottom,front,right,top,back}
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{0, -1/2, -1/2, 0, 1/2, 1/2},
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{-1/2, -1/2, 0, 1/2, 1/2, 0}
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-1/2, -1/2, -1/2, 1/2, 1/2, 1/2},
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},
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inventory_image = "BlockBranch1Rsm.png",
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paramtype = "light",
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paramtype2 = "facedir",
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sunlight_propagates = true,
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groups = {tree=1, snappy=3, flammable=2, leaves=1},
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sounds = default.node_sound_leaves_defaults(),
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})
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minetest.register_node("bushes:BushLeaves", {
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description = "BushLeaves",
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tiles = {
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"moretrees_sequoia_leaves.png" },
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inventory_image = "moretrees_sequoia_leaves.png",
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--is_ground_content = true,
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { snappy=3,
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flammable=2,
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attached_node=1},
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sounds = default.node_sound_stone_defaults(),
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})
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abstract_bushes.grow_bush = function(pos)
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-- local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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-- local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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-- local bush_branch_type = math.random(1,3)
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-- if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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-- or minetest.get_node(right_here).name == "default:junglegrass" then
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-- minetest.add_node(right_here, {name="bushes:bushbranches"..bush_branch_type})
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-- minetest.add_node(above_right_here, {name="bushes:BushLeaves"})
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-- local chance_of_high_leaves = math.random(1,10)
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-- if chance_of_high_leaves> 5 then
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-- local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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-- minetest.add_node(two_above_right_here, {name="bushes:BushLeaves"})
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-- end
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-- end
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local chance_of_bush_node_right = math.random(1,10)
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if chance_of_bush_node_right> 5 then
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local right_pos = {x=pos.x+1, y=pos.y+1, z=pos.z}
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abstract_bushes.grow_bush_node(right_pos)
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end
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local chance_of_bush_node_left = math.random(1,10)
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if chance_of_bush_node_left> 5 then
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local left_pos = {x=pos.x-1, y=pos.y+1, z=pos.z}
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abstract_bushes.grow_bush_node(left_pos)
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end
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local chance_of_bush_node_front = math.random(1,10)
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if chance_of_bush_node_front> 5 then
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local front_pos = {x=pos.x, y=pos.y+1, z=pos.z+1}
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abstract_bushes.grow_bush_node(front_pos)
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end
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abstract_bushes.grow_bush_node(pos)
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end
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abstract_bushes.grow_bush_node = function(pos)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local above_right_here = {x=pos.x, y=pos.y+2, z=pos.z}
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local bush_branch_type = math.random(1,3)
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if minetest.get_node(right_here).name == "air" -- instead of check_air = true,
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or minetest.get_node(right_here).name == "default:junglegrass" then
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minetest.add_node(right_here, {name="bushes:bushbranches"..bush_branch_type})
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minetest.add_node(above_right_here, {name="bushes:BushLeaves"})
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local chance_of_high_leaves = math.random(1,10)
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if chance_of_high_leaves> 5 then
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local two_above_right_here = {x=pos.x, y=pos.y+3, z=pos.z}
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minetest.add_node(two_above_right_here, {name="bushes:BushLeaves"})
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end
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end
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end
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plantslib:register_generate_plant({
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surface = {
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"default:dirt_with_grass",
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"stoneage:grass_with_silex",
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"sumpf:peat",
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"sumpf:sumpf"
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},
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max_count = 10,
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rarity = 101 - 3,
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min_elevation = 1, -- above sea level
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plantlife_limit = -0.9,
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check_air = false,
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},
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"abstract_bushes.grow_bush"
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)
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--http://dev.minetest.net/Node_Drawtypes
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