More seaweed , different generation circumstances
This commit is contained in:
parent
6ac4c57983
commit
c3b8c7c447
@ -11,5 +11,12 @@ Lilypads_Rarity = 33 -- larger values make lillypads more rare (100 means chanc
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
Seaweed_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
|
||||||
|
|
||||||
|
|
||||||
|
Seaweed_Rarity = 33 -- larger values make lillypads more rare (100 means chance of 0 %)
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -1,12 +1,15 @@
|
|||||||
|
-- MM: all temperature values have nothing to do with the circumstances under which real plants grow
|
||||||
|
-- MM: they are just used to get a result that looks "good" or more or less believable
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
-- LiLy PaDS
|
-- LiLy PaDS
|
||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
abstract_along_shore.grow_lilypad = function(pos)
|
abstract_along_shore.grow_lilypad = function(pos)
|
||||||
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||||
local lily_type = math.random(1,6)
|
local lily_type = math.random(1,2)
|
||||||
if lily_type == 1 then
|
if lily_type == 1 then
|
||||||
minetest.add_node(right_here, {name="along_shore:lilypads_"..math.random(1,3), param2=math.random(0,3)})
|
minetest.add_node(right_here, {name="along_shore:lilypads_"..math.random(1,4), param2=math.random(0,3)})
|
||||||
end
|
end
|
||||||
if lily_type == 2 then
|
if lily_type == 2 then
|
||||||
if minetest.get_modpath("flowers_plus") ~= nil then
|
if minetest.get_modpath("flowers_plus") ~= nil then
|
||||||
@ -19,7 +22,7 @@ abstract_along_shore.grow_lilypad = function(pos)
|
|||||||
for i in pairs(LiLy_PaDS) do
|
for i in pairs(LiLy_PaDS) do
|
||||||
local NR = LiLy_PaDS[i][1]
|
local NR = LiLy_PaDS[i][1]
|
||||||
local PaD = LiLy_PaDS[i][2]
|
local PaD = LiLy_PaDS[i][2]
|
||||||
local chance = math.random(1, 4)
|
local chance = math.random(1,4)
|
||||||
if chance == NR then
|
if chance == NR then
|
||||||
minetest.add_node(right_here, {name=PaD, param2=math.random(0,3)})
|
minetest.add_node(right_here, {name=PaD, param2=math.random(0,3)})
|
||||||
end
|
end
|
||||||
@ -28,16 +31,6 @@ abstract_along_shore.grow_lilypad = function(pos)
|
|||||||
minetest.add_node(right_here, {name="along_shore:lilypads_"..math.random(1,4), param2=math.random(0,3)})
|
minetest.add_node(right_here, {name="along_shore:lilypads_"..math.random(1,4), param2=math.random(0,3)})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
--if lily_type == 3 then
|
|
||||||
--minetest.add_node(right_here, {name="along_shore:pondscum_1", param2=1})
|
|
||||||
--end
|
|
||||||
if lily_type >= 3 then
|
|
||||||
if minetest.get_modpath("flowers_plus") ~= nil then
|
|
||||||
minetest.add_node(right_here, {name="flowers:seaweed", param2=1})
|
|
||||||
else
|
|
||||||
minetest.add_node(right_here, {name="along_shore:pondscum_1", param2=1})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
plantslib:register_generate_plant({
|
plantslib:register_generate_plant({
|
||||||
@ -51,6 +44,66 @@ plantslib:register_generate_plant({
|
|||||||
near_nodes_vertical = 1,
|
near_nodes_vertical = 1,
|
||||||
near_nodes_count = 1,
|
near_nodes_count = 1,
|
||||||
plantlife_limit = -0.9,
|
plantlife_limit = -0.9,
|
||||||
|
temp_max = -0.22, -- MM: checked perlin values ingame, seemed to make sense
|
||||||
|
temp_min = 0.22, -- MM: checked perlin values ingame, seemed to make sense
|
||||||
},
|
},
|
||||||
"abstract_along_shore.grow_lilypad"
|
"abstract_along_shore.grow_lilypad"
|
||||||
)
|
)
|
||||||
|
|
||||||
|
-----------------------------------------------------------------------------------------------
|
||||||
|
-- Sea WeeD
|
||||||
|
-----------------------------------------------------------------------------------------------
|
||||||
|
abstract_along_shore.grow_seaweed = function(pos)
|
||||||
|
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
||||||
|
minetest.add_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
|
||||||
|
end
|
||||||
|
|
||||||
|
plantslib:register_generate_plant({
|
||||||
|
surface = {"default:water_source"},
|
||||||
|
max_count = Seaweed_Max_Count,
|
||||||
|
rarity = Seaweed_Rarity,
|
||||||
|
min_elevation = 1,
|
||||||
|
max_elevation = 40,
|
||||||
|
near_nodes = {"default:dirt_with_grass"},
|
||||||
|
near_nodes_size = 4,
|
||||||
|
near_nodes_vertical = 1,
|
||||||
|
near_nodes_count = 1,
|
||||||
|
plantlife_limit = -0.9,
|
||||||
|
},
|
||||||
|
"abstract_along_shore.grow_seaweed"
|
||||||
|
)
|
||||||
|
|
||||||
|
-- seaweed at beaches
|
||||||
|
-- MM: not satisfied with it, but some beaches should have some algae
|
||||||
|
plantslib:register_generate_plant({
|
||||||
|
surface = {"default:water_source"},
|
||||||
|
max_count = Seaweed_Max_Count,
|
||||||
|
rarity = Seaweed_Rarity,
|
||||||
|
min_elevation = 1,
|
||||||
|
max_elevation = 40,
|
||||||
|
near_nodes = {"default:sand"},
|
||||||
|
near_nodes_size = 1,
|
||||||
|
near_nodes_vertical = 0,
|
||||||
|
near_nodes_count = 3,
|
||||||
|
plantlife_limit = -0.9,
|
||||||
|
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
||||||
|
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
||||||
|
},
|
||||||
|
"abstract_along_shore.grow_seaweed"
|
||||||
|
)
|
||||||
|
plantslib:register_generate_plant({
|
||||||
|
surface = {"default:sand"},
|
||||||
|
max_count = Seaweed_Max_Count*2,
|
||||||
|
rarity = Seaweed_Rarity/2,
|
||||||
|
min_elevation = 1,
|
||||||
|
max_elevation = 40,
|
||||||
|
near_nodes = {"default:water_source"},
|
||||||
|
near_nodes_size = 1,
|
||||||
|
near_nodes_vertical = 0,
|
||||||
|
near_nodes_count = 3,
|
||||||
|
plantlife_limit = -0.9,
|
||||||
|
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
||||||
|
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
||||||
|
},
|
||||||
|
"abstract_along_shore.grow_seaweed"
|
||||||
|
)
|
@ -1,6 +1,6 @@
|
|||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
local title = "Along the Shore"
|
local title = "Along the Shore"
|
||||||
local version = "0.0.2"
|
local version = "0.0.3"
|
||||||
local mname = "along_shore"
|
local mname = "along_shore"
|
||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
@ -49,32 +49,47 @@ for i in pairs(LiLy_PaDS) do
|
|||||||
end
|
end
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
-- PoND SCuM
|
-- Sea WeeD
|
||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
local PoND_SCuM = { {1} }
|
minetest.register_alias("along_shore:pondscum_1", "along_shore:seaweed_1")
|
||||||
|
|
||||||
|
local PoND_SCuM = { {1}, {2}, {3}, {4} }
|
||||||
|
|
||||||
for i in pairs(PoND_SCuM) do
|
for i in pairs(PoND_SCuM) do
|
||||||
local NR = PoND_SCuM[i][1]
|
local NR = PoND_SCuM[i][1]
|
||||||
local iNV = NR - 1
|
local iNV = NR - 1
|
||||||
minetest.register_node("along_shore:pondscum_"..NR, {
|
minetest.register_node("along_shore:seaweed_"..NR, {
|
||||||
description = "Pond Scum",
|
description = "Seaweed",
|
||||||
drawtype = "signlike", -- idea here is: you can smack it against a wall and it stays there
|
--drawtype = "signlike", -- MM: idea here is: you can smack it against a wall and it stays there
|
||||||
|
drawtype = "nodebox", -- MM: think rotation is more important than previous idea
|
||||||
tiles = {
|
tiles = {
|
||||||
"along_shore_pondscum_"..NR..".png",
|
"along_shore_seaweed_"..NR..".png",
|
||||||
"along_shore_pondscum_"..NR..".png^[transformFY", -- mirror
|
"along_shore_seaweed_"..NR..".png^[transformFY", -- mirror
|
||||||
"along_shore_empty.png"
|
"along_shore_empty.png"
|
||||||
},
|
},
|
||||||
inventory_image = "along_shore_pondscum_"..NR..".png",
|
inventory_image = "along_shore_seaweed_2.png",
|
||||||
wield_image = "along_shore_pondscum_"..NR..".png",
|
wield_image = "along_shore_seaweed_2.png",
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "wallmounted",
|
paramtype2 = "facedir",
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
buildable_to = true,
|
buildable_to = true,
|
||||||
walkable = false,
|
walkable = false,
|
||||||
selection_box = {type = "wallmounted"},
|
node_box = {type = "fixed", fixed = super_flat},
|
||||||
groups = {dig_immediate=2,not_in_creative_inventory=iNV},
|
selection_box = {type = "fixed", fixed = quite_flat},
|
||||||
drop = "along_shore:pondscum_1",
|
groups = {dig_immediate=2,not_in_creative_inventory=iNV,flower=1},
|
||||||
|
drop = "along_shore:seaweed_1",
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
sounds = default.node_sound_leaves_defaults(),
|
||||||
liquids_pointable = true,
|
liquids_pointable = true,
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
local pt = pointed_thing
|
||||||
|
local direction = minetest.dir_to_facedir(placer:get_look_dir())
|
||||||
|
if minetest.get_node(pt.above).name=="air" then
|
||||||
|
minetest.set_node(pt.above, {name="along_shore:seaweed_"..math.random(1,4), param2=direction})
|
||||||
|
if not minetest.setting_getbool("creative_mode") then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
end,
|
||||||
})
|
})
|
||||||
end
|
end
|
BIN
along_shore/textures/along_shore_seaweed_1.png
Normal file
BIN
along_shore/textures/along_shore_seaweed_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 358 B |
BIN
along_shore/textures/along_shore_seaweed_2.png
Normal file
BIN
along_shore/textures/along_shore_seaweed_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 364 B |
BIN
along_shore/textures/along_shore_seaweed_3.png
Normal file
BIN
along_shore/textures/along_shore_seaweed_3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 383 B |
BIN
along_shore/textures/along_shore_seaweed_4.png
Normal file
BIN
along_shore/textures/along_shore_seaweed_4.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 301 B |
@ -10,14 +10,18 @@ FOLDER TEXTURE AUTHORS
|
|||||||
along_shore_lilypads_2.png Mossmanikin, Neuromancer
|
along_shore_lilypads_2.png Mossmanikin, Neuromancer
|
||||||
along_shore_lilypads_3.png Mossmanikin, Neuromancer
|
along_shore_lilypads_3.png Mossmanikin, Neuromancer
|
||||||
along_shore_lilypads_4.png Mossmanikin, Neuromancer
|
along_shore_lilypads_4.png Mossmanikin, Neuromancer
|
||||||
along_shore_pondscum_1.png Mossmanikin, Neuromancer
|
along_shore_seaweed_1.png Neuromancer, VanessaE
|
||||||
flowers_seaweed.png Mossmanikin, VanessaE
|
along_shore_seaweed_2.png Mossmanikin, Neuromancer, VanessaE
|
||||||
|
along_shore_seaweed_3.png Mossmanikin, Neuromancer, VanessaE
|
||||||
|
along_shore_seaweed_4.png Mossmanikin, Neuromancer, VanessaE
|
||||||
|
flowers_seaweed.png Neuromancer, VanessaE
|
||||||
flowers_waterlily.png Mossmanikin, VanessaE
|
flowers_waterlily.png Mossmanikin, VanessaE
|
||||||
flowers_waterlily_22.5.png Mossmanikin, VanessaE
|
flowers_waterlily_22.5.png Mossmanikin, VanessaE
|
||||||
flowers_waterlily_45.png Mossmanikin, VanessaE
|
flowers_waterlily_45.png Mossmanikin, VanessaE
|
||||||
flowers_waterlily_67.5.png Mossmanikin, VanessaE
|
flowers_waterlily_67.5.png Mossmanikin, VanessaE
|
||||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
../along_shore/textures/old & unused lillypad3Flower16x.png Neuromancer
|
../along_shore/textures/old & unused along_shore_pondscum_1.png Neuromancer
|
||||||
|
lillypad3Flower16x.png Neuromancer
|
||||||
LillyPad3x16.png Neuromancer
|
LillyPad3x16.png Neuromancer
|
||||||
lillyPad5x16.png Neuromancer
|
lillyPad5x16.png Neuromancer
|
||||||
MultiLilly16x.png Neuromancer
|
MultiLilly16x.png Neuromancer
|
||||||
|
Before Width: | Height: | Size: 703 B After Width: | Height: | Size: 703 B |
Loading…
x
Reference in New Issue
Block a user