Trunks generate in forests
Short standing trunks (1 node) and longer lying trunks (3 nodes). Support for (tiny) trees & moretrees.
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6
trunks/depends.txt
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6
trunks/depends.txt
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default
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plants_lib
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bushes?
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ferns?
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moretrees?
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trees?
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128
trunks/init.lua
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128
trunks/init.lua
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-----------------------------------------------------------------------------------------------
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local title = "Trunks"
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local version = "0.0.1"
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local mname = "trunks"
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-----------------------------------------------------------------------------------------------
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abstract_trunks = {}
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local TRuNKS = {
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-- MoD TRuNK NR
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{"default", "tree", 1},
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{"default", "jungletree", 2},
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{"trees", "tree_conifer", 3},
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{"trees", "tree_mangrove", 4},
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{"trees", "tree_palm", 5},
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{"moretrees", "apple_tree_trunk", 6},
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{"moretrees", "beech_trunk", 7},
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{"moretrees", "birch_trunk", 8},
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{"moretrees", "fir_trunk", 9},
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{"moretrees", "oak_trunk", 10},
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{"moretrees", "palm_trunk", 11},
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{"moretrees", "pine_trunk", 12},
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{"moretrees", "rubber_tree_trunk", 13},
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{"moretrees", "rubber_tree_trunk_empty", 14},
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{"moretrees", "sequoia_trunk", 15},
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{"moretrees", "spruce_trunk", 16},
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{"moretrees", "willow_trunk", 17},
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}
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for i in pairs(TRuNKS) do
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local MoD = TRuNKS[i][1]
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local TRuNK = TRuNKS[i][2]
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if minetest.get_modpath(MoD) ~= nil then
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local des = minetest.registered_nodes[MoD..":"..TRuNK].description
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local par = minetest.registered_nodes[MoD..":"..TRuNK].paramtype
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local tls = minetest.registered_nodes[MoD..":"..TRuNK].tiles
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local tli = minetest.registered_nodes[MoD..":"..TRuNK].tile_images
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local igc = minetest.registered_nodes[MoD..":"..TRuNK].is_ground_content
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local grp = minetest.registered_nodes[MoD..":"..TRuNK].groups
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local drp = minetest.registered_nodes[MoD..":"..TRuNK].drop
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local snd = minetest.registered_nodes[MoD..":"..TRuNK].sounds
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minetest.register_node(":"..MoD..":"..TRuNK, {
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description = des,
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paramtype = par,
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paramtype2 = "facedir",
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tiles = tls,
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tile_images = tli,
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is_ground_content = igc,
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groups = grp,
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drop = drp,
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sounds = snd,
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})
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end
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end
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abstract_trunks.place_trunk = function(pos)
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local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
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local north = {x=pos.x, y=pos.y+1, z=pos.z+1}
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local south = {x=pos.x, y=pos.y+1, z=pos.z-1}
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local west = {x=pos.x-1, y=pos.y+1, z=pos.z}
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local east = {x=pos.x+1, y=pos.y+1, z=pos.z }
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local node_here = minetest.get_node(right_here)
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if minetest.registered_nodes[node_here.name].buildable_to then -- instead of check_air = true,
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for i in pairs(TRuNKS) do
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local MoD = TRuNKS[i][1]
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local TRuNK = TRuNKS[i][2]
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local NR = TRuNKS[i][3]
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local chance = math.random(1, 17)
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if chance == NR then
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local trunk_type = math.random(1,3)
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if trunk_type == 1 then
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if minetest.get_modpath(MoD) ~= nil then
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minetest.add_node(right_here, {name=MoD..":"..TRuNK})
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else
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minetest.add_node(right_here, {name="default:tree"})
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end
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elseif trunk_type == 2 then
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if minetest.get_modpath(MoD) ~= nil then
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minetest.add_node(north, {name=MoD..":"..TRuNK, param2=4})
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minetest.add_node(right_here, {name=MoD..":"..TRuNK, param2=4})
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minetest.add_node(south, {name=MoD..":"..TRuNK, param2=4})
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else
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minetest.add_node(north, {name="default:tree", param2=4})
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minetest.add_node(right_here, {name="default:tree", param2=4})
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minetest.add_node(south, {name="default:tree", param2=4})
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end
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else
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if minetest.get_modpath(MoD) ~= nil then
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minetest.add_node(west, {name=MoD..":"..TRuNK, param2=12})
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minetest.add_node(right_here, {name=MoD..":"..TRuNK, param2=12})
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minetest.add_node(east, {name=MoD..":"..TRuNK, param2=12})
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else
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minetest.add_node(west, {name="default:tree", param2=12})
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minetest.add_node(right_here, {name="default:tree", param2=12})
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minetest.add_node(east, {name="default:tree", param2=12})
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end
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end
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end
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end
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end
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end
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plantslib:register_generate_plant({
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surface = {"default:dirt_with_grass"},
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max_count = 320,--712,--4267,--6400,--1600,
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rarity = 99,
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min_elevation = 1,
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max_elevation = 40,
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near_nodes = {"group:tree","ferns:fern_03","ferns:fern_02","ferns:fern_01"},
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near_nodes_size = 3,
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near_nodes_vertical = 1,
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near_nodes_count = 1,
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plantlife_limit = -1,
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check_air = false,
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},
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"abstract_trunks.place_trunk"
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)
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-----------------------------------------------------------------------------------------------
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print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
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-----------------------------------------------------------------------------------------------
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