Removed what's been merged to plantlife
Textures are still there in the "old" folder
@ -1,22 +0,0 @@
|
|||||||
-- Settings for generation of stuff (at map-generation time)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Lilypads_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
|
|
||||||
|
|
||||||
|
|
||||||
Lilypads_Rarity = 33 -- larger values make lillypads more rare (100 means chance of 0 %)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Seaweed_Max_Count = 320 -- absolute maximum number in an area of 80x80x80 nodes
|
|
||||||
|
|
||||||
|
|
||||||
Seaweed_Rarity = 33 -- larger values make lillypads more rare (100 means chance of 0 %)
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,109 +0,0 @@
|
|||||||
-- MM: all temperature values have nothing to do with the circumstances under which real plants grow
|
|
||||||
-- MM: they are just used to get a result that looks "good" or more or less believable
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------
|
|
||||||
-- LiLy PaDS
|
|
||||||
-----------------------------------------------------------------------------------------------
|
|
||||||
|
|
||||||
abstract_along_shore.grow_lilypad = function(pos)
|
|
||||||
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
||||||
local lily_type = math.random(1,2)
|
|
||||||
if lily_type == 1 then
|
|
||||||
minetest.add_node(right_here, {name="along_shore:lilypads_"..math.random(1,4), param2=math.random(0,3)})
|
|
||||||
end
|
|
||||||
if lily_type == 2 then
|
|
||||||
if minetest.get_modpath("flowers_plus") ~= nil then
|
|
||||||
local LiLy_PaDS = {
|
|
||||||
{1,"flowers:waterlily"},
|
|
||||||
{2,"flowers:waterlily_225"},
|
|
||||||
{3,"flowers:waterlily_45"},
|
|
||||||
{4,"flowers:waterlily_675"}
|
|
||||||
}
|
|
||||||
for i in pairs(LiLy_PaDS) do
|
|
||||||
local NR = LiLy_PaDS[i][1]
|
|
||||||
local PaD = LiLy_PaDS[i][2]
|
|
||||||
local chance = math.random(1,4)
|
|
||||||
if chance == NR then
|
|
||||||
minetest.add_node(right_here, {name=PaD, param2=math.random(0,3)})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
minetest.add_node(right_here, {name="along_shore:lilypads_"..math.random(1,4), param2=math.random(0,3)})
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
plantslib:register_generate_plant({
|
|
||||||
surface = {"default:water_source"},
|
|
||||||
max_count = Lilypads_Max_Count,
|
|
||||||
rarity = Lilypads_Rarity,
|
|
||||||
min_elevation = 1,
|
|
||||||
max_elevation = 40,
|
|
||||||
near_nodes = {"default:dirt_with_grass"},
|
|
||||||
near_nodes_size = 4,
|
|
||||||
near_nodes_vertical = 1,
|
|
||||||
near_nodes_count = 1,
|
|
||||||
plantlife_limit = -0.9,
|
|
||||||
temp_max = -0.22, -- MM: checked perlin values ingame, seemed to make sense
|
|
||||||
temp_min = 0.22, -- MM: checked perlin values ingame, seemed to make sense
|
|
||||||
},
|
|
||||||
"abstract_along_shore.grow_lilypad"
|
|
||||||
)
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------
|
|
||||||
-- Sea WeeD
|
|
||||||
-----------------------------------------------------------------------------------------------
|
|
||||||
abstract_along_shore.grow_seaweed = function(pos)
|
|
||||||
local right_here = {x=pos.x, y=pos.y+1, z=pos.z}
|
|
||||||
minetest.add_node(right_here, {name="along_shore:seaweed_"..math.random(1,4), param2=math.random(1,3)})
|
|
||||||
end
|
|
||||||
|
|
||||||
plantslib:register_generate_plant({
|
|
||||||
surface = {"default:water_source"},
|
|
||||||
max_count = Seaweed_Max_Count,
|
|
||||||
rarity = Seaweed_Rarity,
|
|
||||||
min_elevation = 1,
|
|
||||||
max_elevation = 40,
|
|
||||||
near_nodes = {"default:dirt_with_grass"},
|
|
||||||
near_nodes_size = 4,
|
|
||||||
near_nodes_vertical = 1,
|
|
||||||
near_nodes_count = 1,
|
|
||||||
plantlife_limit = -0.9,
|
|
||||||
},
|
|
||||||
"abstract_along_shore.grow_seaweed"
|
|
||||||
)
|
|
||||||
|
|
||||||
-- seaweed at beaches
|
|
||||||
-- MM: not satisfied with it, but some beaches should have some algae
|
|
||||||
plantslib:register_generate_plant({
|
|
||||||
surface = {"default:water_source"},
|
|
||||||
max_count = Seaweed_Max_Count,
|
|
||||||
rarity = Seaweed_Rarity,
|
|
||||||
min_elevation = 1,
|
|
||||||
max_elevation = 40,
|
|
||||||
near_nodes = {"default:sand"},
|
|
||||||
near_nodes_size = 1,
|
|
||||||
near_nodes_vertical = 0,
|
|
||||||
near_nodes_count = 3,
|
|
||||||
plantlife_limit = -0.9,
|
|
||||||
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
|
||||||
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
|
||||||
},
|
|
||||||
"abstract_along_shore.grow_seaweed"
|
|
||||||
)
|
|
||||||
plantslib:register_generate_plant({
|
|
||||||
surface = {"default:sand"},
|
|
||||||
max_count = Seaweed_Max_Count*2,
|
|
||||||
rarity = Seaweed_Rarity/2,
|
|
||||||
min_elevation = 1,
|
|
||||||
max_elevation = 40,
|
|
||||||
near_nodes = {"default:water_source"},
|
|
||||||
near_nodes_size = 1,
|
|
||||||
near_nodes_vertical = 0,
|
|
||||||
near_nodes_count = 3,
|
|
||||||
plantlife_limit = -0.9,
|
|
||||||
temp_max = -0.64, -- MM: more or less random values, just to make sure it's not everywhere
|
|
||||||
temp_min = -0.22, -- MM: more or less random values, just to make sure it's not everywhere
|
|
||||||
},
|
|
||||||
"abstract_along_shore.grow_seaweed"
|
|
||||||
)
|
|
@ -1,15 +1,9 @@
|
|||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
local title = "Along the Shore"
|
local title = "Along the Shore"
|
||||||
local version = "0.0.3"
|
local version = "0.0.4"
|
||||||
local mname = "along_shore"
|
local mname = "along_shore"
|
||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
|
|
||||||
abstract_along_shore = {}
|
|
||||||
|
|
||||||
dofile(minetest.get_modpath("along_shore").."/along_shore_settings.txt")
|
|
||||||
dofile(minetest.get_modpath("along_shore").."/generating.lua")
|
|
||||||
dofile(minetest.get_modpath("along_shore").."/nodes.lua")
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
||||||
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
|
print("[Mod] "..title.." ["..version.."] ["..mname.."] Loaded...")
|
||||||
-----------------------------------------------------------------------------------------------
|
-----------------------------------------------------------------------------------------------
|
@ -1,95 +0,0 @@
|
|||||||
local quite_flat = {-1/2, -1/2, -1/2, 1/2, -7/16, 1/2}
|
|
||||||
local super_flat = {-1/2, -1/2, -1/2, 1/2, -15/32--[[<-flickers if smaller]], 1/2}
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------
|
|
||||||
-- LiLy PaDS
|
|
||||||
-----------------------------------------------------------------------------------------------
|
|
||||||
minetest.register_alias("trunks:lilypad", "along_shore:lilypad_1")
|
|
||||||
local LiLy_PaDS = { {1}, {2}, {3}, {4} }
|
|
||||||
|
|
||||||
for i in pairs(LiLy_PaDS) do
|
|
||||||
local NR = LiLy_PaDS[i][1]
|
|
||||||
local iNV = NR - 1
|
|
||||||
|
|
||||||
minetest.register_alias("trunks:lilypad_"..NR, "along_shore:lilypad_"..NR)
|
|
||||||
|
|
||||||
minetest.register_node("along_shore:lilypads_"..NR, {
|
|
||||||
description = "Lily Pad",
|
|
||||||
drawtype = "nodebox",
|
|
||||||
tiles = {
|
|
||||||
"along_shore_lilypads_"..NR..".png",
|
|
||||||
"along_shore_lilypads_"..NR..".png^[transformFY", -- mirror
|
|
||||||
"along_shore_empty.png"
|
|
||||||
},
|
|
||||||
inventory_image = "along_shore_lilypads_"..NR..".png",
|
|
||||||
wield_image = "along_shore_lilypads_"..NR..".png",
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
sunlight_propagates = true,
|
|
||||||
buildable_to = true,
|
|
||||||
walkable = false,
|
|
||||||
node_box = {type = "fixed", fixed = super_flat},
|
|
||||||
selection_box = {type = "fixed", fixed = quite_flat},
|
|
||||||
groups = {dig_immediate=3,not_in_creative_inventory=iNV},
|
|
||||||
drop = "along_shore:lilypads_1",
|
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
|
||||||
liquids_pointable = true,
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
local pt = pointed_thing
|
|
||||||
local direction = minetest.dir_to_facedir(placer:get_look_dir())
|
|
||||||
if minetest.get_node(pt.above).name=="air" then
|
|
||||||
minetest.set_node(pt.above, {name="along_shore:lilypads_"..math.random(1,4), param2=direction})
|
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
||||||
|
|
||||||
-----------------------------------------------------------------------------------------------
|
|
||||||
-- Sea WeeD
|
|
||||||
-----------------------------------------------------------------------------------------------
|
|
||||||
minetest.register_alias("along_shore:pondscum_1", "along_shore:seaweed_1")
|
|
||||||
|
|
||||||
local PoND_SCuM = { {1}, {2}, {3}, {4} }
|
|
||||||
|
|
||||||
for i in pairs(PoND_SCuM) do
|
|
||||||
local NR = PoND_SCuM[i][1]
|
|
||||||
local iNV = NR - 1
|
|
||||||
minetest.register_node("along_shore:seaweed_"..NR, {
|
|
||||||
description = "Seaweed",
|
|
||||||
--drawtype = "signlike", -- MM: idea here is: you can smack it against a wall and it stays there
|
|
||||||
drawtype = "nodebox", -- MM: think rotation is more important than previous idea
|
|
||||||
tiles = {
|
|
||||||
"along_shore_seaweed_"..NR..".png",
|
|
||||||
"along_shore_seaweed_"..NR..".png^[transformFY", -- mirror
|
|
||||||
"along_shore_empty.png"
|
|
||||||
},
|
|
||||||
inventory_image = "along_shore_seaweed_2.png",
|
|
||||||
wield_image = "along_shore_seaweed_2.png",
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
sunlight_propagates = true,
|
|
||||||
buildable_to = true,
|
|
||||||
walkable = false,
|
|
||||||
node_box = {type = "fixed", fixed = super_flat},
|
|
||||||
selection_box = {type = "fixed", fixed = quite_flat},
|
|
||||||
groups = {dig_immediate=2,not_in_creative_inventory=iNV,flower=1},
|
|
||||||
drop = "along_shore:seaweed_1",
|
|
||||||
sounds = default.node_sound_leaves_defaults(),
|
|
||||||
liquids_pointable = true,
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
local pt = pointed_thing
|
|
||||||
local direction = minetest.dir_to_facedir(placer:get_look_dir())
|
|
||||||
if minetest.get_node(pt.above).name=="air" then
|
|
||||||
minetest.set_node(pt.above, {name="along_shore:seaweed_"..math.random(1,4), param2=direction})
|
|
||||||
if not minetest.setting_getbool("creative_mode") then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
end
|
|
@ -5,11 +5,14 @@ Credit for textures of "along_shore"
|
|||||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
FOLDER TEXTURE AUTHORS
|
FOLDER TEXTURE AUTHORS
|
||||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
../along_shore/textures (along_shore_empty.png) (Mossmanikin)
|
../along_shore/textures along_shore_seaweed_1Darker.png Neuromancer, VanessaE
|
||||||
|
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
||||||
|
../along_shore/textures/old (along_shore_empty.png) (Mossmanikin)
|
||||||
along_shore_lilypads_1.png Mossmanikin, Neuromancer
|
along_shore_lilypads_1.png Mossmanikin, Neuromancer
|
||||||
along_shore_lilypads_2.png Mossmanikin, Neuromancer
|
along_shore_lilypads_2.png Mossmanikin, Neuromancer
|
||||||
along_shore_lilypads_3.png Mossmanikin, Neuromancer
|
along_shore_lilypads_3.png Mossmanikin, Neuromancer
|
||||||
along_shore_lilypads_4.png Mossmanikin, Neuromancer
|
along_shore_lilypads_4.png Mossmanikin, Neuromancer
|
||||||
|
along_shore_pondscum_1.png Neuromancer
|
||||||
along_shore_seaweed_1.png Neuromancer, VanessaE
|
along_shore_seaweed_1.png Neuromancer, VanessaE
|
||||||
along_shore_seaweed_2.png Mossmanikin, Neuromancer, VanessaE
|
along_shore_seaweed_2.png Mossmanikin, Neuromancer, VanessaE
|
||||||
along_shore_seaweed_3.png Mossmanikin, Neuromancer, VanessaE
|
along_shore_seaweed_3.png Mossmanikin, Neuromancer, VanessaE
|
||||||
@ -19,8 +22,6 @@ FOLDER TEXTURE AUTHORS
|
|||||||
flowers_waterlily_22.5.png Mossmanikin, VanessaE
|
flowers_waterlily_22.5.png Mossmanikin, VanessaE
|
||||||
flowers_waterlily_45.png Mossmanikin, VanessaE
|
flowers_waterlily_45.png Mossmanikin, VanessaE
|
||||||
flowers_waterlily_67.5.png Mossmanikin, VanessaE
|
flowers_waterlily_67.5.png Mossmanikin, VanessaE
|
||||||
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
../along_shore/textures/old & unused along_shore_pondscum_1.png Neuromancer
|
|
||||||
lillypad3Flower16x.png Neuromancer
|
lillypad3Flower16x.png Neuromancer
|
||||||
LillyPad3x16.png Neuromancer
|
LillyPad3x16.png Neuromancer
|
||||||
lillyPad5x16.png Neuromancer
|
lillyPad5x16.png Neuromancer
|
||||||
|
Before Width: | Height: | Size: 589 B After Width: | Height: | Size: 589 B |
Before Width: | Height: | Size: 462 B After Width: | Height: | Size: 462 B |
Before Width: | Height: | Size: 153 B After Width: | Height: | Size: 153 B |
Before Width: | Height: | Size: 499 B After Width: | Height: | Size: 499 B |
Before Width: | Height: | Size: 568 B After Width: | Height: | Size: 568 B |
Before Width: | Height: | Size: 509 B After Width: | Height: | Size: 509 B |
Before Width: | Height: | Size: 347 B After Width: | Height: | Size: 347 B |
Before Width: | Height: | Size: 703 B After Width: | Height: | Size: 703 B |
Before Width: | Height: | Size: 358 B After Width: | Height: | Size: 358 B |
Before Width: | Height: | Size: 364 B After Width: | Height: | Size: 364 B |
Before Width: | Height: | Size: 383 B After Width: | Height: | Size: 383 B |
Before Width: | Height: | Size: 301 B After Width: | Height: | Size: 301 B |
Before Width: | Height: | Size: 358 B After Width: | Height: | Size: 358 B |
Before Width: | Height: | Size: 491 B After Width: | Height: | Size: 491 B |
Before Width: | Height: | Size: 519 B After Width: | Height: | Size: 519 B |
Before Width: | Height: | Size: 507 B After Width: | Height: | Size: 507 B |
Before Width: | Height: | Size: 512 B After Width: | Height: | Size: 512 B |
Before Width: | Height: | Size: 460 B After Width: | Height: | Size: 460 B |
Before Width: | Height: | Size: 556 B After Width: | Height: | Size: 556 B |
Before Width: | Height: | Size: 703 B After Width: | Height: | Size: 703 B |