Fix typo
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init.lua
2
init.lua
@ -55,7 +55,7 @@ boom = function(pos, time)
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local damage = (80*0.5^dist)*2
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local damage = (80*0.5^dist)*2
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obj:punch(obj, 1.0, {
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obj:punch(obj, 1.0, {
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full_punch_interval=1.0,
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full_punch_interval=1.0,
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damage_grups={fleshy=damage},
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damage_groups={fleshy=damage},
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}, vec)
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}, vec)
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end
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end
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end
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end
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