Minor code cleanup
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5
init.lua
5
init.lua
@ -53,8 +53,7 @@ boom = function(pos, time)
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local vec = {x=obj_p.x-pos.x, y=obj_p.y-pos.y, z=obj_p.z-pos.z}
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local dist = (vec.x^2+vec.y^2+vec.z^2)^0.5
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local damage = (80*0.5^dist)*2
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--obj:set_hp(obj:get_hp()-damage)
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obj:punch(obj, 1.0, { --FIXME
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obj:punch(obj, 1.0, {
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full_punch_interval=1.0,
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groupcaps={
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fleshy={times={[1]=1/damage, [2]=1/damage, [3]=1/damage}},
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@ -112,7 +111,6 @@ minetest.register_node("tnt:tnt", {
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})
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minetest.register_node("tnt:tnt_burning", {
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--tiles = {"tnt_top_burning.png", "tnt_bottom.png", "tnt_side.png"},
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tiles = {{name="tnt_top_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}, "tnt_bottom.png", "tnt_side.png"},
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light_source = 5,
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drop = "",
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@ -201,7 +199,6 @@ minetest.register_node("tnt:gunpowder_burning", {
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sunlight_propagates = true,
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walkable = false,
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light_source = 5,
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--tiles = {"tnt_gunpowder_burning.png"},
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tiles = {{name="tnt_gunpowder_burning_animated.png", animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=1}}},
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selection_box = {
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type = "fixed",
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