New bottom texture of cauldron+enchant/craftbench
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@ -247,7 +247,7 @@ xdecor.register("cauldron_empty", {
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groups = {cracky=2, oddly_breakable_by_hand=1,cauldron=1},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_sides.png"},
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tiles = {"xdecor_cauldron_top_empty.png", "xdecor_cauldron_bottom.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_rightclick = cauldron.filling,
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@ -264,7 +264,7 @@ xdecor.register("cauldron_idle", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1,cauldron=2},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_sides.png"},
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tiles = {"xdecor_cauldron_top_idle.png", "xdecor_cauldron_bottom.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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drop = "xdecor:cauldron_empty",
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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@ -278,7 +278,7 @@ xdecor.register("cauldron_idle_river_water", {
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groups = {cracky=2, oddly_breakable_by_hand=1, not_in_creative_inventory=1,cauldron=2},
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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tiles = {"xdecor_cauldron_top_idle_river_water.png", "xdecor_cauldron_sides.png"},
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tiles = {"xdecor_cauldron_top_idle_river_water.png", "xdecor_cauldron_bottom.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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drop = "xdecor:cauldron_empty",
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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@ -293,7 +293,7 @@ xdecor.register("cauldron_idle_soup", {
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is_ground_content = false,
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on_rotate = screwdriver.rotate_simple,
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drop = "xdecor:cauldron_empty",
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tiles = {"xdecor_cauldron_top_idle_soup.png", "xdecor_cauldron_sides.png"},
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tiles = {"xdecor_cauldron_top_idle_soup.png", "xdecor_cauldron_bottom.png", "xdecor_cauldron_sides.png"},
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sounds = default.node_sound_metal_defaults(),
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collision_box = xdecor.pixelbox(16, cauldron.cbox),
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on_construct = function(pos)
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@ -320,6 +320,7 @@ xdecor.register("cauldron_boiling", {
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name = "xdecor_cauldron_top_anim_boiling_water.png",
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animation = {type = "vertical_frames", length = 3.0}
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},
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"xdecor_cauldron_bottom.png",
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"xdecor_cauldron_sides.png"
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},
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sounds = default.node_sound_metal_defaults(),
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@ -344,6 +345,7 @@ xdecor.register("cauldron_boiling_river_water", {
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name = "xdecor_cauldron_top_anim_boiling_river_water.png",
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animation = {type = "vertical_frames", length = 3.0}
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},
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"xdecor_cauldron_bottom.png",
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"xdecor_cauldron_sides.png"
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},
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sounds = default.node_sound_metal_defaults(),
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@ -370,6 +372,7 @@ xdecor.register("cauldron_soup", {
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name = "xdecor_cauldron_top_anim_soup.png",
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animation = {type = "vertical_frames", length = 3.0}
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},
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"xdecor_cauldron_bottom.png",
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"xdecor_cauldron_sides.png"
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},
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sounds = default.node_sound_metal_defaults(),
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@ -310,7 +310,7 @@ xdecor.register("workbench", {
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is_ground_content = false,
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sounds = default.node_sound_wood_defaults(),
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tiles = {
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"xdecor_workbench_top.png","xdecor_workbench_top.png",
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"xdecor_workbench_top.png","xdecor_workbench_bottom.png",
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"xdecor_workbench_sides.png", "xdecor_workbench_sides.png",
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"xdecor_workbench_front.png", "xdecor_workbench_front.png"
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},
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BIN
textures/xdecor_cauldron_bottom.png
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textures/xdecor_cauldron_bottom.png
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After Width: | Height: | Size: 153 B |
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Before Width: | Height: | Size: 582 B After Width: | Height: | Size: 785 B |
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textures/xdecor_workbench_bottom.png
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textures/xdecor_workbench_bottom.png
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After Width: | Height: | Size: 648 B |
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