Increase lower height limit a bit
parent
494830b44a
commit
f272e6e7e1
4
init.lua
4
init.lua
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@ -88,7 +88,7 @@ if setting ~= nil then
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end
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end
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-- Max. and min. heights between rail corridors are generated
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-- Max. and min. heights between rail corridors are generated
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local height_min = -31000
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local height_min = -30900
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local height_max = -30
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local height_max = -30
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setting = tonumber(minetest.settings:get("tsm_railcorridors_height_min"))
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setting = tonumber(minetest.settings:get("tsm_railcorridors_height_min"))
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if setting then
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if setting then
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@ -827,7 +827,7 @@ local function start_corridor(waypoint, coord, sign, length, wood, post, damage,
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up = true
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up = true
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else
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else
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-- Chose random direction in between
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-- Chose random direction in between
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up = pr:next(0, 2) < 1
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up = pr:next(1, 2) == 1
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end
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end
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else
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else
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ud = false
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ud = false
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@ -35,10 +35,10 @@ tsm_railcorridors_place_cobwebs (Cobwebs) bool true
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tsm_railcorridors_probability_damage (Damaged railway probability) float 0.55 0.0 1.0
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tsm_railcorridors_probability_damage (Damaged railway probability) float 0.55 0.0 1.0
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#Minimum height in which rail corridors are created.
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#Minimum height in which rail corridors are created.
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tsm_railcorridors_height_min (Minimum height) int -31000 -31000 31000
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tsm_railcorridors_height_min (Minimum height) int -30900
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#Maximum height in which rail corridors are created.
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#Maximum height in which rail corridors are created.
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tsm_railcorridors_height_max (Maximum height) int -30 -31000 31000
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tsm_railcorridors_height_max (Maximum height) int -30
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#If enabled, rail corridors continue to generate through obstacles such
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#If enabled, rail corridors continue to generate through obstacles such
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#as other rail corridors (without destroying them, mostly). This may lead
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#as other rail corridors (without destroying them, mostly). This may lead
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