Increase chance to spawn cart
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init.lua
2
init.lua
@ -66,7 +66,7 @@ if setting then
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end
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end
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-- Probability for every part of a corridor to contain a cart
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-- Probability for every part of a corridor to contain a cart
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local probability_cart = P(0.05)
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local probability_cart = P(0.1)
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setting = tonumber(minetest.settings:get("tsm_railcorridors_probability_cart"))
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setting = tonumber(minetest.settings:get("tsm_railcorridors_probability_cart"))
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if setting then
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if setting then
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probability_cart = P(setting)
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probability_cart = P(setting)
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@ -23,7 +23,8 @@ tsm_railcorridors_probability_chest (Chest probability) float 0.05 0.0 1.0
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#Probability (0.0 to 1.0) for every part of a rail corridor to include a cart.
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#Probability (0.0 to 1.0) for every part of a rail corridor to include a cart.
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#Note: The rail may still be subject to rail damage, so the probability
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#Note: The rail may still be subject to rail damage, so the probability
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#of finding a cart in rail corridors with high rail damage will be lower.
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#of finding a cart in rail corridors with high rail damage will be lower.
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tsm_railcorridors_probability_cart (Cart probability) float 0.05 0.0 1.0
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#Note that cart spawning is experimental, carts often fail to spawn even if they should.
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tsm_railcorridors_probability_cart (Cart probability) float 0.10 0.0 1.0
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#If enabled, cobwebs may be placed in some corridors.
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#If enabled, cobwebs may be placed in some corridors.
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#Currently, cobwebs are only supported with the Mobs Redo mod.
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#Currently, cobwebs are only supported with the Mobs Redo mod.
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