Add missing railway crossing in starter dirt
parent
79a67a43f6
commit
adb7346b3e
2
init.lua
2
init.lua
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@ -463,10 +463,12 @@ local function place_corridors(main_cave_coords, psra)
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if pr:next(0, 100) < 50 then
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Cube(main_cave_coords, 4, {name="default:dirt"})
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Cube(main_cave_coords, 3, {name="air"})
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SetNodeIfCanBuild({x=main_cave_coords.x, y=main_cave_coords.y-3, z=main_cave_coords.z}, {name = "default:rail"})
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main_cave_coords.y =main_cave_coords.y - 1
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else
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Cube(main_cave_coords, 3, {name="default:dirt"})
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Cube(main_cave_coords, 2, {name="air"})
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SetNodeIfCanBuild({x=main_cave_coords.x, y=main_cave_coords.y-2, z=main_cave_coords.z}, {name = "default:rail"})
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end
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local xs = pr:next(0, 2) < 1
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local zs = pr:next(0, 2) < 1;
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