Fix some problems with wood platform spawning
parent
fc43c87d7e
commit
3a8a6cfe22
17
init.lua
17
init.lua
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@ -104,12 +104,10 @@ end
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-- Checks if the node is empty space which requires to be filled by a platform
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local function NeedsPlatform(pos)
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local node = minetest.get_node(pos)
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local node2 = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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local node = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z})
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local node2 = minetest.get_node({x=pos.x,y=pos.y-2,z=pos.z})
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local nodedef = minetest.registered_nodes[node.name]
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local node2def = minetest.registered_nodes[node2.name]
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return nodedef.is_ground_content and nodedef.walkable == false
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and node2def.is_ground_content and node2def.walkable == false
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return nodedef.is_ground_content and nodedef.walkable == false and node2.name ~= "default:dirt"
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end
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-- Würfel…
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@ -127,8 +125,9 @@ end
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local function Platform(p, radius, node)
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for zi = p.z-radius, p.z+radius do
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for xi = p.x-radius, p.x+radius do
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if NeedsPlatform({x=xi,y=p.y-(radius+1),z=zi}) then
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minetest.set_node({x=xi,y=p.y-(radius+1),z=zi}, node)
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local np = NeedsPlatform({x=xi,y=p.y,z=zi})
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if np then
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minetest.set_node({x=xi,y=p.y-1,z=zi}, node)
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end
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end
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end
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@ -228,7 +227,7 @@ local function corridor_part(start_point, segment_vector, segment_count, wood, p
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Cube(p, 1, {name="air"})
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-- Add wooden platform, if neccessary. To avoid floating rails
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if segment_vector.y == 0 then
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Platform(p, 1, node_wood)
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Platform({x=p.x, y=p.y-1, z=p.z}, 1, node_wood)
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end
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-- Diese komischen Holz-Konstruktionen
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-- These strange wood structs
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@ -316,7 +315,7 @@ local function corridor_part(start_point, segment_vector, segment_count, wood, p
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-- End of the corridor; create the final piece
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if is_final then
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Cube(p, 1, {name="air"})
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Platform(p, 1, node_wood)
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Platform({x=p.x, y=p.y-1, z=p.z}, 1, node_wood)
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end
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end
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