Partial implementation of rails on slopes

master
Wuzzy 2017-05-10 19:53:40 +02:00
parent 41727c57f4
commit 1aa8598c2a
1 changed files with 14 additions and 16 deletions

View File

@ -366,24 +366,22 @@ local function corridor_func(waypoint, coord, sign, up_or_down, up, wood, post,
segcount = segcount * 3
end
local chestplace = -1
if pr:next() < probability_chest then
if not up_or_down and pr:next() < probability_chest then
chestplace = pr:next(1,segcount+1)
end
if not up_or_down then
for i=1,segcount do
local p = {x=waypoint.x+vek.x*i, y=waypoint.y+vek.y*i-1, z=waypoint.z+vek.z*i}
if minetest.get_node({x=p.x,y=p.y-1,z=p.z}).name=="air" and minetest.get_node({x=p.x,y=p.y-3,z=p.z}).name~="default:rail" then
p.y = p.y - 1;
end
if minetest.get_node({x=p.x,y=p.y-1,z=p.z}).name ~="default:rail" then
SetNodeIfCanBuild(p, {name = "default:rail"})
end
if i == chestplace then
if minetest.get_node({x=p.x+vek.z,y=p.y-1,z=p.z-vek.x}).name == post then
chestplace = chestplace + 1
else
Place_Chest({x=p.x+vek.z,y=p.y,z=p.z-vek.x})
end
for i=1,segcount do
local p = {x=waypoint.x+vek.x*i, y=waypoint.y+vek.y*i-1, z=waypoint.z+vek.z*i}
if minetest.get_node({x=p.x,y=p.y-1,z=p.z}).name=="air" and minetest.get_node({x=p.x,y=p.y-3,z=p.z}).name~="default:rail" then
p.y = p.y - 1;
end
if minetest.get_node({x=p.x,y=p.y-1,z=p.z}).name ~="default:rail" then
SetNodeIfCanBuild(p, {name = "default:rail"})
end
if i == chestplace then
if minetest.get_node({x=p.x+vek.z,y=p.y-1,z=p.z-vek.x}).name == post then
chestplace = chestplace + 1
else
Place_Chest({x=p.x+vek.z,y=p.y,z=p.z-vek.x})
end
end
end