2017-05-10 14:52:54 -07:00
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-- This file stores the various node types. This makes it easier to plug this mod into subgames
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-- in which you need to change the node names.
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tsm_railcorridors.nodes = {
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2017-05-13 05:18:50 -07:00
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dirt = "mapgen_dirt",
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2017-05-10 14:52:54 -07:00
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chest = "default:chest",
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rail = "default:rail",
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torch_floor = "default:torch",
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torch_wall = "default:torch_wall",
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--[[ Wood types for the corridors. Corridors are made out of full wood blocks
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and posts. For each corridor system, a random wood type is chosen with the chance
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specified in per mille. ]]
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corridor_woods = {
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{ wood = "default:wood", post = "default:fence_wood", chance = 800},
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{ wood = "default:junglewood", post = "default:fence_junglewood", chance = 150},
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{ wood = "default:acacia_wood", post = "default:fence_acacia_wood", chance = 45},
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{ wood = "default:pine_wood", post = "default:fence_pine_wood", chance = 3},
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{ wood = "default:aspen_wood", post = "default:fence_aspen_wood", chance = 2},
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},
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}
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