tsm_railcorridors/gameconfig.lua

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-- This file stores the various node types. This makes it easier to plug this mod into subgames
-- in which you need to change the node names.
tsm_railcorridors.nodes = {
2017-05-13 05:18:50 -07:00
dirt = "mapgen_dirt",
chest = "default:chest",
rail = "default:rail",
torch_floor = "default:torch",
torch_wall = "default:torch_wall",
--[[ Wood types for the corridors. Corridors are made out of full wood blocks
and posts. For each corridor system, a random wood type is chosen with the chance
specified in per mille. ]]
corridor_woods = {
{ wood = "default:wood", post = "default:fence_wood", chance = 800},
{ wood = "default:junglewood", post = "default:fence_junglewood", chance = 150},
{ wood = "default:acacia_wood", post = "default:fence_acacia_wood", chance = 45},
{ wood = "default:pine_wood", post = "default:fence_pine_wood", chance = 3},
{ wood = "default:aspen_wood", post = "default:fence_aspen_wood", chance = 2},
},
}