Fix ranged hit "ding" sound not playing
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6a683e8d0f
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@ -153,6 +153,7 @@ local function register_simple_projectile(id, initial_properties, def)
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for c=1, #moveresult.collisions do
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for c=1, #moveresult.collisions do
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local collision = moveresult.collisions[c]
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local collision = moveresult.collisions[c]
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if collision.type == "object" then
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if collision.type == "object" then
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local armor = collision.object:get_armor_groups()
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local dir = vector.direction(opos, collision.object:get_pos())
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local dir = vector.direction(opos, collision.object:get_pos())
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if self._punch_tool_properties then
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if self._punch_tool_properties then
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collision.object:punch(self.object, math.huge, self._punch_tool_properties, dir)
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collision.object:punch(self.object, math.huge, self._punch_tool_properties, dir)
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@ -168,7 +169,6 @@ local function register_simple_projectile(id, initial_properties, def)
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minetest.sound_play(def.impact_sound, {pos=opos, max_hear_distance=12}, true)
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minetest.sound_play(def.impact_sound, {pos=opos, max_hear_distance=12}, true)
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end
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end
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if self._shooter then
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if self._shooter then
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local armor = collision.object:get_armor_groups()
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-- Play notify sound to shooter when hitting a shadow mob
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-- Play notify sound to shooter when hitting a shadow mob
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if armor and armor.shadow_physical ~= nil and armor.shadow_physical ~= 0 then
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if armor and armor.shadow_physical ~= nil and armor.shadow_physical ~= 0 then
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local shooter = minetest.get_player_by_name(self._shooter)
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local shooter = minetest.get_player_by_name(self._shooter)
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