103 lines
4.0 KiB
Plaintext
103 lines
4.0 KiB
Plaintext
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##
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## Menu settings for this game
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##
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[Player]
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# If enabled, players drop their items when they die.
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drop_items_on_die (Drop items on death) bool true
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# If enabled, new players will start with a couple of initial items, set in the give_initial_items setting.
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give_initial_enable (Enable initial items) bool false
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# Comma-separated list of initial items to give to new players. You must use itemstrings as the item identifiers. This only works if give_initial_enable is active.
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# Invalid / unknown items will be ignored.
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give_initial_items (Initial items) string rp_default:pick_stone,rp_default:torch_weak 10
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# If enabled, players will get hungry over time.
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# Otherwise, the hunger level won’t reduce at all.
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hunger_enable (Enable hunger) bool true
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# This number specifies the interval in seconds
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# at which the hunger of players is updated.
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# Also affects the healing rate.
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# The lower this number, the faster players get hungry.
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# At 0, hunger is updated at every server step,
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# which is really fast!
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hunger_step (Hunger frequency) float 3.0 0.0
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# If enabled, all players will get a notification in chat when a player
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# earned or lost an achievement. If disabled, only that player will get a
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# notification.
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rp_achievements_notify_all (Announce achievements to all players) bool false
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[World]
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# If enabled, the weather will change from time to time.
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weather_enable (Enable dynamic weather) bool true
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# If enabled, villages will no longer be generated.
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mapgen_disable_villages (Disable villages) bool false
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# This number specifies the radius around the spawn point
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# in which villages won't generate.
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# The number 0 disables this restriction.
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static_spawn_radius (Village-free radius) int 256 0
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[Blocks]
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# This enables TNT. TNT is a block that, when ignited, will explode, deal damage and destroy blocks around it.
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# If disabled, all TNTs will be defused and thus unable to explode.
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# Additionally, explosions from other sources will no longer destroy blocks.
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tnt_enable (Enable TNT) bool true
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# The radius in which blocks will be destroyed by a TNT explosion.
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tnt_radius (TNT radius) int 3 0
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# If enabled, players can sleep in beds. If the majority of all players currently in the game sleep in the bed at night, the night will be skipped.
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# If disabled, beds are just decoration and can't be interacted with.
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bed_enable (Enable sleeping in beds) bool true
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# If enabled, music players will be able to play music.
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# If disabled, music players will stay silent.
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music_enable (Enable music player playback) bool true
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# Volume of music players.
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music_volume (Music player volume) float 1.0 0.0 1.0
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# If enabled, locks (like those on locked chests)
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# won’t protect anything.
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locks_all_unlocked (Unlock all locks) bool false
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# Number of seconds a locked block stays unlocked
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# after cracking the lock open.
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locks_picked_time (Picked lock time) float 15 1.0
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[Mobs]
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# If enabled, mobs will appear/spawn naturally in the world.
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# If disabled, mobs won't spawn naturally, but they can still spawn by other means.
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# This setting is only read at startup.
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mobs_spawn (Mobs spawn) bool true
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# If enabled, only peaceful, non-hostile mobs are able to appear/spawn. Hostile mobs will disappear and cannot be spawned at all.
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# This setting is only read at startup.
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only_peaceful_mobs (Only peaceful mobs) bool false
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# If enabled, mobs can naturally spawn in areas that are protected by someone (e.g. using a protection mod).
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# This setting is only read at startup.
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mobs_spawn_protected (Mobs spawn in protected area) bool true
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[Graphics and audio]
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# This will add an graphical effect that slightly darkens the edges of the screen.
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vignette_enable (Enable vignette) bool true
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# This will enable a health display over the head of each player.
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headbars_enable (Enable over-head health bars) bool true
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# Scale of the health display over the player heads.
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headbars_scale (Scale of over-head health bars) float 1.0 0.25
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# Enables ambient sounds, such as birds, crickets, etc.
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ambiance_enable (Enable ambient sounds) bool true
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# Volume of ambient sounds.
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ambiance_volume (Ambient volume) float 1.0 0.0 1.0
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