Make lumien glow for humanoid and animal mobs

This commit is contained in:
Wuzzy 2024-07-16 19:43:01 +02:00
parent 14d09c4260
commit 8e19108002
3 changed files with 73 additions and 77 deletions

View File

@ -5,6 +5,8 @@
local S = minetest.get_translator("rp_lumien")
local has_mobs_mod = minetest.get_modpath("rp_mobs") ~= nil
-- How close a player needs to be (in nodes) for a lumien crystal to light up
local LUMIEN_ON_RADIUS = 2
-- How far a player needs to be (in nodes) from an active lumien crystal to turn off again
@ -20,52 +22,8 @@ local LUMIEN_CRYSTAL_SOUND_PITCH = 1.2
-- Sound pitch modifier for lumien footstep sound (both block and crystal)
local LUMIEN_SOUND_PITCH_FOOTSTEP = 0.8
local timer_interval = 1
local timer = 0
-- Update function
local function on_globalstep(dtime)
timer = timer + dtime
if timer < timer_interval then
return
end
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
local pos = player:get_pos()
util.nodefunc(
{
x = pos.x-LUMIEN_ON_RADIUS,
y = pos.y-LUMIEN_ON_RADIUS,
z = pos.z-LUMIEN_ON_RADIUS
},
{
x = pos.x+LUMIEN_ON_RADIUS,
y = pos.y+LUMIEN_ON_RADIUS,
z = pos.z+LUMIEN_ON_RADIUS
},
"rp_lumien:crystal_off",
function(pos)
local node = minetest.get_node(pos)
minetest.set_node(
pos,
{
name = "rp_lumien:crystal_on",
param = node.param,
param2 = node.param2
})
end,
true
)
end
end
minetest.register_globalstep(on_globalstep)
-- Interval (in seconds) to check for nearby humanoids
local LUMIEN_CRYSTAL_CHECK_TIMER = 1.0
local get_sounds = function(pitch)
if not pitch then
@ -79,6 +37,34 @@ local get_sounds = function(pitch)
})
end
-- Return true if a "luminator" (an entity that causes a lumien crystal to glow) is nearby pos.
-- Players and animal and humanoid mobs are luminators.
-- * pos: Position to compare to
-- * is_on: true if lumien crystal
local is_luminator_nearby = function(pos, is_on)
local offset
if is_on then
-- Offset to turn crytal off
offset = LUMIEN_OFF_RADIUS
else
-- Offset to turn crytal on
offset = LUMIEN_ON_RADIUS
end
local objects = minetest.get_objects_in_area(vector.subtract(pos, offset), vector.add(pos, offset))
for o=1, #objects do
local obj = objects[o]
if obj:is_player() then
return true
elseif has_mobs_mod then
local lua = obj:get_luaentity()
if lua and lua._cmi_is_mob and (rp_mobs.has_tag(lua, "animal") or rp_mobs.has_tag(lua, "humanoid")) then
return true
end
end
end
return false
end
-- Nodes
minetest.register_node(
@ -101,6 +87,19 @@ minetest.register_node(
on_flood = function(pos)
minetest.add_item(pos, "rp_lumien:crystal_off")
end,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
if not is_luminator_nearby(pos, true) then
local node = minetest.get_node(pos)
node.name = "rp_lumien:crystal_off"
minetest.swap_node(pos, node)
end
end,
groups = {crumbly = 3, not_in_creative_inventory = 1},
light_source = LUMIEN_CRYSTAL_LIGHT_MAX,
@ -130,6 +129,19 @@ minetest.register_node(
on_flood = function(pos)
minetest.add_item(pos, "rp_lumien:crystal_off")
end,
on_construct = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
end,
on_timer = function(pos)
local timer = minetest.get_node_timer(pos)
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
if is_luminator_nearby(pos, false) then
local node = minetest.get_node(pos)
node.name = "rp_lumien:crystal_on"
minetest.swap_node(pos, node)
end
end,
groups = {crumbly = 3, creative_decoblock = 1},
light_source = LUMIEN_CRYSTAL_LIGHT_MIN,
@ -185,35 +197,6 @@ minetest.register_ore(
y_max = -100,
})
-- Update functions
minetest.register_abm(
{
label = "Lumien crystals",
nodenames = {"rp_lumien:crystal_on"},
interval = timer_interval,
chance = 1,
action = function(pos, node)
local ok = true
for _,object in ipairs(minetest.get_objects_inside_radius(pos, LUMIEN_OFF_RADIUS)) do
if object:is_player() then
ok = false
end
end
if ok then
minetest.set_node(
pos,
{
name = "rp_lumien:crystal_off",
param = node.param,
param2 = node.param2
})
end
end,
})
-- Crafting
crafting.register_craft(
@ -259,6 +242,19 @@ minetest.register_craft(
cooktime = 6,
})
minetest.register_lbm({
name = "rp_lumien:restart_timers",
label = "Restart lumien crystal timers",
nodenames = { "rp_lumien:crystal_on", "rp_lumien:crystal_off" },
run_at_every_load = true,
action = function(pos)
local timer = minetest.get_node_timer(pos)
if not timer:is_started() then
timer:start(LUMIEN_CRYSTAL_CHECK_TIMER)
end
end,
})
-- Achievements
achievements.register_achievement(

View File

@ -1,3 +1,3 @@
name = rp_lumien
depends = rp_sounds, rp_tnt, rp_util, rp_crafting, rp_achievements, rp_default
optional_depends = rp_itemdef_defaults
optional_depends = rp_itemdef_defaults, rp_mobs

View File

@ -1424,7 +1424,7 @@ local droptables = {
rp_mobs.register_mob("rp_mobs_mobs:villager", {
description = S("Villager"),
tags = { peaceful = 1 },
tags = { humanoid = 1, peaceful = 1 },
-- Profession-specific drops
drop_func = function(self)