Convert PO to TR
This commit is contained in:
parent
b59501044f
commit
86b0260ae8
35
mods/rp_achievements/locale/rp_achievements.es.tr
Normal file
35
mods/rp_achievements/locale/rp_achievements.es.tr
Normal file
@ -0,0 +1,35 @@
|
||||
# textdomain: rp_achievements
|
||||
You have earned the achievement “@1”.=
|
||||
@1 has earned the achievement “@2”.=
|
||||
Achievement gotten!=
|
||||
You have gotten all achievements!=
|
||||
@1 has gotten all achievements!=
|
||||
All achievements gotten!=
|
||||
You have lost all achievements!=
|
||||
@1 has lost all achievements!=
|
||||
All achievements lost!=
|
||||
You have lost the achievement “@1”.=
|
||||
@1 has lost the achievement “@2”.=
|
||||
Achievement lost!=
|
||||
The achievement “@1” has new goals.=
|
||||
Achievements=
|
||||
Gotten=
|
||||
@1/@2=
|
||||
Missing=
|
||||
, =
|
||||
Completed: @1=
|
||||
Status: @1=
|
||||
@1 of @2 achievements gotten, @3 in progress=
|
||||
Show symbols=
|
||||
Show list=
|
||||
(list [<player>]) | ((give | remove) <player> (<achievement> | all))=
|
||||
List, give or remove achievements of player=
|
||||
unset=
|
||||
@1: @2 (@3)=
|
||||
No achievements.=
|
||||
List of achievements (difficulty rating in brackets):=
|
||||
Player is not online!=
|
||||
@1: Gotten=
|
||||
@1: In progress (@2/@3)=
|
||||
Achievements of @1:=
|
||||
Unknown achievement! Use “/achievement list” to list valid achievement names.=
|
30
mods/rp_armor/locale/rp_armor.es.tr
Normal file
30
mods/rp_armor/locale/rp_armor.es.tr
Normal file
@ -0,0 +1,30 @@
|
||||
# textdomain: rp_armor
|
||||
Helmet=
|
||||
Chestplate=
|
||||
Boots=
|
||||
Protection=
|
||||
@1%=
|
||||
Protection bonus for full set=
|
||||
+@1%=
|
||||
Armor=
|
||||
Armored=
|
||||
Craft a piece of armor.=
|
||||
Protection: +@1%=
|
||||
Wooden Helmet=
|
||||
Wooden Chestplate=
|
||||
Wooden Boots=
|
||||
Steel Helmet=
|
||||
Steel Chestplate=
|
||||
Steel Boots=
|
||||
Chainmail Helmet=
|
||||
Chainmail Chestplate=
|
||||
Chainmail Boots=
|
||||
Carbon Steel Helmet=
|
||||
Carbon Steel Chestplate=
|
||||
Carbon Steel Boots=
|
||||
Bronze Helmet=
|
||||
Bronze Chestplate=
|
||||
Bronze Boots=
|
||||
Chainmail Sheet=
|
||||
Skin of Bronze=
|
||||
Equip a full suit of bronze armor.=
|
17
mods/rp_bed/locale/rp_bed.es.tr
Normal file
17
mods/rp_bed/locale/rp_bed.es.tr
Normal file
@ -0,0 +1,17 @@
|
||||
# textdomain: rp_bed
|
||||
Your respawn position was blocked or dangerous. You’ve lost your old respawn position.=
|
||||
You have slept, rise and shine!=
|
||||
Players have slept, rise and shine!=
|
||||
Sleeping is disabled.=
|
||||
It’s too painful to sleep here!=
|
||||
You can’t sleep while holding your breath!=
|
||||
Not enough space to sleep!=
|
||||
You can’t sleep here!=
|
||||
You have to stop moving before going to bed!=
|
||||
Respawn position set!=
|
||||
Bed=
|
||||
Sets the respawn position and allows to pass the night=
|
||||
In bed=
|
||||
You're in a bed=
|
||||
Bed Time=
|
||||
Craft a bed.=
|
11
mods/rp_boats/locale/rp_boats.es.tr
Normal file
11
mods/rp_boats/locale/rp_boats.es.tr
Normal file
@ -0,0 +1,11 @@
|
||||
# textdomain: rp_boats
|
||||
Not enough space to enter!=
|
||||
Wooden Log Boat=
|
||||
Birch Log Boat=
|
||||
Oak Log Boat=
|
||||
Fir Log Boat=
|
||||
Water vehicle=
|
||||
Wooden Raft=
|
||||
Birch Raft=
|
||||
Oak Raft=
|
||||
Fir Raft=
|
14
mods/rp_book/locale/book.es.tr
Normal file
14
mods/rp_book/locale/book.es.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain: book
|
||||
Title:=
|
||||
Contents:=
|
||||
Write=Escribir
|
||||
Book=
|
||||
Write down some notes=
|
||||
Book: “@1”=
|
||||
Unnamed Book=
|
||||
Read book=
|
||||
Bookshelf=
|
||||
Provides 8 inventory slots=
|
||||
“@1”=
|
||||
Painted Bookshelf=
|
||||
Return=
|
8
mods/rp_commands/locale/rp_commands.es.tr
Normal file
8
mods/rp_commands/locale/rp_commands.es.tr
Normal file
@ -0,0 +1,8 @@
|
||||
# textdomain: rp_commands
|
||||
[<player>] <value>=[<jugador>] <valor>
|
||||
Set health points of player or yourself=Establecer puntos de salud del jugador o de uno mismo
|
||||
Not possible, damage is disabled.=No es posible, el daño es desactivado.
|
||||
Player @1 does not exist.=El jugador @1 no existe.
|
||||
Invalid health!=¡Salud inválida!
|
||||
You suicided.=Te has suicidado.
|
||||
You were killed by a higher power.=Fuiste asesinado por un poder superior.
|
6
mods/rp_crafting/locale/rp_crafting.es.tr
Normal file
6
mods/rp_crafting/locale/rp_crafting.es.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: rp_crafting
|
||||
Craft once=Craftear una vez
|
||||
Craft 10 times=Craftear 10 veces
|
||||
Show only craftable recipes=Mostrar solo las recetas crafteables
|
||||
Show all recipes=Mostrar todas las recetas
|
||||
Crafting=Crafteando
|
7
mods/rp_creative/locale/rp_creative.es.tr
Normal file
7
mods/rp_creative/locale/rp_creative.es.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: rp_creative
|
||||
No items.=
|
||||
@1/@2=
|
||||
Search=
|
||||
Stop search=
|
||||
Submit=
|
||||
Creative Inventory=
|
@ -17,8 +17,3 @@ You were killed by a villager.=Sie wurden von einem Dorfbewohner getötet.
|
||||
You were killed by @1, a villager.=Sie wurden von @1, einem Dorfbewohner, getötet.
|
||||
You were killed by a mine turtle.=Sie wurden von einer Minenschildkröte getötet.
|
||||
You were killed by @1, a mine turtle.=Sie wurden von @1, einer Minenschildkröte, getötet.
|
||||
|
||||
|
||||
##### not used anymore #####
|
||||
|
||||
@1=@1
|
||||
|
@ -1,19 +1,19 @@
|
||||
# textdomain: rp_death_messages
|
||||
You drowned.=
|
||||
You took fatal damage from a block.=
|
||||
You were killed by @1.=
|
||||
You were killed.=
|
||||
You were killed by a hostile creature.=
|
||||
You were killed by a hostile creature named @1.=
|
||||
You fell to your death.=
|
||||
You died.=
|
||||
You were kicked to death by a walker.=
|
||||
You were kicked to death by @1, a walker.=
|
||||
You were killed by a boar.=
|
||||
You were killed by @1, a boar.=
|
||||
You were killed by a skunk.=
|
||||
You were killed by @1, a skunk.=
|
||||
You were killed by a villager.=
|
||||
You were killed by @1, a villager.=
|
||||
You drowned.=Vi dronis.
|
||||
You took fatal damage from a block.=Vi ricevis mortigajn damaĝojn de bloko.
|
||||
You were killed by @1.=Vi estis mortigita de @1.
|
||||
You were killed.=Vi estis mortigita.
|
||||
You were killed by a hostile creature.=Vi estis mortigita de malamika estaĵo.
|
||||
You were killed by a hostile creature named @1.=Vi estis mortigita de malamika estaĵo nomata @1.
|
||||
You fell to your death.=Vi sentas vian morton.
|
||||
You died.=Vi mortis.
|
||||
You were kicked to death by a walker.=Vi estis mortbatita de promenanto.
|
||||
You were kicked to death by @1, a walker.=Vi estis mortbatita de @1, promenanto.
|
||||
You were killed by a boar.=Vi estis mortigita de tabulo.
|
||||
You were killed by @1, a boar.=Vi estis mortigita de @1, tabulo.
|
||||
You were killed by a skunk.=Vi estis mortigita de skunko.
|
||||
You were killed by @1, a skunk.=Vi estis mortigita de @1, skunko.
|
||||
You were killed by a villager.=Vi estis mortigita de vilaĝano.
|
||||
You were killed by @1, a villager.=Vi estis mortigita de @1, vilaĝano.
|
||||
You were killed by a mine turtle.=
|
||||
You were killed by @1, a mine turtle.=
|
||||
|
19
mods/rp_death_messages/locale/rp_death_messages.es.tr
Normal file
19
mods/rp_death_messages/locale/rp_death_messages.es.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: rp_death_messages
|
||||
You drowned.=
|
||||
You took fatal damage from a block.=
|
||||
You were killed by @1.=
|
||||
You were killed.=
|
||||
You were killed by a hostile creature.=
|
||||
You were killed by a hostile creature named @1.=
|
||||
You fell to your death.=
|
||||
You died.=
|
||||
You were kicked to death by a walker.=
|
||||
You were kicked to death by @1, a walker.=
|
||||
You were killed by a boar.=
|
||||
You were killed by @1, a boar.=
|
||||
You were killed by a skunk.=
|
||||
You were killed by @1, a skunk.=
|
||||
You were killed by a villager.=
|
||||
You were killed by @1, a villager.=
|
||||
You were killed by a mine turtle.=
|
||||
You were killed by @1, a mine turtle.=
|
@ -1,14 +1,14 @@
|
||||
# textdomain: rp_death_messages
|
||||
You drowned.=
|
||||
You took fatal damage from a block.=
|
||||
You were killed by @1.=
|
||||
You drowned.=Tu t'es noyé.
|
||||
You took fatal damage from a block.=Vous avez subi des dégâts mortels d'un bloc.
|
||||
You were killed by @1.=Tu as été tué par @1.
|
||||
You were killed.=
|
||||
You were killed by a hostile creature.=
|
||||
You were killed by a hostile creature named @1.=
|
||||
You fell to your death.=
|
||||
You died.=
|
||||
You were kicked to death by a walker.=
|
||||
You were kicked to death by @1, a walker.=
|
||||
You were killed by a hostile creature.=Tu as été tué par une créature hostile.
|
||||
You were killed by a hostile creature named @1.=Vous avez été tué par une créature hostile nommée @1.
|
||||
You fell to your death.=Vous vous sentez à votre mort.
|
||||
You died.=Tu es mort.
|
||||
You were kicked to death by a walker.=Tu as été tué à coups de pied par un marcheur.
|
||||
You were kicked to death by @1, a walker.=Vous avez été frappé à mort par @1, un marcheur.
|
||||
You were killed by a boar.=
|
||||
You were killed by @1, a boar.=
|
||||
You were killed by a skunk.=
|
||||
|
@ -1,19 +1,19 @@
|
||||
# textdomain: rp_death_messages
|
||||
You drowned.=
|
||||
You took fatal damage from a block.=
|
||||
You were killed by @1.=
|
||||
You were killed.=
|
||||
You were killed by a hostile creature.=
|
||||
You were killed by a hostile creature named @1.=
|
||||
You fell to your death.=
|
||||
You died.=
|
||||
You were kicked to death by a walker.=
|
||||
You were kicked to death by @1, a walker.=
|
||||
You were killed by a boar.=
|
||||
You were killed by @1, a boar.=
|
||||
You were killed by a skunk.=
|
||||
You were killed by @1, a skunk.=
|
||||
You were killed by a villager.=
|
||||
You were killed by @1, a villager.=
|
||||
You drowned.=Sei annegato.
|
||||
You took fatal damage from a block.=Hai subito danni fatali da un blocco.
|
||||
You were killed by @1.=Sei stato ucciso da @1.
|
||||
You were killed.=Sei stato ucciso.
|
||||
You were killed by a hostile creature.=Sei stato ucciso da una creatura ostile.
|
||||
You were killed by a hostile creature named @1.=Sei stato ucciso da una creatura ostile di nome @1.
|
||||
You fell to your death.=Sei caduto e sei morto.
|
||||
You died.=Sei morto.
|
||||
You were kicked to death by a walker.=Sei stato preso a calci da un ambulante.
|
||||
You were kicked to death by @1, a walker.=Sei stato preso a calci da @1, un ambulante.
|
||||
You were killed by a boar.=Sei stato ucciso da un cinghiale.
|
||||
You were killed by @1, a boar.=Sei stato ucciso da @1, un cinghiale.
|
||||
You were killed by a skunk.=Sei stato ucciso da una puzzola.
|
||||
You were killed by @1, a skunk.=Sei stato ucciso da @1, una puzzola.
|
||||
You were killed by a villager.=Sei stato ucciso da un abitante del villaggio.
|
||||
You were killed by @1, a villager.=Sei stato ucciso da @1, un abitante del villaggio.
|
||||
You were killed by a mine turtle.=
|
||||
You were killed by @1, a mine turtle.=
|
||||
|
@ -1,19 +1,19 @@
|
||||
# textdomain: rp_death_messages
|
||||
You drowned.=
|
||||
You took fatal damage from a block.=
|
||||
You were killed by @1.=
|
||||
You were killed.=
|
||||
You were killed by a hostile creature.=
|
||||
You were killed by a hostile creature named @1.=
|
||||
You fell to your death.=
|
||||
You died.=
|
||||
You were kicked to death by a walker.=
|
||||
You were kicked to death by @1, a walker.=
|
||||
You were killed by a boar.=
|
||||
You were killed by @1, a boar.=
|
||||
You were killed by a skunk.=
|
||||
You were killed by @1, a skunk.=
|
||||
You were killed by a villager.=
|
||||
You were killed by @1, a villager.=
|
||||
You drowned.=Вы утонули.
|
||||
You took fatal damage from a block.=Вы получили смертельный урон от блока.
|
||||
You were killed by @1.=Вас убил @1.
|
||||
You were killed.=Вы были убиты.
|
||||
You were killed by a hostile creature.=Вы были убиты враждебным существом.
|
||||
You were killed by a hostile creature named @1.=Вы были убиты враждебным существом по имени @1.
|
||||
You fell to your death.=Вы упали навзничь.
|
||||
You died.=Ты умер.
|
||||
You were kicked to death by a walker.=Тебя насмерть забил ходячий.
|
||||
You were kicked to death by @1, a walker.=Вас забил ногами до смерти @1, ходячий.
|
||||
You were killed by a boar.=Тебя убил кабан.
|
||||
You were killed by @1, a boar.=Вы были убиты @1, кабаном.
|
||||
You were killed by a skunk.=Вас убил скунс.
|
||||
You were killed by @1, a skunk.=Вас убил @1, скунс.
|
||||
You were killed by a villager.=Вас убил деревенский житель.
|
||||
You were killed by @1, a villager.=Вас убил @1, житель деревни.
|
||||
You were killed by a mine turtle.=
|
||||
You were killed by @1, a mine turtle.=
|
||||
|
2
mods/rp_decor/locale/rp_decor.es.tr
Normal file
2
mods/rp_decor/locale/rp_decor.es.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: rp_decor
|
||||
Barrel=
|
328
mods/rp_default/locale/rp_default.es.tr
Normal file
328
mods/rp_default/locale/rp_default.es.tr
Normal file
@ -0,0 +1,328 @@
|
||||
# textdomain: rp_default
|
||||
Timber=
|
||||
Dig a tree trunk.=
|
||||
My First Pickaxe=
|
||||
Craft a pickaxe.=
|
||||
Hardened Miner=
|
||||
Craft a carbon steel pickaxe.=
|
||||
Off to Battle=
|
||||
Craft a weapon.=
|
||||
Mineority=
|
||||
Mine a stone.=
|
||||
Smelting Room=
|
||||
Craft a furnace.=
|
||||
Metal Age=
|
||||
Put a mineral and some fuel in a furnace to smelt an ingot.=
|
||||
Fertile=
|
||||
Use fertilizer to fertilize the ground.=
|
||||
Overgrowth=
|
||||
Grow a papyrus to its maximum height, then harvest it.=
|
||||
Librarian=
|
||||
Craft a bookshelf.=
|
||||
Forester=
|
||||
Plant one of every sapling.=
|
||||
Explorer=
|
||||
Visit all surface biomes.=
|
||||
A Complete Collection=
|
||||
Obtain one of each minerals.=
|
||||
Wooden Bucket with Water=
|
||||
Punch to empty the bucket=
|
||||
Wooden Bucket with River Water=
|
||||
Wooden Bucket with Swamp Water=
|
||||
Wooden Bucket=
|
||||
Punch to collect a liquid source=
|
||||
“@1”=
|
||||
Painted Chest=
|
||||
Chest=
|
||||
Provides 32 inventory slots=
|
||||
Chest “@1”=
|
||||
Bookshelf=
|
||||
Provides 8 inventory slots=
|
||||
Bookshelf “@1”=
|
||||
Fiber=
|
||||
Stick=
|
||||
Paper=
|
||||
Pearl=
|
||||
Graphite Sheet=
|
||||
Sulfur Lump=
|
||||
Coal Lump=
|
||||
Iron Lump=
|
||||
Tin Lump=
|
||||
Copper Lump=
|
||||
Bronze Lump=
|
||||
Flint Shard=
|
||||
Book=
|
||||
Wooden Fence=
|
||||
Painted Wooden Fence=
|
||||
Wooden Fence Gate=
|
||||
Painted Wooden Fence Gate=
|
||||
Oak Fence=
|
||||
Painted Oak Fence=
|
||||
Oak Fence Gate=
|
||||
Painted Oak Fence Gate=
|
||||
Birch Fence=
|
||||
Painted Birch Fence=
|
||||
Birch Fence Gate=
|
||||
Painted Birch Fence Gate=
|
||||
Fir Fence=
|
||||
Painted Fir Fence=
|
||||
Fir Fence Gate=
|
||||
Painted Fir Fence Gate=
|
||||
Fertilized Dirt=
|
||||
Speeds up the growth of plants=
|
||||
Fertilized Dry Dirt=
|
||||
Fertilized Swamp Dirt=
|
||||
Fertilized Sand=
|
||||
Fertilizer=
|
||||
Used to fertilize dirt and sand to speed up plant growth=
|
||||
Furnace=
|
||||
Uses fuel to smelt a material into something else=
|
||||
Furnace (active)=
|
||||
@1%=
|
||||
Empty=
|
||||
Not cookable=
|
||||
Furnace active (Item: @1; Fuel: @2)=
|
||||
Furnace inactive (Item: @1; Fuel: @2)=
|
||||
Steel Ingot=
|
||||
Carbon Steel Ingot=
|
||||
Copper Ingot=
|
||||
Tin Ingot=
|
||||
Bronze Ingot=
|
||||
Wrought Iron Ingot=
|
||||
Ladder=
|
||||
Marsh=
|
||||
Marsh Underwater=
|
||||
Marsh Beach=
|
||||
Dense Grassland=
|
||||
Giga Birch Forest=
|
||||
Mixed Forest=
|
||||
Mixed Forest Underwater=
|
||||
Mixed Forest Beach=
|
||||
Grove=
|
||||
Grove Underwater=
|
||||
Grove Beach=
|
||||
Wilderness=
|
||||
Wilderness Underwater=
|
||||
Wilderness Beach=
|
||||
Grassland=
|
||||
Grassland Underwater=
|
||||
Grassland Beach=
|
||||
Orchard=
|
||||
Shrubbery=
|
||||
Shrubbery Underwater=
|
||||
Shrubbery Beach=
|
||||
Chaparral=
|
||||
Savanna=
|
||||
Savanna Underwater=
|
||||
Savanna Beach=
|
||||
Wasteland=
|
||||
Wasteland Underwater=
|
||||
Wasteland Beach=
|
||||
Rocky Dryland=
|
||||
Rocky Dryland Underwater=
|
||||
Rocky Dryland Beach=
|
||||
Wooded Dryland=
|
||||
Wooded Dryland Underwater=
|
||||
Wooded Dryland Beach=
|
||||
Savannic Wasteland=
|
||||
Savannic Wasteland Underwater=
|
||||
Savannic Wasteland Beach=
|
||||
Thorny Shrubs=
|
||||
Thorny Shrubs Underwater=
|
||||
Thorny Shrubs Beach=
|
||||
Mystery Forest=
|
||||
Mystery Forest Underwater=
|
||||
Mystery Forest Beach=
|
||||
Poplar Plains=
|
||||
Poplar Plains Underwater=
|
||||
Poplar Plains Beach=
|
||||
Baby Poplar Plains=
|
||||
Baby Poplar Plains Underwater=
|
||||
Baby Poplar Plains Beach=
|
||||
Tall Birch Forest=
|
||||
Tall Birch Forest Underwater=
|
||||
Tall Birch Forest Beach=
|
||||
Birch Forest=
|
||||
Birch Forest Underwater=
|
||||
Birch Forest Beach=
|
||||
Oak Shrubbery=
|
||||
Oak Shrubbery Underwater=
|
||||
Oak Shrubbery Beach=
|
||||
Oak Forest=
|
||||
Oak Forest Underwater=
|
||||
Oak Forest Beach=
|
||||
Tall Oak Forest=
|
||||
Tall Oak Forest Underwater=
|
||||
Tall Oak Forest Beach=
|
||||
Dense Oak Forest=
|
||||
Swamp Meadow=
|
||||
Swamp Meadow Underwater=
|
||||
Swamp Meadow Beach=
|
||||
Swamp Meadow Highland=
|
||||
Mixed Swamp=
|
||||
Mixed Swamp Underwater=
|
||||
Mixed Swamp Beach=
|
||||
Mixed Swamp Highland=
|
||||
Swamp Forest=
|
||||
Swamp Forest Underwater=
|
||||
Swamp Forest Beach=
|
||||
Swamp Forest Highland=
|
||||
Dry Swamp=
|
||||
Dry Swamp Underwater=
|
||||
Dry Swamp Beach=
|
||||
Dry Swamp Highland=
|
||||
Papyrus Swamp=
|
||||
Papyrus Swamp Underwater=
|
||||
Papyrus Swamp Beach=
|
||||
Underground=
|
||||
Stone with Sulfur=
|
||||
Stone with Graphite=
|
||||
Stone with Coal=
|
||||
Stone with Iron=
|
||||
Stone with Tin=
|
||||
Stone with Copper=
|
||||
Stone=
|
||||
Cobble=
|
||||
Reinforced Cobble=
|
||||
Gravel=
|
||||
Coal Block=
|
||||
Wrought Iron Block=
|
||||
Steel Block=
|
||||
Carbon Steel Block=
|
||||
Bronze Block=
|
||||
Copper Block=
|
||||
Tin Block=
|
||||
Dirt=
|
||||
Dry Dirt=
|
||||
Swamp Dirt=
|
||||
Dirt with Dry Grass=
|
||||
Swamp Dirt with Swamp Grass=
|
||||
Dirt with Grass=
|
||||
Dirt Path=
|
||||
Dirt Path Slab=
|
||||
Glowing Dirt Path=
|
||||
Brick Block=
|
||||
Painted Brick Block=
|
||||
Sand=
|
||||
Sandstone=
|
||||
Compressed Sandstone=
|
||||
Reinforced Compressed Sandstone=
|
||||
Glass=
|
||||
Painted Glass=
|
||||
Wooden Planks=
|
||||
Painted Wooden Planks=
|
||||
Oak Planks=
|
||||
Painted Oak Planks=
|
||||
Birch Planks=
|
||||
Painted Birch Planks=
|
||||
Fir Planks=
|
||||
Painted Fir Planks=
|
||||
Frame=
|
||||
Painted Frame=
|
||||
Reinforced Frame=
|
||||
Painted Reinforced Frame=
|
||||
Reed Block=
|
||||
Dried Reed Block=
|
||||
Hay=
|
||||
Rope=
|
||||
Flowing Water=
|
||||
Water Source=
|
||||
Flowing River Water=
|
||||
River Water Source=
|
||||
Flowing Swamp Water=
|
||||
Swamp Water Source=
|
||||
Cactus=
|
||||
Grows on sand and dry dirt=
|
||||
Papyrus=
|
||||
Grows on sand or dirt near water=
|
||||
Vine=
|
||||
Hangs from stone or dirt=
|
||||
Fern=
|
||||
Flower=
|
||||
Swamp Grass Clump=
|
||||
Dry Grass Clump=
|
||||
Grass Clump=
|
||||
Tall Grass Clump=
|
||||
Sand Grass Clump=
|
||||
Thistle=
|
||||
Careful, it stings!=
|
||||
You were prickled to death by a thistle.=
|
||||
Sapling=
|
||||
Grows into an apple tree=
|
||||
Oak Sapling=
|
||||
Grows into an oak tree=
|
||||
Birch Sapling=
|
||||
Grows into a birch tree=
|
||||
Fir Sapling=
|
||||
Grows into a fir tree=
|
||||
Dry Bush Sapling=
|
||||
Grows into a dry bush=
|
||||
Tree=
|
||||
Oak Tree=
|
||||
Birch Tree=
|
||||
Fir Tree=
|
||||
Leaves=
|
||||
Decays when not near a tree block=
|
||||
Oak Leaves=
|
||||
Birch Leaves=
|
||||
Fir Needles=
|
||||
Dry Leaves=
|
||||
Apple=
|
||||
Acorn=
|
||||
Tall Seagrass Clump=
|
||||
Grows underwater on dirt, swamp dirt or sand=
|
||||
Seagrass Clump=
|
||||
Airweed=
|
||||
Gives back breath=
|
||||
Grows underwater on any dirt, sand or gravel=
|
||||
Airweed (full)=
|
||||
Alga Block=
|
||||
Alga=
|
||||
Grows underwater on dirt, swamp dirt, sand or alga block=
|
||||
Clam=
|
||||
Creative Tool=
|
||||
Can dig (nearly) every block=
|
||||
Digs hard, cracky blocks=
|
||||
Digs soft, crumbly blocks=
|
||||
Chops wood=
|
||||
Melee weapon=
|
||||
Cuts leaves and plants and shears sheep=
|
||||
“Place” key: Precise cut=
|
||||
Wooden Pickaxe=
|
||||
Stone Pickaxe=
|
||||
Wrought Iron Pickaxe=
|
||||
Steel Pickaxe=
|
||||
Carbon Steel Pickaxe=
|
||||
Bronze Pickaxe=
|
||||
Wooden Shovel=
|
||||
Stone Shovel=
|
||||
Wrought Iron Shovel=
|
||||
Steel Shovel=
|
||||
Carbon Steel Shovel=
|
||||
Bronze Shovel=
|
||||
Wooden Axe=
|
||||
Stone Axe=
|
||||
Wrought Iron Axe=
|
||||
Steel Axe=
|
||||
Carbon Steel Axe=
|
||||
Bronze Axe=
|
||||
Wooden Spear=
|
||||
Stone Spear=
|
||||
Wrought Iron Spear=
|
||||
Steel Spear=
|
||||
Carbon Steel Spear=
|
||||
Bronze Spear=
|
||||
Broadsword=
|
||||
A mighty melee weapon=
|
||||
Wrought Iron Shears=
|
||||
Steel Shears=
|
||||
Carbon Steel Shears=
|
||||
Bronze Shears=
|
||||
Flint and Steel=
|
||||
Ignites ignitable blocks=
|
||||
Dead Torch=
|
||||
Doesn't provide any light=
|
||||
Weak Torch=
|
||||
Provides a bit of light but it will eventually burn out=
|
||||
Torch=
|
||||
It's bright and burns forever=
|
12
mods/rp_door/locale/rp_door.es.tr
Normal file
12
mods/rp_door/locale/rp_door.es.tr
Normal file
@ -0,0 +1,12 @@
|
||||
# textdomain: rp_door
|
||||
Wooden Door=
|
||||
Painted Wooden Door=
|
||||
Oak Door=
|
||||
Painted Oak Door=
|
||||
Birch Door=
|
||||
Painted Birch Door=
|
||||
Fir Door=
|
||||
Painted Fir Door=
|
||||
Stone Door=
|
||||
Adoorable=
|
||||
Craft a door.=
|
2
mods/rp_explosions/locale/rp_explosions.es.tr
Normal file
2
mods/rp_explosions/locale/rp_explosions.es.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: rp_explosions
|
||||
You were caught in an explosion.=
|
27
mods/rp_farming/locale/rp_farming.es.tr
Normal file
27
mods/rp_farming/locale/rp_farming.es.tr
Normal file
@ -0,0 +1,27 @@
|
||||
# textdomain: rp_farming
|
||||
Farmer=
|
||||
Plant a crop.=
|
||||
Cotton=
|
||||
Wheat=
|
||||
Flour=
|
||||
Bread=
|
||||
Asparagus=
|
||||
Cooked Asparagus=
|
||||
Baked Potato=
|
||||
Wheat Seed=
|
||||
Wheat Plant (stage @1)=
|
||||
Grows on dirt; it likes water=
|
||||
Potato=
|
||||
Potato Plant (stage @1)=
|
||||
Grows on dirt and swamp dirt; it likes water=
|
||||
Carrot=
|
||||
Carrot Plant (stage @1)=
|
||||
Grows on dry dirt; it likes water=
|
||||
Asparagus Seed=
|
||||
Asparagus Plant (stage @1)=
|
||||
Grows on swamp dirt; it likes water=
|
||||
Cotton Seed=
|
||||
Cotton Plant (stage @1)=
|
||||
Grows on dirt, dry dirt and sand; it likes water=
|
||||
Cotton Bale=
|
||||
Straw=
|
4
mods/rp_fire/locale/rp_fire.es.tr
Normal file
4
mods/rp_fire/locale/rp_fire.es.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: rp_fire
|
||||
Bonfire=
|
||||
Bonfire (burning)=
|
||||
You burned to death in a bonfire.=
|
17
mods/rp_formspec/locale/rp_formspec.es.tr
Normal file
17
mods/rp_formspec/locale/rp_formspec.es.tr
Normal file
@ -0,0 +1,17 @@
|
||||
# textdomain: rp_formspec
|
||||
Fuzzy=
|
||||
Any fuzzy block=
|
||||
Planks=
|
||||
Any planks=
|
||||
Soil=
|
||||
Any soil=
|
||||
Stone=
|
||||
Any stone=
|
||||
Green Grass Clump=
|
||||
Any green grass clump=
|
||||
Paint Bucket=
|
||||
Any paint bucket=
|
||||
Non-full Paint Bucket=
|
||||
Any paint bucket that isn’t full=
|
||||
Group: @1=
|
||||
Write=Escribir
|
3
mods/rp_game_meta/locale/rp_game_meta.es.tr
Normal file
3
mods/rp_game_meta/locale/rp_game_meta.es.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: rp_game_meta
|
||||
Repixture=
|
||||
A simple and beautiful sandbox construction game focusing on low-tech.=
|
19
mods/rp_gold/locale/rp_gold.es.tr
Normal file
19
mods/rp_gold/locale/rp_gold.es.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: rp_gold
|
||||
Trade=
|
||||
@1 (@2)=
|
||||
Trading with @1=
|
||||
Trading Book=
|
||||
Show this to a villager to trade=
|
||||
Gold Lump=
|
||||
Gold Ingot=
|
||||
Stone with Gold=
|
||||
Gold Block=
|
||||
Trader=
|
||||
Trade with a villager.=
|
||||
Gold Rush=
|
||||
Dig a gold ore.=
|
||||
Farmer=
|
||||
Tavern Keeper=
|
||||
Carpenter=
|
||||
Blacksmith=
|
||||
Butcher=
|
17
mods/rp_hunger/locale/rp_hunger.es.tr
Normal file
17
mods/rp_hunger/locale/rp_hunger.es.tr
Normal file
@ -0,0 +1,17 @@
|
||||
# textdomain: rp_hunger
|
||||
Hunger Debug:=
|
||||
<hunger disabled>=
|
||||
You are hungry.=
|
||||
You are starving.=
|
||||
You starved to death.=
|
||||
Eating=
|
||||
You're eating food, which slows you down=
|
||||
Gourmet=
|
||||
Eat everything that can be eaten.=
|
||||
Set hunger level of player or yourself=
|
||||
[<player>] <hunger>=
|
||||
Player is not online.=
|
||||
No player.=Ningún jugador.
|
||||
Food item=
|
||||
Food points: +@1=
|
||||
Saturation points: +@1=
|
4
mods/rp_itemshow/locale/rp_itemshow.es.tr
Normal file
4
mods/rp_itemshow/locale/rp_itemshow.es.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: rp_itemshow
|
||||
Item Frame=
|
||||
You can show off an item here=
|
||||
Item Showcase=
|
64
mods/rp_jewels/locale/rp_jewels.es.tr
Normal file
64
mods/rp_jewels/locale/rp_jewels.es.tr
Normal file
@ -0,0 +1,64 @@
|
||||
# textdomain: rp_jewels
|
||||
1. Place tool here=
|
||||
2. Hold a jewel and punch the bench=
|
||||
@1 (jeweled)=
|
||||
Range bonus: @1=
|
||||
Drop level bonus: @1=
|
||||
Dig time bonus: @1 s=
|
||||
Durability bonus: @1=
|
||||
Dig level bonus: @1=
|
||||
Jewel=
|
||||
Jeweler's Workbench=
|
||||
Tools can be upgraded with jewels here=
|
||||
Jewel Ore=
|
||||
Jeweler=
|
||||
Jewel a tool.=
|
||||
True Mighty Weapon=
|
||||
Use jewels to create a serrated jewel broadsword.=
|
||||
Secret of Jewels=
|
||||
Discover the origin of jewels.=
|
||||
Swift Jewel Steel Pickaxe=
|
||||
Harming Jewel Steel Pickaxe=
|
||||
Durable Jewel Steel Pickaxe=
|
||||
Swift Jewel Carbon Steel Pickaxe=
|
||||
Harming Jewel Carbon Steel Pickaxe=
|
||||
Durable Jewel Carbon Steel Pickaxe=
|
||||
Swift Jewel Bronze Pickaxe=
|
||||
Harming Jewel Bronze Pickaxe=
|
||||
Durable Jewel Bronze Pickaxe=
|
||||
Swift Jewel Steel Shovel=
|
||||
Harming Jewel Steel Shovel=
|
||||
Durable Jewel Steel Shovel=
|
||||
Swift Jewel Carbon Steel Shovel=
|
||||
Harming Jewel Carbon Steel Shovel=
|
||||
Durable Jewel Carbon Steel Shovel=
|
||||
Swift Jewel Bronze Shovel=
|
||||
Harming Jewel Bronze Shovel=
|
||||
Durable Jewel Bronze Shovel=
|
||||
Swift Jewel Steel Axe=
|
||||
Harming Jewel Steel Axe=
|
||||
Durable Jewel Steel Axe=
|
||||
Swift Jewel Carbon Steel Axe=
|
||||
Harming Jewel Carbon Steel Axe=
|
||||
Durable Jewel Carbon Steel Axe=
|
||||
Swift Jewel Bronze Axe=
|
||||
Harming Jewel Bronze Axe=
|
||||
Durable Jewel Bronze Axe=
|
||||
Extended Jewel Steel Spear=
|
||||
Harming Jewel Steel Spear=
|
||||
Durable Jewel Steel Spear=
|
||||
Extended Jewel Carbon Steel Spear=
|
||||
Harming Jewel Carbon Steel Spear=
|
||||
Durable Jewel Carbon Steel Spear=
|
||||
Extended Jewel Bronze Spear=
|
||||
Harming Jewel Bronze Spear=
|
||||
Durable Jewel Bronze Spear=
|
||||
Swift Jewel Steel Shears=
|
||||
Durable Jewel Steel Shears=
|
||||
Swift Jewel Carbon Steel Shears=
|
||||
Durable Jewel Carbon Steel Shears=
|
||||
Swift Jewel Bronze Shears=
|
||||
Durable Jewel Bronze Shears=
|
||||
Pommel Jewel Broadsword=
|
||||
Pommel&Guard Jewel Broadsword=
|
||||
Serrated Jewel Broadsword=
|
4
mods/rp_label/locale/rp_label.es.tr
Normal file
4
mods/rp_label/locale/rp_label.es.tr
Normal file
@ -0,0 +1,4 @@
|
||||
# textdomain: rp_label
|
||||
Give name=
|
||||
Label and Graphite=
|
||||
Give a name to a container or creature=
|
5
mods/rp_localize/locale/rp_localize.es.tr
Normal file
5
mods/rp_localize/locale/rp_localize.es.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: rp_localize
|
||||
∞=
|
||||
−@1=
|
||||
−@1.@2=
|
||||
@1.@2=
|
21
mods/rp_locks/locale/rp_locks.es.tr
Normal file
21
mods/rp_locks/locale/rp_locks.es.tr
Normal file
@ -0,0 +1,21 @@
|
||||
# textdomain: rp_locks
|
||||
Locked Chest=
|
||||
Locked Chest (Owned by @1)=
|
||||
Locked Chest (cracked open)=
|
||||
Locked Chest (cracked open) (Owned by @1)=
|
||||
@1 (Owned by @2)=
|
||||
“@1”=
|
||||
Lock Pick=
|
||||
Cracks locked chests=
|
||||
@1 has broken into your locked chest!=
|
||||
You have broken the lock!=
|
||||
You have broken into your own locked chest!=
|
||||
Lock=
|
||||
Used to craft locked chests=
|
||||
Provides 32 inventory slots=
|
||||
Can only be opened by its owner and those who have a lockpick=
|
||||
Painted Locked Chest=
|
||||
Locksmith=
|
||||
Craft a lock.=
|
||||
Burglar=
|
||||
Break into a locked chest.=
|
9
mods/rp_lumien/locale/rp_lumien.es.tr
Normal file
9
mods/rp_lumien/locale/rp_lumien.es.tr
Normal file
@ -0,0 +1,9 @@
|
||||
# textdomain: rp_lumien
|
||||
Glowing Lumien Crystal=
|
||||
Lumien Crystal=
|
||||
Can be placed; glows when someone is close=
|
||||
Lumien Block=
|
||||
Reinforced Lumien Block=
|
||||
Stone with Lumien=
|
||||
Enlightened=
|
||||
Place a lumien crystal.=
|
19
mods/rp_mobs/locale/rp_mobs.es.tr
Normal file
19
mods/rp_mobs/locale/rp_mobs.es.tr
Normal file
@ -0,0 +1,19 @@
|
||||
# textdomain: rp_mobs
|
||||
Hunter=
|
||||
Kill an animal for food.=
|
||||
Gotcha!=
|
||||
Capture a tame animal.=
|
||||
Best Friends Forever=
|
||||
Tame an animal.=
|
||||
Wonder of Life=
|
||||
Get two animals to breed.=
|
||||
Gonna Feed ’em All=
|
||||
Feed an animal of each species once.=
|
||||
Hostile mobs are disabled!=
|
||||
Not tamed!=
|
||||
Missed!=
|
||||
@1: “@2”=
|
||||
Net=
|
||||
Good for capturing small animals=
|
||||
Lasso=
|
||||
Good for capturing large animals=
|
2
mods/rp_mobs_legacy/locale/rp_mobs_legacy.es.tr
Normal file
2
mods/rp_mobs_legacy/locale/rp_mobs_legacy.es.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: rp_mobs_legacy
|
||||
Entity name “@1” is outdated. Use “@2” instead.=El nombre de la entidad “@1” está desactualizado. Usa “@2” en su lugar.
|
166
mods/rp_mobs_mobs/locale/rp_mobs_mobs.es.tr
Normal file
166
mods/rp_mobs_mobs/locale/rp_mobs_mobs.es.tr
Normal file
@ -0,0 +1,166 @@
|
||||
# textdomain: rp_mobs_mobs
|
||||
Bomb has Been Defused!=
|
||||
Kill a mine turtle.=
|
||||
Taking a Cut=
|
||||
Shear a sheep.=
|
||||
Smalltalk=
|
||||
Have a friendly chat with a villager.=
|
||||
Wool Bundle=
|
||||
Raw Meat=
|
||||
Cooked Meat=
|
||||
Raw Porkchop=
|
||||
Cooked Porkchop=
|
||||
Boar=
|
||||
You were exploded by @1, a mine turtle.=
|
||||
You were exploded by a mine turtle.=
|
||||
Mine Turtle=
|
||||
Sheep=
|
||||
Skunk=
|
||||
Farmer=
|
||||
Tavern Keeper=
|
||||
Blacksmith=
|
||||
Butcher=
|
||||
Carpenter=
|
||||
Villager=
|
||||
Hi! I’m a farmer. I sell farming goods.=
|
||||
Hi! I’m a tavernkeeper. I trade with assorted goods.=
|
||||
Hi! I’m a blacksmith. I sell metal products.=
|
||||
Hi! I’m a butcher. Want to buy something?=
|
||||
Hi! I’m a carpenter. Making things out of wood is my job.=
|
||||
If you want to trade, show me a trading book.=
|
||||
I want to work on a field of crops.=
|
||||
Did you see a barrel nearby? I need one for work.=
|
||||
I need a furnace to do my work, but I can’t find any.=
|
||||
I wanted to cook some meat, but I can’t find a furnace.=
|
||||
It would be nice if we had a library.=
|
||||
I’m grumpy because I can’t find my bed.=
|
||||
Have you seen a free bed somewhere?=
|
||||
I need a place to sleep.=
|
||||
Hello!=
|
||||
Nice to see you.=
|
||||
Life is beautiful.=
|
||||
I feel good.=
|
||||
Have a nice day!=
|
||||
I’m not in a good mood.=
|
||||
I’m tired.=
|
||||
I need to rest.=
|
||||
Life could be better.=
|
||||
I don’t feel so good.=
|
||||
I ... I am hurt.=
|
||||
I feel weak.=
|
||||
My head hurts.=
|
||||
I have a bad day today.=
|
||||
Screw you!=
|
||||
Get this thing out of my face!=
|
||||
@1 says: “@2”=
|
||||
Villager says: “@1”=
|
||||
I need this bed. Please place it somewhere. I promise I won’t abuse it as furnace fuel!=
|
||||
Can you please put this bed down for me?=
|
||||
Beautiful bookshelf you have there! Can you please place it somewhere where I can reach it? It’s so fascinating …=
|
||||
I know this sounds strange but: Can you please plant some potatoes for me? I want to start a farm but I can’t decide where.=
|
||||
I know this is a weird request but: Can you please plant some carrots for me? I want to start a farm but I can’t decide where.=
|
||||
I know this sounds awkward but: Can you please plant some crops for me? I want to start a farm but I can’t decide where.=
|
||||
You got a furnace! Please place it somewhere so I can do my work.=
|
||||
This is exactly what I need! Can you please put the barrel on the floor for me?=
|
||||
Ah, a cactus. You’d be surprised how well they burn in a furnace.=
|
||||
You can quickly kindle it in the furnace.=
|
||||
A truly amazing block!=
|
||||
Trees are a classic furnace fuel, but you can also cook them to get coal lumps.=
|
||||
You can cook it in the furnace to get: @1. But you can also use it as a furnace fuel.=
|
||||
Cook it in the furnace to get: @1.=
|
||||
This is an amazing furnace fuel, it burns for a very, very, very long time.=
|
||||
This is a great furnace fuel, and it burns for a very, very long time.=
|
||||
This is a very good furnace fuel, and it burns for a very long time.=
|
||||
This is a good furnace fuel, it burns for a long time.=
|
||||
This is a nice furnace fuel.=
|
||||
You can use this as a furnace fuel, but it’s meh.=
|
||||
You can use this as a furnace fuel, but it is gone quickly.=
|
||||
You can use this as a furnace fuel, but it is gone very quickly.=
|
||||
You can theoretically use this as a furnace fuel, but it is gone almost instantly. You will need a large amount of these to cook anything.=
|
||||
I’m impressed! Your weapon is a true masterpiece.=
|
||||
This is a mighty weapon, but have you considered upgrading it with jewels?=
|
||||
Offense is the best defense.=
|
||||
If you equip a full set of armor made from the same material, you’ll get a protection bonus.=
|
||||
This block is so fascinating …=
|
||||
You can put anything inside a bookshelf, not just books.=
|
||||
This makes seeds grow faster. Place the fertilizer on soil, then plant the seed on top of it.=
|
||||
Sorry, I don’t know how to use this. Maybe ask a farmer.=
|
||||
Remember to put water near to your seeds.=
|
||||
Try magnetizing it on iron.=
|
||||
If you use it on a cotton bale, it will point to the North again.=
|
||||
If you use it on wool, it will point to the North again.=
|
||||
We live in a lovely place, don’t we?=
|
||||
It’s used to capture large animals.=
|
||||
Why are you carrying this around? Do you want crack open our locked chests?=
|
||||
It’s used to capture small animals.=
|
||||
Every kid knows seeds need soil, water and sunlight.=
|
||||
Did you know cotton seed not only grow on dirt, but also on sand? But it still needs water.=
|
||||
If you have grown a cotton plant, try using scissors to perform a precise cut.=
|
||||
Sheep love to eat wheat. Give them enough wheat and they’ll multiply!=
|
||||
We use wheat to make flour and bake bread.=
|
||||
Put it in a furnace to bake tasty bread.=
|
||||
This can be used to make cotton bales.=
|
||||
A truly epic story!=
|
||||
Ooh, a shiny pearl! It’s beautiful.=
|
||||
I heard the tavernkeeper likes these.=
|
||||
Just place it on the ground and it will grow after a while.=
|
||||
If the sapling refuses to grow, make sure it has enough open space above it.=
|
||||
Try placing it on different grounds. It might grow differently.=
|
||||
Use this to trim plants and get wool from sheep.=
|
||||
Papyrus grows best on fertilized swamp dirt.=
|
||||
Papyrus likes to grow next to water.=
|
||||
The papyrus grows tall in the swamp. But it can grow even taller.=
|
||||
When I was I kid, I always liked to climb on the papyrus.=
|
||||
Cacti grow best on sand. They are also a food source, if you’re really desperate.=
|
||||
This is the secret ingredient for my special drink. But don’t tell anyone!=
|
||||
Now what can you possibly do with a cactus? I don’t know!=
|
||||
Jewels are great! If you have a jeweller’s workbench, you can enhance your tools.=
|
||||
Did you know we sometimes sell jewels?=
|
||||
This looks like it could be a good wall decoration.=
|
||||
It’s burned out. Use flint and steel to kindle it.=
|
||||
With flint and steel you could stabilize the flame.=
|
||||
Let’s light up some caves!=
|
||||
A flower? I love flowers! Let’s make the world bloom!=
|
||||
You can use this to light up torches and bonfires and ignite TNT.=
|
||||
You can use this to light up torches and bonfires.=
|
||||
TNT needs to be ignited by a flint and steel.=
|
||||
For some reason, TNT can’t be ignited. Strange.=
|
||||
You need flint and steel to light the fire. But don’t walk into the flame!=
|
||||
Isn’t it stressful to carry this heavy bed around?=
|
||||
Sleeping makes the night go past in the blink of an eye.=
|
||||
Hole in dirt, put bronze in. Bell’s complete, bim, bim, bim!=
|
||||
Apples are so tasty!=
|
||||
Boars love to eat acorns! If you feed enough of these to them, they will multiply.=
|
||||
Did you try to dry it in the furnace?=
|
||||
Meat tastes best when it’s cooked.=
|
||||
Raw metals aren’t going to smelt themselves!=
|
||||
Furnaces are so versatile, they not just smelt ores, but cook foods as well!=
|
||||
Airweed is an underwater plant with little capsules filled with air. Use it underwater to release air bubbles and catch some breath.=
|
||||
If you use the airweed plant, you will catch some breath. Other people near the plant will also benefit.=
|
||||
Airweed is very useful, but it can’t give you breath from your hand. You must place it on the ground first.=
|
||||
You can multiply airweed with fertilizer.=
|
||||
Airweed needs a moment to refill after you used it. The time it needs depends on the surface.=
|
||||
If you fertilize the ground, an alga will grow higher.=
|
||||
The tallest algae always grow on alga blocks.=
|
||||
If an alga tries to grow but something blocks its path, it’ll stop growing, even if the barrier is removed later.=
|
||||
Algae grow underwater in different heights.=
|
||||
We villagers prefer to walk on paths, especially when it’s glowing.=
|
||||
We villagers prefer to walk on paths.=
|
||||
Place it at the ceiling and watch it grow.=
|
||||
If you want the vine to stop growing, make a precise cut using scissors.=
|
||||
It’s climbing time!=
|
||||
Many wild plants as well as wheat and cotton grow on dirt, but they grow better when it’s fertilized.=
|
||||
You’re dirty!=
|
||||
Swamp dirt is really interesting. The famous swamp oak grows on it, and papyrus also grows exceptionally well.=
|
||||
Disgusting!=
|
||||
Not much grows on dry dirt.=
|
||||
This dirt is as dry as my jokes.=
|
||||
You can use sand to grow cacti.=
|
||||
Be careful not to let it fall on your head!=
|
||||
Fern is used to craft fertilizer. Fern spreads on fertilized dirt.=
|
||||
Fern is used to craft fertilizer.=
|
||||
I use a barrel for the work at the tavern.=
|
||||
The tavernkeeper uses the barrel to do their work.=
|
||||
This is like my ex-lover’s heart. Made out of stone.=
|
||||
Stay healthy!=
|
||||
Walker=
|
6
mods/rp_music/locale/rp_music.es.tr
Normal file
6
mods/rp_music/locale/rp_music.es.tr
Normal file
@ -0,0 +1,6 @@
|
||||
# textdomain: rp_music
|
||||
Music Player (on)=
|
||||
Music Player (off)=
|
||||
Music Player (disabled by server)=
|
||||
Now playing: @1 by @2=
|
||||
Music Player=
|
14
mods/rp_nav/locale/rp_nav.es.tr
Normal file
14
mods/rp_nav/locale/rp_nav.es.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain: rp_nav
|
||||
Compass=Brújula
|
||||
It points to the North=Apunta al Norte
|
||||
Can be magnetized at magnetic blocks=Puede ser magnetizado en bloques magnéticos
|
||||
Magno Compass=Brújula Magno
|
||||
It points to a position=Apunta a una posición
|
||||
Can be demagnetized at unmagnetic blocks=Puede ser desmagnetizado en bloques no magnéticos
|
||||
True Navigator=Navegador Verdadero
|
||||
Magnetize a compass.=Imantar una brújula.
|
||||
Map=Mapa
|
||||
Keep this in your inventory and view the map with the 'minimap' key=Mantén esto en tu inventario y visualiza el mapa con la tecla 'minimap'
|
||||
Use the minimap key to show the map.=Utiliza la tecla del minimapa para mostrar el mapa.
|
||||
Navigator=Navegador
|
||||
Craft a map.=Craftea un mapa.
|
33
mods/rp_paint/locale/rp_paint.es.tr
Normal file
33
mods/rp_paint/locale/rp_paint.es.tr
Normal file
@ -0,0 +1,33 @@
|
||||
# textdomain: rp_paint
|
||||
White=
|
||||
Gray=
|
||||
Black=
|
||||
Red=
|
||||
Orange=
|
||||
Amber=
|
||||
Yellow=
|
||||
Lime=
|
||||
Green=
|
||||
Bluegreen=
|
||||
Turquoise=
|
||||
Cyan=
|
||||
Skyblue=
|
||||
Azure Blue=
|
||||
Blue=
|
||||
Violet=
|
||||
Magenta=
|
||||
Redviolet=
|
||||
Hot Pink=
|
||||
Paint Bucket (Empty)=
|
||||
Paint Bucket (@1)=
|
||||
Paint Brush=
|
||||
Paints blocks=
|
||||
Punch paint bucket to pick color=
|
||||
Paint Bucket=
|
||||
Paint Bucket with Paint=
|
||||
Use place key to change color=
|
||||
Point at left/right part to get previous/next color=
|
||||
Refill with flowers=
|
||||
Fill with flowers to get paint=
|
||||
Colorful World=
|
||||
Paint a block.=
|
9
mods/rp_parachute/locale/rp_parachute.es.tr
Normal file
9
mods/rp_parachute/locale/rp_parachute.es.tr
Normal file
@ -0,0 +1,9 @@
|
||||
# textdomain: rp_parachute
|
||||
Parachute=Paracaídas
|
||||
Lets you glide safely to the ground when falling=Te permite deslizarte de manera segura al suelo al caer
|
||||
You can open the parachute only in air!=¡Solo puedes abrir el paracaídas en el aire!
|
||||
Not enough space to open parachute!=¡No hay suficiente espacio para abrir el paracaídas!
|
||||
The parachute fails to open for some reason.=El paracaídas no se abre por alguna razón.
|
||||
Skydiver=Paracaidista
|
||||
Descend over 100 blocks with a parachute.=Desciende más de 100 bloques con un paracaídas.
|
||||
Entity name “@1” is outdated. Use “@2” instead.=El nombre de la entidad “@1” está desactualizado. Usa “@2” en su lugar.
|
@ -21,10 +21,10 @@ Birch Slab=Birkenplatte
|
||||
Birch Stair=Birkentreppe
|
||||
Painted Birch Slab=Gefärbte Birkenplatte
|
||||
Painted Birch Stair=Gefärbte Birkentreppe
|
||||
Fir Slab=
|
||||
Fir Stair=
|
||||
Painted Fir Slab=
|
||||
Painted Fir Stair=
|
||||
Fir Slab=Tannenplatte
|
||||
Fir Stair=Tannentreppe
|
||||
Painted Fir Slab=Gefärbte Tannenplatte
|
||||
Painted Fir Stair=Gefärbte Tannentreppe
|
||||
Reed Slab=Reetplatte
|
||||
Reed Stair=Reettreppe
|
||||
Dried Reed Slab=Trockenreetplatte
|
||||
|
65
mods/rp_partialblocks/locale/rp_partialblocks.es.tr
Normal file
65
mods/rp_partialblocks/locale/rp_partialblocks.es.tr
Normal file
@ -0,0 +1,65 @@
|
||||
# textdomain: rp_partialblocks
|
||||
Cobble Slab=Losa de adoquines
|
||||
Cobble Stair=Escalera de adoquines
|
||||
Stone Slab=Losa de piedra
|
||||
Stone Stair=Escalera de piedra
|
||||
Sandstone Slab=Losa de arenisca
|
||||
Sandstone Stair=Escalera de arenisca
|
||||
Brick Slab=Losa de ladrillo
|
||||
Brick Stair=Escalera de ladrillo
|
||||
Painted Brick Slab=Losa de ladrillo pintado
|
||||
Painted Brick Stair=Escalera de ladrillo pintado
|
||||
Wooden Slab=Losa de madera
|
||||
Wooden Stair=Escalera de madera
|
||||
Painted Wooden Slab=Losa de madera pintado
|
||||
Painted Wooden Stair=Escalera de madera pintado
|
||||
Oak Slab=Losa de roble
|
||||
Oak Stair=Escalera de roble
|
||||
Painted Oak Slab=Losa de roble pintado
|
||||
Painted Oak Stair=Escalera de roble pintado
|
||||
Birch Slab=Losa de abedul
|
||||
Birch Stair=Escalera de abedul
|
||||
Painted Birch Slab=Losa de abedul pintado
|
||||
Painted Birch Stair=Escalera de abedul pintado
|
||||
Fir Slab=Losa de pino
|
||||
Fir Stair=Escalera de Pino
|
||||
Painted Fir Slab=Losa de pino pintado
|
||||
Painted Fir Stair=Escalera de pino pintado
|
||||
Reed Slab=Losa de caña
|
||||
Reed Stair=Escalera de caña
|
||||
Dried Reed Slab=Losa de caña seca
|
||||
Dried Reed Stair=Escalera de caña seca
|
||||
Straw Slab=Losa de paja
|
||||
Straw Stair=Escalera de paja
|
||||
Hay Slab=Losa de heno
|
||||
Hay Stair=Escalera de heno
|
||||
Frame Slab=Losas de marco
|
||||
Frame Stair=Escalera de marco
|
||||
Painted Frame Slab=Losa de marco pintado
|
||||
Painted Frame Stair=Escalera de marco pintado
|
||||
Reinforced Frame Slab=Losa de marco reforzada
|
||||
Reinforced Frame Stair=Escalera de marco reforzada
|
||||
Painted Reinforced Frame Slab=Losa de marco reforzada pintado
|
||||
Painted Reinforced Frame Stair=Escalera de marco reforzada pintado
|
||||
Reinforced Cobble Slab=Losa de adoquines reforzados
|
||||
Reinforced Cobble Stair=Escalera de adoquines reforzados
|
||||
Coal Slab=Losa de carbón
|
||||
Coal Stair=Escalera de carbón
|
||||
Steel Slab=Losa de hierro
|
||||
Steel Stair=Escalera de hierro
|
||||
Carbon Steel Slab=Losa de acero al carbono
|
||||
Carbon Steel Stair=Escalera de acero al carbono
|
||||
Wrought Iron Slab=Losa de Hierro Forjado
|
||||
Wrought Iron Stair=Escalera de Hierro Forjado
|
||||
Bronze Slab=Losa de Bronce
|
||||
Bronze Stair=Escalera de Bronce
|
||||
Copper Slab=Losa de Cobre
|
||||
Copper Stair=Escalera de Cobre
|
||||
Tin Slab=Losa de estaño
|
||||
Tin Stair=Escalera de estaño
|
||||
Gold Slab=Losa de Oro
|
||||
Gold Stair=Escalera de Oro
|
||||
Compressed Sandstone Slab=Losa de arenisca comprimida
|
||||
Compressed Sandstone Stair=Escalera de arenisca comprimida
|
||||
Reinforced Compressed Sandstone Slab=Losa de arenisca comprimida reforzada
|
||||
Reinforced Compressed Sandstone Stair=Escalera de arenisca comprimida reforzada
|
3
mods/rp_player/locale/rp_player.es.tr
Normal file
3
mods/rp_player/locale/rp_player.es.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: rp_player
|
||||
Aqualung=Pulmón de agua
|
||||
Stay underwater for 2 and a half consecutive minutes without drowning.=Mantente bajo el agua durante 2 minutos y medio consecutivos sin ahogarte.
|
7
mods/rp_player_effects/locale/rp_player_effects.es.tr
Normal file
7
mods/rp_player_effects/locale/rp_player_effects.es.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: rp_player_effects
|
||||
The @1 effect=El efecto @1
|
||||
Show your current player effects=Mostrar tus efectos de jugador actuales
|
||||
Current player effects:=Efectos de jugador actuales:
|
||||
@1: unlimited=@1: ilimitado
|
||||
@1: @2 s remaining=@1: @2 s restantes
|
||||
You currently have no effects.=Actualmente no tienes efectos.
|
12
mods/rp_player_skins/locale/rp_player_skins.es.tr
Normal file
12
mods/rp_player_skins/locale/rp_player_skins.es.tr
Normal file
@ -0,0 +1,12 @@
|
||||
# textdomain: rp_player_skins
|
||||
Headband=
|
||||
Hair=
|
||||
Eyes=
|
||||
Beard=
|
||||
Shirt=
|
||||
Wristbands=
|
||||
Trousers=
|
||||
Skin=
|
||||
Shoes=
|
||||
Random=
|
||||
Player Skins=
|
2
mods/rp_privs/locale/rp_privs.es.tr
Normal file
2
mods/rp_privs/locale/rp_privs.es.tr
Normal file
@ -0,0 +1,2 @@
|
||||
# textdomain: rp_privs
|
||||
Can make advanced changes to the map, like placing villages=Se pueden hacer cambios avanzados en el mapa, como colocar aldeas
|
20
mods/rp_signs/locale/rp_signs.es.tr
Normal file
20
mods/rp_signs/locale/rp_signs.es.tr
Normal file
@ -0,0 +1,20 @@
|
||||
# textdomain: rp_signs
|
||||
Write=Escribir
|
||||
Write a short message=Escribe un mensaje corto
|
||||
Write short messages (two sides)=Escribe mensajes cortos (de dos lados)
|
||||
Wooden Wall Sign=Cartel de madera
|
||||
Painted Wooden Wall Sign=Cartel de madera pintado
|
||||
Wooden Pole Sign=Señal de Poste de Madera
|
||||
Painted Pole Wooden Sign=Señal de poste de madera pintado
|
||||
Oak Wall Sign=Cartel de roble
|
||||
Painted Oak Wall Sign=Cartel de roble pintado
|
||||
Oak Pole Sign=Señal de Poste de Roble
|
||||
Painted Oak Pole Sign=Señal de poste de roble pintado
|
||||
Birch Wall Sign=Cartel de abedul
|
||||
Painted Birch Wall Sign=Cartel de abedul pintado
|
||||
Birch Pole Sign=Señal de Poste de Abedul
|
||||
Painted Birch Pole Sign=Señal de poste de abedul pintado
|
||||
Fir Wall Sign=Cartel de Pino
|
||||
Painted Fir Wall Sign=Cartel de pino pintado
|
||||
Fir Pole Sign=Señal de Poste de Pino
|
||||
Painted Fir Pole Sign=Señal de Poste de Pino pintado
|
7
mods/rp_spikes/locale/rp_spikes.es.tr
Normal file
7
mods/rp_spikes/locale/rp_spikes.es.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: rp_spikes
|
||||
You were impaled by spikes.=Fuistes empalado por púas.
|
||||
Copper Spikes=Púas de cobre
|
||||
Wrought Iron Spikes=Púas de Hierro Forjado
|
||||
Steel Spikes=Púas de hierro
|
||||
Carbon Steel Spikes=Púas de acero al carbono
|
||||
Bronze Spikes=Púas de Bronce
|
3
mods/rp_spyglass/locale/rp_spyglass.es.tr
Normal file
3
mods/rp_spyglass/locale/rp_spyglass.es.tr
Normal file
@ -0,0 +1,3 @@
|
||||
# textdomain: rp_spyglass
|
||||
Spyglass=Catalejo
|
||||
Magnifies the view=Magnifica la vista
|
5
mods/rp_supertools/locale/rp_supertools.es.tr
Normal file
5
mods/rp_supertools/locale/rp_supertools.es.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: rp_supertools
|
||||
Growth Tool=Herramienta de Crecimiento
|
||||
Make plants and creatures grow instantly=Hacer que las plantas y criaturas crezcan instantáneamente
|
||||
Degrowth Tool=Herramienta de decrecimiento
|
||||
Make plants and creatures reverse their growth=Hacer que las plantas y criaturas inviertan su crecimiento
|
7
mods/rp_testing/locale/rp_testing.es.tr
Normal file
7
mods/rp_testing/locale/rp_testing.es.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: rp_testing
|
||||
List all furnace fuels and their burntime=Enumera todos los combustibles de horno y su tiempo de combustión
|
||||
@1: @2=@1: @2
|
||||
List all cooking recipes=Enumera todas las recetas de cocina
|
||||
@1 → @2 (time@=@3)=@1 → @2 (tiempo@=@3)
|
||||
Paintable Wallmounted Test Node=Nodo de prueba montado en la pared y pintable
|
||||
Paintable Facedir Test Node=Nodo de prueba de cara pintable
|
12
mods/rp_tnt/locale/rp_tnt.es.tr
Normal file
12
mods/rp_tnt/locale/rp_tnt.es.tr
Normal file
@ -0,0 +1,12 @@
|
||||
# textdomain: rp_tnt
|
||||
You were blasted away by TNT.=Fuiste volado por TNT.
|
||||
TNT=TNT
|
||||
Will explode when ignited by flint and steel=Explotará cuando se encienda con pedernal y acero
|
||||
TNT (defused)=TNT (desactivado)
|
||||
It's harmless=Es inofensivo
|
||||
TNT (ignited)=TNT (activado)
|
||||
Will explode after being placed=Explotará luego de ser colocado
|
||||
Boom!=¡Boom!
|
||||
Ignite TNT.=Activar TNT.
|
||||
Boom?=¿Boom?
|
||||
Craft defused TNT.=Craftea TNT desactivado.
|
7
mods/rp_tt/locale/rp_tt.es.tr
Normal file
7
mods/rp_tt/locale/rp_tt.es.tr
Normal file
@ -0,0 +1,7 @@
|
||||
# textdomain: rp_tt
|
||||
Magnetic=
|
||||
Unmagnetic=
|
||||
Ignitible=
|
||||
Place: Scrape off paint=
|
||||
Punch: Scrape off paint=
|
||||
Can scrape off paint=
|
14
mods/rp_village/locale/rp_village.es.tr
Normal file
14
mods/rp_village/locale/rp_village.es.tr
Normal file
@ -0,0 +1,14 @@
|
||||
# textdomain: rp_village
|
||||
List known villages=Enumerar las villas conocidas
|
||||
@1: @2=@1: @2
|
||||
No villages.=Ninguna villa.
|
||||
List of villages:=Lista de las villas:
|
||||
Find closest known village=Encuentra la villa conocida más cercana
|
||||
No player.=Ningún jugador.
|
||||
Nearest village is @1 at @2.=Villa más cercana is @1 en @2.
|
||||
You need the “maphack” privilege to use this.=Necesitas el privilegio de “maphack” para usar esto.
|
||||
Village Entity Spawner=Generador de entidades de aldea
|
||||
Placeholder that marks a position at which to spawn an entity during village generation=Marcador de posición que indica una posición en la que generar una entidad durante la generación de la aldea
|
||||
Punch to reveal village entity spawners nearby=Golpea para revelar los generadores de entidades de la aldea cercanos
|
||||
Village Spawner=Generador de villas
|
||||
Generates a village when placed=Genera una villa cuando es colocado
|
5
mods/rp_weather/locale/rp_weather.es.tr
Normal file
5
mods/rp_weather/locale/rp_weather.es.tr
Normal file
@ -0,0 +1,5 @@
|
||||
# textdomain: rp_weather
|
||||
Can change the weather using the /weather command=Se puede cambiar el clima usando el comando /weather
|
||||
Change the weather=Cambiar el clima
|
||||
Incorrect weather. Valid weathers are “storm” and “clear”.=Clima incorrecto. Los climas válidos son “storm” (tormenta) y “clear” (despejado).
|
||||
Weather changed.=Clima cambiado.
|
23
mods/tt_base/locale/tt_base.es.tr
Normal file
23
mods/tt_base/locale/tt_base.es.tr
Normal file
@ -0,0 +1,23 @@
|
||||
# textdomain: tt_base
|
||||
Damage: @1=
|
||||
Healing: @1=
|
||||
Damage (@1): @2=
|
||||
Healing (@1): @2=
|
||||
Full punch interval: @1s=
|
||||
Food item=
|
||||
+@1 food points=
|
||||
Contact damage: @1 per second=
|
||||
Contact healing: @1 per second=
|
||||
Drowning damage: @1=
|
||||
Fall damage: +@1%=
|
||||
No fall damage=
|
||||
Fall damage: @1%=
|
||||
No jumping=
|
||||
No swimming upwards=
|
||||
No rising=
|
||||
Climbable (only downwards)=
|
||||
Climbable=
|
||||
Slippery=
|
||||
Bouncy (@1%)=
|
||||
Luminance: @1-@2=
|
||||
Luminance: @1=
|
Loading…
x
Reference in New Issue
Block a user