95 lines
2.8 KiB
Lua

-- Mine Turtle
-- TODO: Change to rp_mobs_mobs when ready
local S = minetest.get_translator("mobs")
-- Boar constants
local VIEW_RANGE = 10
local task_queue_roam_settings = {
walk_speed = 2,
liquid_rise_speed = 2,
jump_strength = 5,
fall_height = 4,
walk_duration_min = 3000,
walk_duration_max = 4000,
find_land_duration_min = 7000,
find_land_duration_max = 10000,
find_safe_land_duration_min = 1000,
find_safe_land_duration_max = 1100,
idle_duration_min = 500,
idle_duration_max = 2000,
find_land_length = 20,
view_range = VIEW_RANGE,
follow_reach_distance = 1,
follow_give_up_time = 10.0,
no_follow_time = 6.0,
}
rp_mobs.register_mob("rp_mobs_mobs:mineturtle", {
description = S("Mine Turtle"),
is_animal = false,
is_peaceful = false,
drops = {
{name = "rp_tnt:tnt", chance = 1, min = 1, max = 3},
},
default_sounds = {
war_cry = "mobs_mineturtle",
random = "mobs_mineturtle",
explode = "tnt_explode",
distance = 16,
},
animations = {
["idle"] = { frame_range = { x = 0, y = 30 }, default_frame_speed = 25 },
["dead_static"] = { frame_range = { x = 0, y = 0 } },
["walk"] = { frame_range = { x = 31, y = 50 }, default_frame_speed = 25 },
["run"] = { frame_range = { x = 31, y = 50 }, default_frame_speed = 35 },
["punch"] = { frame_range = { x = 51, y = 60 }, default_frame_speed = 25 },
},
front_body_point = vector.new(0, -0.4, 0.5),
entity_definition = {
initial_properties = {
hp_max = 15,
physical = true,
collisionbox = {-0.4, 0, -0.4, 0.4, 0.7, 0.4},
selectionbox = {-0.4, 0, -0.5, 0.4, 0.7, 0.8, rotate=true},
visual = "mesh",
mesh = "mobs_mineturtle.x",
textures = { "mobs_mineturtle.png" },
makes_footstep_sound = true,
stepheight = 0.6,
},
on_activate = function(self, staticdata)
rp_mobs.init_mob(self)
rp_mobs.restore_state(self, staticdata)
rp_mobs.init_fall_damage(self, true)
rp_mobs.init_breath(self, true, {
breath_max = 20,
drowning_point = vector.new(0, -0.1, 0.49)
})
rp_mobs.init_tasks(self)
rp_mobs.add_task_queue(self, rp_mobs_mobs.task_queue_land_animal_roam(task_queue_roam_settings))
rp_mobs.add_task_queue(self, rp_mobs_mobs.task_queue_follow_scan(VIEW_RANGE, {}))
end,
get_staticdata = rp_mobs.get_staticdata_default,
on_step = function(self, dtime, moveresult)
rp_mobs.handle_dying(self, dtime)
rp_mobs.scan_environment(self, dtime)
rp_mobs.handle_environment_damage(self, dtime, moveresult)
rp_mobs.handle_tasks(self, dtime, moveresult)
end,
on_death = function(self, killer)
if killer and killer:is_player() then
achievements.trigger_achievement(killer, "bomb_has_been_defused")
end
return rp_mobs.on_death_default(self, killer)
end,
on_punch = rp_mobs.on_punch_default,
},
})
rp_mobs.register_mob_item("rp_mobs_mobs:mineturtle", "mobs_mineturtle_inventory.png")