Rename NPC to villager
Before Width: | Height: | Size: 1021 B After Width: | Height: | Size: 1021 B |
Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 502 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 520 B After Width: | Height: | Size: 520 B |
Before Width: | Height: | Size: 1.0 KiB After Width: | Height: | Size: 1.0 KiB |
Before Width: | Height: | Size: 507 B After Width: | Height: | Size: 507 B |
Before Width: | Height: | Size: 814 B After Width: | Height: | Size: 814 B |
Before Width: | Height: | Size: 826 B After Width: | Height: | Size: 826 B |
Before Width: | Height: | Size: 1018 B After Width: | Height: | Size: 1018 B |
Before Width: | Height: | Size: 918 B After Width: | Height: | Size: 918 B |
Before Width: | Height: | Size: 914 B After Width: | Height: | Size: 914 B |
@ -425,9 +425,9 @@ for _, villager_type_table in pairs(villager_types) do
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collisionbox = { -0.35, -1.0, -0.35, 0.35, 0.77, 0.35},
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selectionbox = { -0.32, -1.0, -0.22, 0.32, 0.77, 0.22, rotate=true},
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visual = "mesh",
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mesh = "mobs_npc.b3d",
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mesh = "mobs_villager.b3d",
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-- TODO: Random texture
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textures = { "mobs_npc1.png" },
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textures = { "mobs_villager1.png" },
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makes_footstep_sound = true,
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stepheight = 0.6,
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},
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@ -522,5 +522,5 @@ for _, villager_type_table in pairs(villager_types) do
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},
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})
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rp_mobs.register_mob_item("rp_mobs_mobs:villager_" .. villager_type, "mobs_npc_"..villager_type.."_inventory.png")
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rp_mobs.register_mob_item("rp_mobs_mobs:villager_" .. villager_type, "mobs_villager_"..villager_type.."_inventory.png")
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end
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@ -276,14 +276,14 @@ village.chunkdefs["lamppost"] = { -- not road because of road height limit of 1
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can_cache = true,
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_carpenter"] = 1,
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["rp_mobs_mobs:villager_carpenter"] = 1,
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},
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}
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village.chunkdefs["well"] = {
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ruins = {"well_ruins"},
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entities = {
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:npc_tavernkeeper"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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["rp_mobs_mobs:villager_tavernkeeper"] = 1,
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},
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}
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village.chunkdefs["house"] = {
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@ -295,7 +295,7 @@ village.chunkdefs["house"] = {
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ruins = {"house_ruins", "house_ruins_2"},
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_carpenter"] = 1,
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["rp_mobs_mobs:villager_carpenter"] = 1,
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},
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}
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village.chunkdefs["hut_s"] = {
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@ -305,7 +305,7 @@ village.chunkdefs["hut_s"] = {
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ruins = {"reed_hut_s_ruins", "reed_hut_s_ruins_2"},
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entitity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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},
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}
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village.chunkdefs["hut_m"] = {
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@ -315,7 +315,7 @@ village.chunkdefs["hut_m"] = {
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ruins = {"reed_hut_m_ruins", "reed_hut_m_ruins_2"},
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entitity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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},
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}
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@ -334,7 +334,7 @@ village.chunkdefs["workshop"] = {
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},
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_carpenter"] = 1,
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["rp_mobs_mobs:villager_carpenter"] = 1,
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},
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}
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village.chunkdefs["townhall"] = {
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@ -352,10 +352,10 @@ village.chunkdefs["townhall"] = {
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},
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entity_chance = 1,
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entities = {
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["rp_mobs_mobs:npc_tavernkeeper"] = 1,
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:npc_blacksmith"] = 1,
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["rp_mobs_mobs:npc_carpenter"] = 1,
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["rp_mobs_mobs:villager_tavernkeeper"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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["rp_mobs_mobs:villager_blacksmith"] = 1,
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["rp_mobs_mobs:villager_carpenter"] = 1,
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},
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}
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@ -375,7 +375,7 @@ village.chunkdefs["tavern"] = {
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},
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_tavernkeeper"] = 1,
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["rp_mobs_mobs:villager_tavernkeeper"] = 1,
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},
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}
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village.chunkdefs["library"] = {
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@ -393,7 +393,7 @@ village.chunkdefs["library"] = {
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},
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entity_chance = 3,
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entities = {
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["rp_mobs_mobs:npc_carpenter"] = 1,
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["rp_mobs_mobs:villager_carpenter"] = 1,
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},
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}
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village.chunkdefs["reading_club"] = {
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@ -405,8 +405,8 @@ village.chunkdefs["reading_club"] = {
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ruins = {"house_ruins", "house_ruins_2"},
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entity_chance = 3,
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entities = {
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:npc_blacksmith"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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["rp_mobs_mobs:villager_blacksmith"] = 1,
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},
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}
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@ -419,7 +419,7 @@ village.chunkdefs["bakery"] = {
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ruins = {"bakery_ruins"},
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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},
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}
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@ -439,7 +439,7 @@ village.chunkdefs["forge"] = {
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},
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_blacksmith"] = 1,
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["rp_mobs_mobs:villager_blacksmith"] = 1,
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},
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}
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village.chunkdefs["orchard"] = {
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@ -450,7 +450,7 @@ village.chunkdefs["orchard"] = {
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can_cache = true,
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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},
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}
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village.chunkdefs["road"] = {
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@ -500,7 +500,7 @@ village.chunkdefs["farm_small_plants"] = {
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},
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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}
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}
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@ -517,7 +517,7 @@ village.chunkdefs["farm_papyrus"] = {
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},
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entity_chance = 2,
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entities = {
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["rp_mobs_mobs:npc_farmer"] = 1,
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["rp_mobs_mobs:villager_farmer"] = 1,
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}
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}
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