New hud_elem_type field
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@ -38,6 +38,13 @@ local ICON_FRAME_SIZE = 2.2
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local S = minetest.get_translator("rp_achievements")
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local NS = function(s) return s end
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local hud_def_type_field
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if minetest.features.hud_def_type_field then
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hud_def_type_field = "type"
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else
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hud_def_type_field = "hud_elem_type"
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end
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achievements = {}
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achievements.ACHIEVEMENT_GOTTEN = 1
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achievements.ACHIEVEMENT_IN_PROGRESS = 2
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@ -209,7 +216,7 @@ local achievement_popup = function(player_name, icon_type, icon, caption, messag
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-- Background
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local hud_bg = player:hud_add({
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hud_elem_type = "image",
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[hud_def_type_field] = "image",
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text = "rp_achievements_hud_bg.png",
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position = { x = 0.5, y = 0 },
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alignment = { x = 0, y = 1 },
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@ -237,7 +244,7 @@ local achievement_popup = function(player_name, icon_type, icon, caption, messag
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end
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local hud_icon = player:hud_add({
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hud_elem_type = "image",
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[hud_def_type_field] = "image",
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text = "("..icon_texture..")^[resize:"..HUD_ICON_SIZE.."x"..HUD_ICON_SIZE,
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position = { x = 0.5, y = 0 },
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alignment = { x = 1, y = 1 },
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@ -248,7 +255,7 @@ local achievement_popup = function(player_name, icon_type, icon, caption, messag
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-- Caption text
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local hud_caption = player:hud_add({
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hud_elem_type = "text",
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[hud_def_type_field] = "text",
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number = caption_color or 0xFFFFFF,
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text = caption,
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position = { x = 0.5, y = 0 },
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@ -262,7 +269,7 @@ local achievement_popup = function(player_name, icon_type, icon, caption, messag
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-- Message text
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local hud_message = player:hud_add({
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hud_elem_type = "text",
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[hud_def_type_field] = "text",
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number = message_color or 0xFFFFFF,
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text = message,
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position = { x = 0.5, y = 0 },
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@ -8,6 +8,13 @@ local NS = function(s) return s end
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local mod_player_skins = minetest.get_modpath("rp_player_skins") ~= nil
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local hud_def_type_field
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if minetest.features.hud_def_type_field then
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hud_def_type_field = "type"
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else
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hud_def_type_field = "hud_elem_type"
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end
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-- Gain for equip/unequip sounds
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local SOUND_GAIN = 0.4
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@ -392,7 +399,7 @@ local armor_icon_definitions = {}
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for a=1, #armor.slots do
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armor_icon_definitions[a] = {
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hud_elem_type = "image",
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[hud_def_type_field] = "image",
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position = { x=0.5, y=1 },
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text = "blank.png",
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direction = 0,
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@ -4,6 +4,13 @@ rp_hud = {}
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rp_hud.registered_statbars = {}
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local hud_def_type_field
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if minetest.features.hud_def_type_field then
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hud_def_type_field = "type"
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else
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hud_def_type_field = "hud_elem_type"
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end
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-- time in seconds the breath bar will still show after going full again
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local BREATH_KEEP_TIME = 2.05
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@ -304,7 +311,7 @@ end
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-- * z_index: Statbar Z-index (see lua_api.md)
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rp_hud.register_statbar = function(name, def)
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local statbar_definition = {
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hud_elem_type = "statbar",
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[hud_def_type_fields] = "statbar",
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position = { x=0.5, y=1 },
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text = def.image,
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text2 = def.image_gone,
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@ -40,6 +40,13 @@ local EATING_SPEED_DURATION = 2.0
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local mod_achievements = minetest.get_modpath("rp_achievements") ~= nil
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local mod_death_messages = minetest.get_modpath("rp_death_messages") ~= nil
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local hud_def_type_field
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if minetest.features.hud_def_type_field then
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hud_def_type_field = "type"
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else
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hud_def_type_field = "hud_elem_type"
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end
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-- Per-player userdata
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local userdata = {}
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@ -180,7 +187,7 @@ local function update_bar(player)
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else
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player_debughud[name] = player:hud_add(
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{
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hud_elem_type = "text",
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[hud_def_type_field] = "text",
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position = {x=0.75,y=1.0},
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text = text,
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number = 0xFFFFFFFF,
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@ -201,7 +208,7 @@ local function update_bar(player)
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else
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player_bar[name] = player:hud_add(
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{
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hud_elem_type = "statbar",
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[hud_def_type_field] = "statbar",
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position = {x=0.5,y=1.0},
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text = "hunger.png",
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text2 = "hunger_gone.png",
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@ -5,6 +5,13 @@
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local S = minetest.get_translator("rp_player_effects")
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local DISPLAY_ICONS = false
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local hud_def_type_field
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if minetest.features.hud_def_type_field then
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hud_def_type_field = "type"
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else
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hud_def_type_field = "hud_elem_type"
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end
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player_effects = {}
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player_effects.effects = {}
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@ -51,7 +58,7 @@ local function display_effect_icons(player)
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local effect = player_effects.get_registered_effect(en)
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if effect.icon then
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local id = player:hud_add({
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hud_elem_type = "image",
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[hud_def_type_field] = "image",
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position = { x = 1, y = 0 },
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offset = { x = -52 - i*52, y = 270 },
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text = effect.icon,
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@ -12,6 +12,13 @@ local settings = {
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}
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local spyglass_users = {}
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local hud_def_type_field
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if minetest.features.hud_def_type_field then
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hud_def_type_field = "type"
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else
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hud_def_type_field = "hud_elem_type"
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end
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rp_spyglass = {}
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-- check if player is using spyglass
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@ -57,7 +64,7 @@ local function use_spyglass(player)
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local data = {
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hud = settings.use_hud and player:hud_add({
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name = "tph_spyglass",
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hud_elem_type = "image",
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[hud_def_type_field] = "image",
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text = "tph_spyglass_hud.png", -- image is 52x32, any texture pack or edit to the image should have a resolution that properly factors to said resolution or width = height*1.625
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position = {x = 0.5, y = 0.5},
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scale = { x = -100, y = -100},
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@ -4,9 +4,16 @@
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local enable_vignette = minetest.settings:get_bool("vignette_enable")
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local hud_def_type_field
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if minetest.features.hud_def_type_field then
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hud_def_type_field = "type"
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else
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hud_def_type_field = "hud_elem_type"
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end
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if enable_vignette then
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local vignette_definition = {
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hud_elem_type = "image",
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[hud_def_type_field] = "image",
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position = {x = 0.5, y = 0.5},
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scale = {x = -100, y = -100},
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alignment = 0,
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