Show achievement msg to achiever only (sett' add')
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@ -3,6 +3,7 @@
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--
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local COLOR_GOTTEN = "#00FF00"
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local COLOR_GOTTEN_MSG = "#00FF00"
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local S = minetest.get_translator("rp_achievements")
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@ -175,22 +176,25 @@ local function check_achievement_gotten(player, aname)
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minetest.after(
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2.0,
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function(name, aname)
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if not minetest.is_singleplayer() then
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local notify_all = minetest.settings:get_bool("rp_achievements_notify_all", false)
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if notify_all and (not minetest.is_singleplayer()) then
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-- Notify all players
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minetest.chat_send_all(
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minetest.colorize(
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"#0f0",
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COLOR_GOTTEN_MSG,
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"*** " .. S("@1 has earned the achievement “@2”.",
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name,
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achievements.registered_achievements[aname].title)))
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else
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-- Only notify the player who got the achievement
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minetest.chat_send_player(name,
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minetest.colorize(
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"#0f0",
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COLOR_GOTTEN_MSG,
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"*** " .. S("You have earned the achievement “@1”.",
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achievements.registered_achievements[aname].title)))
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end
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minetest.log("action", "[rp_achievements] " .. name .. " got achievement '"..aname.."'")
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end, name, aname)
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minetest.log("action", "[rp_achievements] " .. name .. " got achievement '"..aname.."'")
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end
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if rp_formspec.current_page[name] == "rp_achievements:achievements" then
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@ -3,8 +3,6 @@
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## Menu settings for this game
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##
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## Multiplayer settings
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[Player]
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# If enabled, players drop their items when they die.
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drop_items_on_die (Drop items on death) bool true
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@ -28,6 +26,11 @@ hunger_enable (Enable hunger) bool true
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# which is really fast!
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hunger_step (Hunger frequency) float 3.0 0.0
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# If enabled, all players will get a notification in chat when a player
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# earned an achievement. If disabled, only the achiever will get a
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# notification.
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rp_achievements_notify_all (Announce achievements to all) bool false
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[World]
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# If enabled, the weather will change from time to time.
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weather_enable (Enable dynamic weather) bool true
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